summaryrefslogtreecommitdiff
path: root/table/clear_land.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /table/clear_land.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'table/clear_land.h')
-rw-r--r--table/clear_land.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/table/clear_land.h b/table/clear_land.h
deleted file mode 100644
index 581c86855..000000000
--- a/table/clear_land.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/* $Id$ */
-
-static const SpriteID _landscape_clear_sprites[8] = {
- 0xFA0,
- 0xFB3,
- 0xFB4,
- 0xFB5,
- 0xFB6,
- 0xFA0,
- 0xFB3,
- 0xFB4,
-};
-
-static const byte _fence_mod_by_tileh[32] = {
- 0, 2, 4, 0, 0, 2, 4, 0,
- 0, 2, 4, 0, 0, 2, 4, 0,
- 0, 2, 4, 0, 0, 2, 4, 4,
- 0, 2, 4, 2, 0, 2, 4, 0,
-};
-
-static const byte _fence_mod_by_tileh_2[32] = {
- 1, 1, 5, 5, 3, 3, 1, 1,
- 1, 1, 5, 5, 3, 3, 1, 1,
- 1, 1, 5, 5, 3, 3, 1, 5,
- 1, 1, 5, 5, 3, 3, 3, 1,
-};
-
-
-static const SpriteID _clear_land_fence_sprites_1[7] = {
- 0xFFA,
- 0x1000,
- 0x1006,
- 0x100C,
- 0x1012,
- 0x1018,
-};
-
-static const SpriteID _clear_land_sprites_1[16] = {
- 0x101E,
- 0x1031,
- 0x1044,
- 0x1057,
- 0x106A,
- 0x107D,
- 0x1090,
- 0x10A3,
- 0x10B6,
-};
-
-static const SpriteID _clear_land_sprites_2[8] = {
- 0x118D,
- 0x11A0,
- 0x11B3,
- 0x11C6,
-};
-
-static const SpriteID _clear_land_sprites_3[8] = {
- 0x118D,
- 0x11A0,
- 0x11B3,
- 0x11C6,
-};