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authortron <tron@openttd.org>2006-05-09 09:56:09 +0000
committertron <tron@openttd.org>2006-05-09 09:56:09 +0000
commit1be0d9926ea9b865e6556d3dc9ea79227788f364 (patch)
tree559b2b4b3e046cf2cb59f9c2eacbb8ea4f57cbb5 /tile.h
parent2a337ab009d65717fe16862251631050e8a3a8e4 (diff)
downloadopenttd-1be0d9926ea9b865e6556d3dc9ea79227788f364.tar.xz
(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
Diffstat (limited to 'tile.h')
-rw-r--r--tile.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/tile.h b/tile.h
index ebb1bb89a..f4c098cf1 100644
--- a/tile.h
+++ b/tile.h
@@ -32,13 +32,6 @@ Slope GetTileSlope(TileIndex tile, uint *h);
uint GetTileZ(TileIndex tile);
uint GetTileMaxZ(TileIndex tile);
-static inline bool CorrectZ(Slope tileh)
-{
- /* tile height must be corrected if the north corner is not raised, but
- * any other corner is. These are the cases 1 till 7 */
- return IS_INT_INSIDE(tileh, 1, 8);
-}
-
static inline uint TileHeight(TileIndex tile)
{
assert(tile < MapSize());