From 10b842bddcbe6cdcf7111736bec985cdc13e528f Mon Sep 17 00:00:00 2001 From: truelight Date: Sat, 19 Aug 2006 10:00:30 +0000 Subject: (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: - New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings --- town_cmd.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'town_cmd.c') diff --git a/town_cmd.c b/town_cmd.c index e0c3c41d4..95bc3ec8f 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -28,6 +28,7 @@ #include "bridge.h" #include "date.h" #include "table/town_land.h" +#include "genworld.h" enum { /* Max towns: 64000 (8 * 8000) */ @@ -1054,7 +1055,10 @@ bool GenerateTowns(void) uint num = 0; uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7)); + SetGeneratingWorldProgress(GWP_TOWN, n); + do { + IncreaseGeneratingWorldProgress(GWP_TOWN); // try 20 times to create a random-sized town for the first loop. if (CreateRandomTown(20, 0) != NULL) num++; } while (--n); -- cgit v1.2.3-70-g09d2