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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /town_cmd.c
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'town_cmd.c')
-rw-r--r--town_cmd.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/town_cmd.c b/town_cmd.c
index e0c3c41d4..95bc3ec8f 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -28,6 +28,7 @@
#include "bridge.h"
#include "date.h"
#include "table/town_land.h"
+#include "genworld.h"
enum {
/* Max towns: 64000 (8 * 8000) */
@@ -1054,7 +1055,10 @@ bool GenerateTowns(void)
uint num = 0;
uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
+ SetGeneratingWorldProgress(GWP_TOWN, n);
+
do {
+ IncreaseGeneratingWorldProgress(GWP_TOWN);
// try 20 times to create a random-sized town for the first loop.
if (CreateRandomTown(20, 0) != NULL) num++;
} while (--n);