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author | rubidium <rubidium@openttd.org> | 2006-12-11 12:37:57 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-12-11 12:37:57 +0000 |
commit | 8d2c82bc2af1c970a8d21757f237c4b0d1f76d52 (patch) | |
tree | 21f3834054dd0957e7d27b7d7fc5f153e35bf8bb /town_cmd.c | |
parent | c3d65805e7017361a668f6edf9bb62bdd59fd630 (diff) | |
download | openttd-8d2c82bc2af1c970a8d21757f237c4b0d1f76d52.tar.xz |
(svn r7477) -Fix (7451): Allocate(Industry|Town) get called twice when trying to build an industry/town via a command, thus incrementing the number of towns/industries twice when created via a command.
Diffstat (limited to 'town_cmd.c')
-rw-r--r-- | town_cmd.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/town_cmd.c b/town_cmd.c index 98a563e89..99a821083 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -915,6 +915,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint siz i = t->index; memset(t, 0, sizeof(Town)); t->index = i; + _total_towns++; t->xy = tile; t->num_houses = 0; @@ -984,8 +985,6 @@ static Town *AllocateTown(void) if (!IsValidTown(t)) { TownID index = t->index; - _total_towns++; - memset(t, 0, sizeof(Town)); t->index = index; |