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author | rubidium <rubidium@openttd.org> | 2006-09-04 20:40:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-09-04 20:40:33 +0000 |
commit | 63687763e9680663e68754b47ee9f1511641faf8 (patch) | |
tree | b1e52d993ce60e919358d998b36ea08adfe26cba /table/bridge_land.h | |
parent | a7cfb80c40d9a4c544ece10872fd3808f9f59f8d (diff) | |
download | openttd-63687763e9680663e68754b47ee9f1511641faf8.tar.xz |
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
Diffstat (limited to 'table/bridge_land.h')
-rw-r--r-- | table/bridge_land.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/table/bridge_land.h b/table/bridge_land.h index 7374ad390..8589c6e20 100644 --- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -1,27 +1,27 @@ /* $Id$ */ /** @file bridge_land.h This file contains all the sprites for bridges - * It consists of a number of arrays. - * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. - * n defines the number of the bridge type, m the number of the section. the highest m for - * each bridge set defines the heads.<br> - * Sprites for middle secionts are arranged in groups of four, the elements are: - * <ol><li>Element containing the track. This element is logically behind the vehicle.</li> - * <li>Element containing the structure that is logically between the vehicle and the camera</li> - * <li>Element containing the pylons.</li></ol> - * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p> - * <br>Elements for heads are arranged in groups of eight: - * <ol><li>X direction, north end, flat</li> - * <li>Y direction, north end, flat</li> - * <li>X direction, south end, flat</li> - * <li>Y direction, south end, flat</li> - * <li>X direction, north end, sloped</li> - * <li>Y direction, north end, sloped</li> - * <li>X direction, south end, sloped</li> - * <li>Y direction, south end, sloped</li></ol> - * This is repeated 4 times, for rail, road, monorail, maglev</li> - * </ul> - */ + * It consists of a number of arrays. + * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. + * n defines the number of the bridge type, m the number of the section. the highest m for + * each bridge set defines the heads.<br> + * Sprites for middle secionts are arranged in groups of four, the elements are: + * <ol><li>Element containing the track. This element is logically behind the vehicle.</li> + * <li>Element containing the structure that is logically between the vehicle and the camera</li> + * <li>Element containing the pylons.</li></ol> + * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p> + * <br>Elements for heads are arranged in groups of eight: + * <ol><li>X direction, north end, flat</li> + * <li>Y direction, north end, flat</li> + * <li>X direction, south end, flat</li> + * <li>Y direction, south end, flat</li> + * <li>X direction, north end, sloped</li> + * <li>Y direction, north end, sloped</li> + * <li>X direction, south end, sloped</li> + * <li>Y direction, south end, sloped</li></ol> + * This is repeated 4 times, for rail, road, monorail, maglev</li> + * </ul> + */ static const PalSpriteID _bridge_sprite_table_2_0[] = { 0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0, |