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author | frosch <frosch@openttd.org> | 2009-09-07 20:30:45 +0000 |
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committer | frosch <frosch@openttd.org> | 2009-09-07 20:30:45 +0000 |
commit | fe7032a7a6efdd19b38a5a79b5a36bbe4cfdc6e7 (patch) | |
tree | 42b6abe6b465f82ffe8b5096e7a9c2e2fbcd5931 /src | |
parent | cbc1fdeee1e73d0f42fd4be368e57c40807f88a9 (diff) | |
download | openttd-fe7032a7a6efdd19b38a5a79b5a36bbe4cfdc6e7.tar.xz |
(svn r17463) -Change (r17453): Retrigger the abort signal after writing the crashlog, so the next one can catch it again (e.g. to write a core dump).
Diffstat (limited to 'src')
-rw-r--r-- | src/os/unix/crashlog_unix.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/os/unix/crashlog_unix.cpp b/src/os/unix/crashlog_unix.cpp index 73644ba8d..0c2690610 100644 --- a/src/os/unix/crashlog_unix.cpp +++ b/src/os/unix/crashlog_unix.cpp @@ -153,14 +153,14 @@ void CDECL HandleCrash(int signum) if (GamelogTestEmergency()) { printf("A serious fault condition occured in the game. The game will shut down.\n"); printf("As you loaded an emergency savegame no crash information will be generated.\n"); - exit(3); + abort(); } CrashLogUnix log(signum); log.MakeCrashLog(); CrashLog::AfterCrashLogCleanup(); - exit(2); + abort(); } /* static */ void CrashLog::InitialiseCrashLog() |