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author | bjarni <bjarni@openttd.org> | 2005-10-29 21:54:28 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-10-29 21:54:28 +0000 |
commit | 17d341b9021b407a4a88be5968b7d570eac41801 (patch) | |
tree | b3245017ad292e3af887c100aad93208b3a2f430 /table/bridge_land.h | |
parent | a110f575d77ded5fe9cbccc9b725169a13c32f14 (diff) | |
download | openttd-17d341b9021b407a4a88be5968b7d570eac41801.tar.xz |
(svn r3101) -Codechange: added _new_vehicle_id
this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
Diffstat (limited to 'table/bridge_land.h')
0 files changed, 0 insertions, 0 deletions