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authortron <tron@openttd.org>2006-04-08 13:58:19 +0000
committertron <tron@openttd.org>2006-04-08 13:58:19 +0000
commit4e577f689af24801cffa4c70b092209bdc5325b2 (patch)
tree938e14bfa1095d688f62af769ff4cfade1acff60 /station_cmd.c
parent90836a461df166200ed6aacfbdc4e633dfb77280 (diff)
downloadopenttd-4e577f689af24801cffa4c70b092209bdc5325b2.tar.xz
(svn r4325) When updating the vehicle count for road stops after load use the slot pointer of the vehicle instead of recalculating the road stop using the destination tile of the vehicle. Apart from being more simple this could prevent a inconsistency of slot information in the edge case when the destination tile isn't the tile of the assigned slot.
Diffstat (limited to 'station_cmd.c')
-rw-r--r--station_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/station_cmd.c b/station_cmd.c
index 488f3772d..5398140f2 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -2934,7 +2934,7 @@ static void Load_ROADSTOP(void)
}
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Road && v->u.road.slot != NULL) GetRoadStopByTile(v->dest_tile, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK)->num_vehicles++;
+ if (v->type == VEH_Road && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
}
}