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authorrubidium <rubidium@openttd.org>2014-09-21 14:45:35 +0000
committerrubidium <rubidium@openttd.org>2014-09-21 14:45:35 +0000
commitf56b8ba69eb967a1b9c8f8ab89dd70eeb00a0f72 (patch)
treef695e6700a655c3cfbba7bfec19043827d10589d /src
parent831fb254f604309a255ea310bc6647cfa9c3fdc9 (diff)
downloadopenttd-f56b8ba69eb967a1b9c8f8ab89dd70eeb00a0f72.tar.xz
(svn r26890) -Cleanup: remove unneeded obfuscation via IConsoleSetSetting
Diffstat (limited to 'src')
-rw-r--r--src/genworld_gui.cpp21
1 files changed, 4 insertions, 17 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 649ad55ff..f94f75675 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -24,7 +24,6 @@
#include "widgets/dropdown_func.h"
#include "querystring_gui.h"
#include "town.h"
-#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "progress.h"
@@ -733,20 +732,11 @@ struct GenerateLandscapeWindow : public Window {
SetDParam(0, _settings_newgame.game_creation.custom_town_number);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
}
- IConsoleSetSetting("difficulty.number_towns", index);
+ _settings_newgame.difficulty.number_towns = index;
break;
- case WID_GL_INDUSTRY_PULLDOWN:
- IConsoleSetSetting("difficulty.industry_density", index);
- break;
-
- case WID_GL_TERRAIN_PULLDOWN: {
- GameMode old_gm = _game_mode;
- _game_mode = GM_MENU;
- IConsoleSetSetting("difficulty.terrain_type", index);
- _game_mode = old_gm;
- break;
- }
+ case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
+ case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
case WID_GL_WATER_PULLDOWN: {
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
@@ -754,10 +744,7 @@ struct GenerateLandscapeWindow : public Window {
SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
}
- GameMode old_gm = _game_mode;
- _game_mode = GM_MENU;
- IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
- _game_mode = old_gm;
+ _settings_newgame.difficulty.quantity_sea_lakes = index;
break;
}
}