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authoralberth <alberth@openttd.org>2013-05-24 19:08:35 +0000
committeralberth <alberth@openttd.org>2013-05-24 19:08:35 +0000
commitca5b64a433dc552eb80c4396aa09b18466bfb435 (patch)
tree1be226aa79ab37636bf7895ea167092bdf557a25 /src
parent5a420d843516261e34e2a78d81960922f9459a85 (diff)
downloadopenttd-ca5b64a433dc552eb80c4396aa09b18466bfb435.tar.xz
(svn r25281) -Add: When opening the object-build window, make the last selected class visible in the class selector (sbr).
Diffstat (limited to 'src')
-rw-r--r--src/object_gui.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp
index 2938e3b5b..35c395891 100644
--- a/src/object_gui.cpp
+++ b/src/object_gui.cpp
@@ -33,6 +33,17 @@ class BuildObjectWindow : public PickerWindowBase {
int info_height; ///< The height of the info box.
Scrollbar *vscroll; ///< The scrollbar.
+ /** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
+ void EnsureSelectedObjectClassIsVisible()
+ {
+ uint pos = 0;
+ for (int i = 0; i < _selected_object_class; i++) {
+ if (ObjectClass::Get((ObjectClassID) i)->GetUISpecCount() == 0) continue;
+ pos++;
+ }
+ this->vscroll->ScrollTowards(pos);
+ }
+
public:
BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w), info_height(1)
{
@@ -47,6 +58,7 @@ public:
this->SelectFirstAvailableObject(true);
assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disables elsewise
+ this->EnsureSelectedObjectClassIsVisible();
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);