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author | matthijs <matthijs@openttd.org> | 2006-12-03 17:27:43 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2006-12-03 17:27:43 +0000 |
commit | 231111ce3d3d37c05a71591a4760a6dc95beac69 (patch) | |
tree | 8071fe32ed8927c4e25ff2e453aa8297bc8dfe37 /town.h | |
parent | e205c58ddc66684c24517cca5c94e41b767ae7d6 (diff) | |
download | openttd-231111ce3d3d37c05a71591a4760a6dc95beac69.tar.xz |
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
Diffstat (limited to 'town.h')
-rw-r--r-- | town.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -3,7 +3,7 @@ #ifndef TOWN_H #define TOWN_H -#include "pool.h" +#include "oldpool.h" #include "player.h" struct Town { @@ -152,7 +152,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type); VARDEF const Town** _town_sort; -DECLARE_POOL(Town, Town, 3, 8000) +DECLARE_OLD_POOL(Town, Town, 3, 8000) /** * Check if a Town really exists. |