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authorJ0anJosep <juanjo.ng.83@gmail.com>2021-11-06 23:04:33 +0100
committerrubidium42 <rubidium42@users.noreply.github.com>2021-11-07 13:23:29 +0100
commitd0655a48bab31903068d6e0f94323da8a8bda94d (patch)
tree5a1c4f9937fdad4f44681bd8807a1cab0d88e9de /src
parent8c558d74a59fe10061bb16b83d708ad8e65eb020 (diff)
downloadopenttd-d0655a48bab31903068d6e0f94323da8a8bda94d.tar.xz
Fix: Do not redraw vehicle lists when skip order command is tested.
Diffstat (limited to 'src')
-rw-r--r--src/order_cmd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index f6e7f77a4..f282ca12b 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -1136,11 +1136,11 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
v->UpdateRealOrderIndex();
InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS);
- }
- /* We have an aircraft/ship, they have a mini-schedule, so update them all */
- if (v->type == VEH_AIRCRAFT) SetWindowClassesDirty(WC_AIRCRAFT_LIST);
- if (v->type == VEH_SHIP) SetWindowClassesDirty(WC_SHIPS_LIST);
+ /* We have an aircraft/ship, they have a mini-schedule, so update them all */
+ if (v->type == VEH_AIRCRAFT) SetWindowClassesDirty(WC_AIRCRAFT_LIST);
+ if (v->type == VEH_SHIP) SetWindowClassesDirty(WC_SHIPS_LIST);
+ }
return CommandCost();
}