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authormatthijs <matthijs@openttd.org>2006-12-03 17:27:43 +0000
committermatthijs <matthijs@openttd.org>2006-12-03 17:27:43 +0000
commit231111ce3d3d37c05a71591a4760a6dc95beac69 (patch)
tree8071fe32ed8927c4e25ff2e453aa8297bc8dfe37 /town.h
parente205c58ddc66684c24517cca5c94e41b767ae7d6 (diff)
downloadopenttd-231111ce3d3d37c05a71591a4760a6dc95beac69.tar.xz
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
Diffstat (limited to 'town.h')
-rw-r--r--town.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/town.h b/town.h
index 73155c855..896e3415c 100644
--- a/town.h
+++ b/town.h
@@ -3,7 +3,7 @@
#ifndef TOWN_H
#define TOWN_H
-#include "pool.h"
+#include "oldpool.h"
#include "player.h"
struct Town {
@@ -152,7 +152,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type);
VARDEF const Town** _town_sort;
-DECLARE_POOL(Town, Town, 3, 8000)
+DECLARE_OLD_POOL(Town, Town, 3, 8000)
/**
* Check if a Town really exists.