From 8d2c82bc2af1c970a8d21757f237c4b0d1f76d52 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 11 Dec 2006 12:37:57 +0000 Subject: (svn r7477) -Fix (7451): Allocate(Industry|Town) get called twice when trying to build an industry/town via a command, thus incrementing the number of towns/industries twice when created via a command. --- town_cmd.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'town_cmd.c') diff --git a/town_cmd.c b/town_cmd.c index 98a563e89..99a821083 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -915,6 +915,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint siz i = t->index; memset(t, 0, sizeof(Town)); t->index = i; + _total_towns++; t->xy = tile; t->num_houses = 0; @@ -984,8 +985,6 @@ static Town *AllocateTown(void) if (!IsValidTown(t)) { TownID index = t->index; - _total_towns++; - memset(t, 0, sizeof(Town)); t->index = index; -- cgit v1.2.3-70-g09d2