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authorrubidium <rubidium@openttd.org>2006-09-04 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2006-09-04 20:40:33 +0000
commit63687763e9680663e68754b47ee9f1511641faf8 (patch)
treeb1e52d993ce60e919358d998b36ea08adfe26cba /table/bridge_land.h
parenta7cfb80c40d9a4c544ece10872fd3808f9f59f8d (diff)
downloadopenttd-63687763e9680663e68754b47ee9f1511641faf8.tar.xz
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
Diffstat (limited to 'table/bridge_land.h')
-rw-r--r--table/bridge_land.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/table/bridge_land.h b/table/bridge_land.h
index 7374ad390..8589c6e20 100644
--- a/table/bridge_land.h
+++ b/table/bridge_land.h
@@ -1,27 +1,27 @@
/* $Id$ */
/** @file bridge_land.h This file contains all the sprites for bridges
- * It consists of a number of arrays.
- * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
- * n defines the number of the bridge type, m the number of the section. the highest m for
- * each bridge set defines the heads.<br>
- * Sprites for middle secionts are arranged in groups of four, the elements are:
- * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
- * <li>Element containing the structure that is logically between the vehicle and the camera</li>
- * <li>Element containing the pylons.</li></ol>
- * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
- * <br>Elements for heads are arranged in groups of eight:
- * <ol><li>X direction, north end, flat</li>
- * <li>Y direction, north end, flat</li>
- * <li>X direction, south end, flat</li>
- * <li>Y direction, south end, flat</li>
- * <li>X direction, north end, sloped</li>
- * <li>Y direction, north end, sloped</li>
- * <li>X direction, south end, sloped</li>
- * <li>Y direction, south end, sloped</li></ol>
- * This is repeated 4 times, for rail, road, monorail, maglev</li>
- * </ul>
- */
+ * It consists of a number of arrays.
+ * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
+ * n defines the number of the bridge type, m the number of the section. the highest m for
+ * each bridge set defines the heads.<br>
+ * Sprites for middle secionts are arranged in groups of four, the elements are:
+ * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
+ * <li>Element containing the structure that is logically between the vehicle and the camera</li>
+ * <li>Element containing the pylons.</li></ol>
+ * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
+ * <br>Elements for heads are arranged in groups of eight:
+ * <ol><li>X direction, north end, flat</li>
+ * <li>Y direction, north end, flat</li>
+ * <li>X direction, south end, flat</li>
+ * <li>Y direction, south end, flat</li>
+ * <li>X direction, north end, sloped</li>
+ * <li>Y direction, north end, sloped</li>
+ * <li>X direction, south end, sloped</li>
+ * <li>Y direction, south end, sloped</li></ol>
+ * This is repeated 4 times, for rail, road, monorail, maglev</li>
+ * </ul>
+ */
static const PalSpriteID _bridge_sprite_table_2_0[] = {
0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0,