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author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /town_cmd.c | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'town_cmd.c')
-rw-r--r-- | town_cmd.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/town_cmd.c b/town_cmd.c index e0c3c41d4..95bc3ec8f 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -28,6 +28,7 @@ #include "bridge.h" #include "date.h" #include "table/town_land.h" +#include "genworld.h" enum { /* Max towns: 64000 (8 * 8000) */ @@ -1054,7 +1055,10 @@ bool GenerateTowns(void) uint num = 0; uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7)); + SetGeneratingWorldProgress(GWP_TOWN, n); + do { + IncreaseGeneratingWorldProgress(GWP_TOWN); // try 20 times to create a random-sized town for the first loop. if (CreateRandomTown(20, 0) != NULL) num++; } while (--n); |