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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /table/landscape_sprite.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'table/landscape_sprite.h')
-rw-r--r-- | table/landscape_sprite.h | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/table/landscape_sprite.h b/table/landscape_sprite.h deleted file mode 100644 index 88f5f48b1..000000000 --- a/table/landscape_sprite.h +++ /dev/null @@ -1,167 +0,0 @@ -/* $Id$ */ - -static const SpriteID _landscape_spriteindexes_1[] = { - 0xF67, 0xF9F, - 0xAAD, 0xAB0, - 0x83A, 0x845, - 0xFA0, 0xFC9, - 0x43F, 0x45E, - 0x566, 0x56D, - 0x945, 0x94C, - 0x3ED, 0x40C, - 0x515, 0x51C, - 0x55A, 0x561, - 0x534, 0x546, - 0x93D, 0x944, - 0x955, 0x95C, - 0xFDD, 0xFEC, - 0x87D, 0x883, - 0xA2B, 0xA39, - 0x497, 0x4B0, - 0x572, 0x575, - 0x94D, 0x954, - 0x818, 0x81D, - 0x3DE, 0x3EB, -0x1212, 0x1212, -END -}; - -static const SpriteID _landscape_spriteindexes_2[] = { - 0xF67, 0xF9F, - 0xAAD, 0xAB0, - 0xFA0, 0xFC9, - 0x43F, 0x45E, - 0x566, 0x56D, - 0x945, 0x94C, - 0x3ED, 0x40C, - 0x515, 0x51C, - 0x55A, 0x561, - 0x547, 0x559, - 0x93D, 0x944, - 0x955, 0x95C, - 0xFDD, 0xFEC, - 0x87D, 0x883, - 0xA2B, 0xA39, - 0x497, 0x4B0, - 0x572, 0x575, - 0x94D, 0x954, - 0x5AE, 0x5AF, -0x118D, 0x11D8, - 0x534, 0x546, - 0x40D, 0x426, - 0x45F, 0x478, - 0x4B1, 0x4CA, - 0x95D, 0x97C, - 0x3DE, 0x3EB, - 0x562, 0x565, - 0x56E, 0x571, - 0x57A, 0x57D, - 0x83A, 0x845, - 0xFF5, 0xFF5, - 0xFF8, 0xFF8, -0x1212, 0x1212, -END -}; - -static const SpriteID _landscape_spriteindexes_3[] = { - 0xF54, 0xF9F, - 0xFDD, 0xFE5, - 0xFEC, 0xFEC, - 0xFA0, 0xFC9, - 0x818, 0x81D, - 0x521, 0x546, - 0x57E, 0x57F, - 0x3ED, 0x40C, - 0x43F, 0x45E, - 0x491, 0x4B0, - 0xA48, 0xA48, - 0x4FB, 0x50A, - 0x55A, 0x561, - 0x566, 0x56D, - 0x572, 0x579, - 0x427, 0x42C, - 0x479, 0x47E, - 0x4CB, 0x4D0, - 0x4EF, 0x4FA, - 0xE9D, 0xECC, - 0xF3D, 0xF40, - 0xB59, 0xB60, - 0xE5D, 0xE6C, - 0xA49, 0xA59, - 0xA63, 0xA68, - 0xA5A, 0xA62, - 0xA78, 0xA83, - 0xA69, 0xA77, - 0xA84, 0xAA3, - 0xAA7, 0xAAC, - 0xA2B, 0xA47, - 0x3DE, 0x3EB, - 0x47F, 0x488, - 0x4D1, 0x4DA, - 0x42D, 0x436, - 0x515, 0x51C, - 0x580, 0x585, - 0xC14, 0xCB3, - 0xAAD, 0xAB0, - 0xAB5, 0xB00, - 0xB69, 0xB70, - 0xB61, 0xB68, - 0xBC9, 0xBD0, - 0xBD9, 0xBE0, - 0xBA9, 0xBB0, - 0xBC1, 0xBC4, - 0x2D0, 0x2D0, - 0xAA5, 0xAA6, - 0x50F, 0x50F, - 0x2EA, 0x2EA, - 0x2ED, 0x2EE, - 0x512, 0x513, - 0x4EB, 0x4EE, - 0x4E7, 0x4EA, - 0x985, 0xA28, -0x10E4, 0x1133, - 0x93D, 0x95C, - 0x97D, 0x984, - 0x7DA, 0x7DA, - 0x2E6, 0x2E6, - 0x1, 0x1, - 0xE54, 0xE54, - 0x51F, 0x520, - 0x514, 0x514, - 0x511, 0x511, - 0x322, 0x322, -END -}; - - -/* Slope graphics indexes temperate climate -Skip first 3 sprites and only load the proper set */ -static const SpriteID _slopes_spriteindexes_0[] = { - SKIP, 3, - SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, - END -}; - -/* Slope graphics indexes arctic climate -Skip first 79 sprites and only load the proper set */ -static const SpriteID _slopes_spriteindexes_1[] = { - SKIP, 79, - SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, - END -}; - -/* Slope graphics indexes tropical climate -Skip first 155 sprites and only load the proper set */ -static const SpriteID _slopes_spriteindexes_2[] = { - SKIP, 155, - SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, - END -}; - -/* Slope graphics indexes toyland climate -Skip first 231 sprites and only load the proper set */ -static const SpriteID _slopes_spriteindexes_3[] = { - SKIP, 231, - SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, - END -}; |