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authorrubidium <rubidium@openttd.org>2009-01-08 16:35:45 +0000
committerrubidium <rubidium@openttd.org>2009-01-08 16:35:45 +0000
commitc8c61e36bdfe2de8e3785b6c3912a733f099df3e (patch)
tree9a9133dd8ea3555a253b9e604560b979c9ed0481 /src
parentb34b3865882d87d3ad89403e1691c2a18b1cfb7e (diff)
downloadopenttd-c8c61e36bdfe2de8e3785b6c3912a733f099df3e.tar.xz
(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)
Diffstat (limited to 'src')
-rw-r--r--src/ai/default/default.cpp8
-rw-r--r--src/ai/trolly/build.cpp6
-rw-r--r--src/airport_gui.cpp13
-rw-r--r--src/command.cpp2
-rw-r--r--src/dock_gui.cpp12
-rw-r--r--src/lang/english.txt3
-rw-r--r--src/rail_gui.cpp34
-rw-r--r--src/road_gui.cpp11
-rw-r--r--src/saveload/saveload.cpp2
-rw-r--r--src/settings.cpp1
-rw-r--r--src/settings_gui.cpp1
-rw-r--r--src/settings_type.h1
-rw-r--r--src/station.cpp2
-rw-r--r--src/station_cmd.cpp62
-rw-r--r--src/station_gui.cpp270
-rw-r--r--src/station_gui.h4
-rw-r--r--src/tilehighlight_type.h3
-rw-r--r--src/viewport.cpp20
-rw-r--r--src/window_type.h1
19 files changed, 419 insertions, 37 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index ab20b5952..398fc2b6b 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -1654,7 +1654,7 @@ static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBloc
ret = DoCommand(c, railtype, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
} else {
// Station
- ret = DoCommand(c, (p->attr & 1) | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, railtype, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
+ ret = DoCommand(c, (railtype & 0x0f) | (p->attr & 1) << 4 | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, (INVALID_STATION << 16), flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
}
if (CmdFailed(ret)) return CMD_ERROR;
@@ -2679,10 +2679,10 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc
} else if (p->mode == 1) {
if (_want_road_truck_station) {
// Truck station
- ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
+ ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
} else {
// Bus station
- ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
+ ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
}
clear_town_stuff:;
@@ -3405,7 +3405,7 @@ static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultB
for (; p->mode == 0; p++) {
if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
- ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
+ ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
if (CmdFailed(ret)) return CMD_ERROR;
total_cost.AddCost(ret);
}
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp
index f6aee3239..e1f4b9980 100644
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -43,12 +43,12 @@ bool AiNew_Build_CompanyHQ(Company *c, TileIndex tile)
CommandCost AiNew_Build_Station(Company *c, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
{
if (type == AI_TRAIN)
- return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
+ return AI_DoCommand(tile, (direction << 4) + (numtracks << 8) + (length << 16), INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
if (type == AI_BUS)
- return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
+ return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
- return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
+ return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
}
diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp
index 945d196d6..eefc1f1f5 100644
--- a/src/airport_gui.cpp
+++ b/src/airport_gui.cpp
@@ -40,7 +40,11 @@ void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceAirport(TileIndex tile)
{
- DoCommandP(tile, _selected_airport_type, _ctrl_pressed, CMD_BUILD_AIRPORT | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport);
+ uint32 p2 = _ctrl_pressed;
+ SB(p2, 16, 16, INVALID_STATION); // no station to join
+
+ CommandContainer cmdcont = { tile, _selected_airport_type, p2, CMD_BUILD_AIRPORT | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport, "" };
+ ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
}
@@ -124,6 +128,7 @@ struct BuildAirToolbarWindow : Window {
this->RaiseButtons();
delete FindWindowById(WC_BUILD_STATION, 0);
+ delete FindWindowById(WC_SELECT_STATION, 0);
}
};
@@ -186,6 +191,11 @@ public:
this->FindWindowPlacementAndResize(desc);
}
+ virtual ~AirportPickerWindow()
+ {
+ DeleteWindowById(WC_SELECT_STATION, 0);
+ }
+
virtual void OnPaint()
{
int i; // airport enabling loop
@@ -247,6 +257,7 @@ public:
this->LowerWidget(_selected_airport_type + BAW_SMALL_AIRPORT);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
break;
case BAW_BTN_DONTHILIGHT: case BAW_BTN_DOHILIGHT:
diff --git a/src/command.cpp b/src/command.cpp
index 3956c2c88..2cc944676 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -383,7 +383,7 @@ static int _docommand_recursive = 0;
*/
CommandCost DoCommand(const CommandContainer *container, uint32 flags)
{
- return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd, container->text);
+ return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
}
/*!
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 6c588bebe..7cc13acdb 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -47,7 +47,11 @@ void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceDocks_Dock(TileIndex tile)
{
- DoCommandP(tile, _ctrl_pressed, 0, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks);
+ uint32 p2 = INVALID_STATION << 16; // no station to join
+
+ /* tile is always the land tile, so need to evaluate _thd.pos */
+ CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
+ ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
}
static void PlaceDocks_Depot(TileIndex tile)
@@ -240,6 +244,7 @@ struct BuildDocksToolbarWindow : Window {
delete FindWindowById(WC_BUILD_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
+ delete FindWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPlacePresize(Point pt, TileIndex tile_from)
@@ -334,6 +339,11 @@ public:
this->FindWindowPlacementAndResize(desc);
}
+ virtual ~BuildDocksStationWindow()
+ {
+ DeleteWindowById(WC_SELECT_STATION, 0);
+ }
+
virtual void OnPaint()
{
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 9c61c1f5e..571d87edf 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1027,6 +1027,7 @@ STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Enable
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1}
@@ -1721,6 +1722,8 @@ STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track w
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
+STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
+STR_SELECT_STATION_TO_JOIN :{BLACK}Join station
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
index 862707b1a..cb7ac7856 100644
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -188,10 +188,15 @@ static void PlaceRail_Station(TileIndex tile)
VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION);
VpSetPlaceSizingLimit(_settings_game.station.station_spread);
} else {
- DoCommandP(tile,
- _railstation.orientation | (_settings_client.gui.station_numtracks << 8) | (_settings_client.gui.station_platlength << 16) | (_ctrl_pressed << 24),
- _cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16),
- CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation);
+ uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _settings_client.gui.station_numtracks << 8 | _settings_client.gui.station_platlength << 16 | _ctrl_pressed << 24;
+ uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
+
+ int w = _settings_client.gui.station_numtracks;
+ int h = _settings_client.gui.station_platlength;
+ if (!_railstation.orientation) Swap(w, h);
+
+ CommandContainer cmdcont = { tile, p1, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
+ ShowSelectStationIfNeeded(cmdcont, w, h);
}
}
@@ -753,6 +758,7 @@ struct BuildRailToolbarWindow : Window {
delete FindWindowById(WC_BUILD_SIGNAL, 0);
delete FindWindowById(WC_BUILD_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
+ delete FindWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPlacePresize(Point pt, TileIndex tile)
@@ -873,12 +879,13 @@ static void HandleStationPlacement(TileIndex start, TileIndex end)
if (sy > ey) Swap(sy, ey);
w = ex - sx + 1;
h = ey - sy + 1;
+
if (_railstation.orientation == AXIS_X) Swap(w, h);
+ uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _ctrl_pressed << 24;
+ uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
- DoCommandP(TileXY(sx, sy),
- _railstation.orientation | (w << 8) | (h << 16) | (_ctrl_pressed << 24),
- _cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16),
- CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation);
+ CommandContainer cmdcont = { TileXY(sx, sy), p1 | w << 8 | h << 16, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
+ ShowSelectStationIfNeeded(cmdcont, w, h);
}
struct BuildRailStationWindow : public PickerWindowBase {
@@ -993,6 +1000,11 @@ public:
}
}
+ virtual ~BuildRailStationWindow()
+ {
+ DeleteWindowById(WC_SELECT_STATION, 0);
+ }
+
virtual void OnPaint()
{
bool newstations = _railstation.newstations;
@@ -1094,6 +1106,7 @@ public:
this->LowerWidget(_railstation.orientation + BRSW_PLATFORM_DIR_X);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
break;
case BRSW_PLATFORM_NUM_1:
@@ -1127,6 +1140,7 @@ public:
this->LowerWidget(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
break;
}
@@ -1161,6 +1175,7 @@ public:
this->LowerWidget(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
break;
}
@@ -1194,6 +1209,7 @@ public:
this->SetWidgetLoweredState(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
} break;
case BRSW_HIGHLIGHT_OFF:
@@ -1230,6 +1246,7 @@ public:
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
break;
}
}
@@ -1250,6 +1267,7 @@ public:
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnTick()
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 902649df7..fea1411a8 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -206,12 +206,14 @@ static void PlaceRoad_Depot(TileIndex tile)
static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd)
{
uint32 p1 = _road_station_picker_orientation;
+ SB(p2, 16, 16, INVALID_STATION); // no station to join
if (p1 >= DIAGDIR_END) {
SetBit(p2, 1); // It's a drive-through stop
p1 -= DIAGDIR_END; // Adjust picker result to actual direction
}
- DoCommandP(tile, p1, p2, cmd, CcRoadDepot);
+ CommandContainer cmdcont = { tile, p1, p2, cmd, CcRoadDepot, "" };
+ ShowSelectStationIfNeeded(cmdcont, 1, 1);
}
static void PlaceRoad_BusStation(TileIndex tile)
@@ -528,6 +530,7 @@ struct BuildRoadToolbarWindow : Window {
delete FindWindowById(WC_BUS_STATION, 0);
delete FindWindowById(WC_TRUCK_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
+ delete FindWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
@@ -835,6 +838,11 @@ public:
this->FindWindowPlacementAndResize(desc);
}
+ virtual ~BuildRoadStationWindow()
+ {
+ DeleteWindowById(WC_SELECT_STATION, 0);
+ }
+
virtual void OnPaint()
{
this->DrawWidgets();
@@ -883,6 +891,7 @@ public:
this->LowerWidget(_road_station_picker_orientation + BRSW_STATION_NE);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
+ DeleteWindowById(WC_SELECT_STATION, 0);
break;
case BRSW_LT_OFF:
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 0a6585ce8..a2bc2e324 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -42,7 +42,7 @@
#include <list>
-extern const uint16 SAVEGAME_VERSION = 105;
+extern const uint16 SAVEGAME_VERSION = 106;
SavegameType _savegame_type; ///< type of savegame we are loading
diff --git a/src/settings.cpp b/src/settings.cpp
index abbeec8c0..4e8eb6404 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1309,6 +1309,7 @@ const SettingDesc _patch_settings[] = {
SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL),
SDT_CONDBOOL(GameSettings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL),
SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow),
+ SDT_CONDBOOL(GameSettings, station.distant_join_stations, 106, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS, NULL),
SDT_BOOL(GameSettings, economy.inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 94a9891f3..e7e5bb864 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -671,6 +671,7 @@ static const char *_patches_stations[] = {
"order.gradual_loading",
"construction.road_stop_on_town_road",
"station.adjacent_stations",
+ "station.distant_join_stations",
"economy.station_noise_level",
};
diff --git a/src/settings_type.h b/src/settings_type.h
index c51a5130b..9c0bf1ac7 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -328,6 +328,7 @@ struct StationSettings {
bool join_stations; ///< allow joining of train stations
bool nonuniform_stations; ///< allow nonuniform train stations
bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations
+ bool distant_join_stations; ///< allow to join non-adjacent stations
bool always_small_airport; ///< always allow small airports
byte station_spread; ///< amount a station may spread
};
diff --git a/src/station.cpp b/src/station.cpp
index df256adb3..bb961b07f 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -104,6 +104,8 @@ Station::~Station()
xy = INVALID_TILE;
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
+
for (CargoID c = 0; c < NUM_CARGO; c++) {
goods[c].cargo.Truncate(0);
}
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 076000a2a..fa623ab7f 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -908,23 +908,24 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, const St
* @param tile_org starting position of station dragging/placement
* @param flags operation to perform
* @param p1 various bitstuffed elements
- * - p1 = (bit 0) - orientation (Axis)
+ * - p1 = (bit 0- 3) - railtype (p1 & 0xF)
+ * - p1 = (bit 4) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* - p1 = (bit 24) - allow stations directly adjacent to other stations.
* @param p2 various bitstuffed elements
- * - p2 = (bit 0- 3) - railtype (p2 & 0xF)
- * - p2 = (bit 8-15) - custom station class
- * - p2 = (bit 16-23) - custom station id
+ * - p2 = (bit 0- 7) - custom station class
+ * - p2 = (bit 8-15) - custom station id
+ * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
/* Does the authority allow this? */
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org)) return CMD_ERROR;
- if (!ValParamRailtype((RailType)(p2 & 0xF))) return CMD_ERROR;
+ if (!ValParamRailtype((RailType)(p1 & 0xF))) return CMD_ERROR;
/* unpack parameters */
- Axis axis = Extract<Axis, 0>(p1);
+ Axis axis = Extract<Axis, 4>(p1);
uint numtracks = GB(p1, 8, 8);
uint plat_len = GB(p1, 16, 8);
@@ -937,6 +938,11 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
w_org = numtracks;
}
+ StationID station_to_join = GB(p2, 16, 16);
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
+
if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
/* these values are those that will be stored in train_tile and station_platforms */
@@ -959,7 +965,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (_settings_game.station.adjacent_stations) {
if (est != INVALID_STATION) {
- if (HasBit(p1, 24)) {
+ if (HasBit(p1, 24) && est != station_to_join) {
/* You can't build an adjacent station over the top of one that
* already exists. */
return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST);
@@ -982,6 +988,9 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
+ /* Distant join */
+ if (st == NULL && distant_join) st = GetStation(station_to_join);
+
/* See if there is a deleted station close to us. */
if (st == NULL) st = GetClosestDeletedStation(tile_org);
@@ -1017,10 +1026,10 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
}
/* Check if the given station class is valid */
- if (GB(p2, 8, 8) >= GetNumStationClasses()) return CMD_ERROR;
+ if (GB(p2, 0, 8) >= GetNumStationClasses()) return CMD_ERROR;
/* Check if we can allocate a custom stationspec to this station */
- const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8));
+ const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 0, 8), GB(p2, 8, 8));
int specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC);
if (specindex == -1) return CMD_ERROR;
@@ -1090,7 +1099,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
}
}
- MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p2, 0, 4));
+ MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p1, 0, 4));
SetCustomStationSpecIndex(tile, specindex);
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
SetStationAnimationFrame(tile, 0);
@@ -1126,6 +1135,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
st->MarkTilesDirty(false);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
}
@@ -1397,6 +1407,7 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
* bit 1: 0 for normal, 1 for drive-through
* bit 2..4: the roadtypes
* bit 5: allow stations directly adjacent to other stations.
+ * bit 16..31: station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
@@ -1405,6 +1416,10 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
bool build_over_road = is_drive_through && IsNormalRoadTile(tile);
bool town_owned_road = false;
RoadTypes rts = (RoadTypes)GB(p2, 2, 3);
+ StationID station_to_join = GB(p2, 16, 16);
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
@@ -1462,6 +1477,9 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
+ /* Distant join */
+ if (st == NULL && distant_join) st = GetStation(station_to_join);
+
/* Find a deleted station close to us */
if (st == NULL) st = GetClosestDeletedStation(tile);
@@ -1518,6 +1536,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
}
@@ -1818,11 +1837,17 @@ void UpdateAirportsNoise()
* @param tile tile where airport will be built
* @param flags operation to perform
* @param p1 airport type, @see airport.h
- * @param p2 (bit 0) - allow airports directly adjacent to other airports.
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0) - allow airports directly adjacent to other airports.
+ * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
bool airport_upgrade = true;
+ StationID station_to_join = GB(p2, 16, 16);
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
/* Check if a valid, buildable airport was chosen for construction */
if (p1 > lengthof(_airport_sections) || !HasBit(GetValidAirports(), p1)) return CMD_ERROR;
@@ -1875,6 +1900,9 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
st = NULL;
}
+ /* Distant join */
+ if (st == NULL && distant_join) st = GetStation(station_to_join);
+
/* Find a deleted station close to us */
if (st == NULL) st = GetClosestDeletedStation(tile);
@@ -1940,6 +1968,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
@@ -2125,10 +2154,15 @@ static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
* @param tile tile where dock will be built
* @param flags operation to perform
* @param p1 (bit 0) - allow docks directly adjacent to other docks.
- * @param p2 unused
+ * @param p2 bit 16-31: station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
+ StationID station_to_join = GB(p2, 16, 16);
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
+
DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile, NULL));
if (direction == INVALID_DIAGDIR) return_cmd_error(STR_304B_SITE_UNSUITABLE);
direction = ReverseDiagDir(direction);
@@ -2170,6 +2204,9 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
+ /* Distant join */
+ if (st == NULL && distant_join) st = GetStation(station_to_join);
+
/* Find a deleted station close to us */
if (st == NULL) st = GetClosestDeletedStation(tile);
@@ -2212,6 +2249,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
}
diff --git a/src/station_gui.cpp b/src/station_gui.cpp
index 2873b13be..1fa339259 100644
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -25,6 +25,13 @@
#include "gfx_func.h"
#include "widgets/dropdown_func.h"
#include "newgrf_cargo.h"
+#include "map_func.h"
+#include "settings_type.h"
+#include "tile_map.h"
+#include "station_map.h"
+#include "tilehighlight_func.h"
+#include "core/smallvec_type.hpp"
+#include "core/smallmap_type.hpp"
#include "string_func.h"
#include "company_base.h"
#include "sortlist_type.h"
@@ -974,3 +981,266 @@ void ShowStationViewWindow(StationID station)
{
AllocateWindowDescFront<StationViewWindow>(&_station_view_desc, station);
}
+
+static SmallVector<StationID, 8> _stations_nearby_list;
+static SmallMap<TileIndex, StationID, 8> _deleted_stations_nearby;
+
+/** Context for FindStationsNearby */
+struct FindNearbyStationContext {
+ TileIndex tile; ///< Base tile of station to be built
+ uint w; ///< Width of station to be built
+ uint h; ///< Height of station to be built
+};
+
+/**
+ * Add station on this tile to _stations_nearby_list if it's fully within the
+ * station spread.
+ * @param tile Tile just being checked
+ * @param user_data Pointer to FindNearbyStationContext context
+ */
+static bool AddNearbyStation(TileIndex tile, void *user_data)
+{
+ FindNearbyStationContext *ctx = (FindNearbyStationContext *)user_data;
+
+ /* First check if there was a deleted station here */
+ SmallPair<TileIndex, StationID> *dst = _deleted_stations_nearby.Find(tile);
+ if (dst != _deleted_stations_nearby.End()) {
+ _stations_nearby_list.Include(dst->second);
+ return false;
+ }
+
+ /* Check if own station and if we stay within station spread */
+ if (!IsTileType(tile, MP_STATION)) return false;
+
+ StationID sid = GetStationIndex(tile);
+ Station *st = GetStation(sid);
+ if (st->owner != _local_company || _stations_nearby_list.Contains(sid)) return false;
+
+ if (st->rect.BeforeAddRect(ctx->tile, ctx->w, ctx->h, StationRect::ADD_TEST)) {
+ *_stations_nearby_list.Append() = sid;
+ }
+
+ return false; // We want to include *all* nearby stations
+}
+
+/**
+ * Circulate around the to-be-built station to find stations we could join.
+ * Make sure that only stations are returned where joining wouldn't exceed
+ * station spread and are our own station.
+ * @param tile Base tile of the to-be-built station
+ * @param w Width of the to-be-built station
+ * @param h Height of the to-be-built station
+ * @param distant_join Search for adjacent stations (false) or stations fully
+ * within station spread
+ **/
+static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join)
+{
+ FindNearbyStationContext ctx;
+ ctx.tile = tile;
+ ctx.w = w;
+ ctx.h = h;
+
+ _stations_nearby_list.Clear();
+ _deleted_stations_nearby.Clear();
+
+ /* Check the inside, to return, if we sit on another station */
+ BEGIN_TILE_LOOP(t, w, h, tile)
+ if (t < MapSize() && IsTileType(t, MP_STATION)) return GetStationByTile(t);
+ END_TILE_LOOP(t, w, h, tile)
+
+ /* Look for deleted stations */
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->facilities == 0 && st->owner == _local_company) {
+ /* Include only within station spread (yes, it is strictly less than) */
+ if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) {
+ _deleted_stations_nearby.Insert(st->xy, st->index);
+
+ /* Add the station when it's within where we're going to build */
+ if (IsInsideBS(TileX(st->xy), TileX(ctx.tile), ctx.w) &&
+ IsInsideBS(TileY(st->xy), TileY(ctx.tile), ctx.h)) {
+ AddNearbyStation(st->xy, &ctx);
+ }
+ }
+ }
+ }
+
+ /* Only search tiles where we have a chance to stay within the station spread.
+ * The complete check needs to be done in the callback as we don't know the
+ * extent of the found station, yet. */
+ if (distant_join && min(w, h) >= _settings_game.station.station_spread) return NULL;
+ uint max_dist = distant_join ? _settings_game.station.station_spread - min(w, h) : 1;
+
+ tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
+ CircularTileSearch(&tile, max_dist, w, h, AddNearbyStation, &ctx);
+
+ return NULL;
+}
+
+enum JoinStationWidgets {
+ JSW_WIDGET_CLOSEBOX = 0,
+ JSW_WIDGET_CAPTION,
+ JSW_PANEL,
+ JSW_SCROLLBAR,
+ JSW_EMPTY,
+ JSW_RESIZEBOX,
+};
+
+static const Widget _select_station_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_DARK_GREEN, 11, 199, 0, 13, STR_SELECT_STATION_TO_JOIN, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_RB, COLOUR_DARK_GREEN, 0, 187, 14, 79, 0x0, STR_NULL},
+{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_DARK_GREEN, 188, 199, 14, 79, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_RTB, COLOUR_DARK_GREEN, 0, 187, 80, 91, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_DARK_GREEN, 188, 199, 80, 91, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+struct SelectStationWindow : Window {
+ CommandContainer select_station_cmd; ///< Command to build new station
+ TileIndex tile; ///< Base tile of new station
+ int size_x; ///< Size in x direction of new station
+ int size_y; ///< Size in y direction of new station
+
+ SelectStationWindow(const WindowDesc *desc, CommandContainer cmd) :
+ Window(desc, 0),
+ select_station_cmd(cmd),
+ tile(TileVirtXY(_thd.pos.x, _thd.pos.y)),
+ size_x(_thd.size.x / TILE_SIZE),
+ size_y(_thd.size.y / TILE_SIZE)
+ {
+ this->vscroll.cap = 6;
+ this->resize.step_height = 10;
+ _thd.lock_pos = true;
+ _thd.lock_size = true;
+
+ FindStationsNearby(this->tile, this->size_x, this->size_y, true);
+
+ this->FindWindowPlacementAndResize(desc);
+ }
+
+ ~SelectStationWindow()
+ {
+ _thd.lock_pos = false;
+ _thd.lock_size = false;
+ }
+
+ virtual void OnPaint()
+ {
+ SetVScrollCount(this, _stations_nearby_list.Length() + 1);
+
+ this->DrawWidgets();
+
+ uint y = 17;
+ if (this->vscroll.pos == 0) {
+ DrawStringTruncated(3, y, STR_CREATE_SPLITTED_STATION, TC_FROMSTRING, this->widget[JSW_PANEL].right - 5);
+ y += 10;
+ }
+
+ for (uint i = max<uint>(1, this->vscroll.pos); i <= _stations_nearby_list.Length(); ++i, y += 10) {
+ /* Don't draw anything if it extends past the end of the window. */
+ if (i - this->vscroll.pos >= this->vscroll.cap) break;
+
+ const Station *st = GetStation(_stations_nearby_list[i - 1]);
+ SetDParam(0, st->index);
+ SetDParam(1, st->facilities);
+ DrawStringTruncated(3, y, STR_3049_0, TC_FROMSTRING, this->widget[JSW_PANEL].right - 5);
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget)
+ {
+ if (widget != JSW_PANEL) return;
+
+ uint32 st_index = (pt.y - 16) / 10 + this->vscroll.pos;
+ bool distant_join = (st_index > 0);
+ if (distant_join) st_index--;
+
+ if (distant_join && st_index >= _stations_nearby_list.Length()) return;
+
+ /* Insert station to be joined into stored command */
+ SB(this->select_station_cmd.p2, 16, 16,
+ (distant_join ? _stations_nearby_list[st_index] : INVALID_STATION));
+
+ /* Execute stored Command */
+ DoCommandP(&this->select_station_cmd);
+
+ /* Close Window; this might cause double frees! */
+ DeleteWindowById(WC_SELECT_STATION, 0);
+ }
+
+ virtual void OnTick()
+ {
+ if (_thd.dirty & 2) {
+ _thd.dirty &= ~2;
+ this->SetDirty();
+ }
+ }
+
+ virtual void OnResize(Point new_size, Point delta)
+ {
+ this->vscroll.cap = (this->widget[JSW_PANEL].bottom - this->widget[JSW_PANEL].top) / 10;
+ }
+
+ virtual void OnInvalidateData(int data)
+ {
+ FindStationsNearby(this->tile, this->size_x, this->size_y, true);
+ this->SetDirty();
+ }
+};
+
+static const WindowDesc _select_station_desc = {
+ WDP_AUTO, WDP_AUTO, 200, 92, 200, 182,
+ WC_SELECT_STATION, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
+ _select_station_widgets,
+};
+
+
+/**
+ * Check whether we need to show the station selection window.
+ * @param cmd Command to build the station.
+ * @param w Width of the to-be-built station
+ * @param h Height of the to-be-built station
+ * @return whether we need to show the station selection window.
+ */
+static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
+{
+ if (CmdFailed(DoCommand(&cmd, DC_NO_WATER | DC_AUTO))) return false;
+
+ /* Only show selection if distant join is enabled in the settings */
+ if (!_settings_game.station.distant_join_stations) return false;
+
+ /* If a window is already opened, we always return true */
+ if (FindWindowById(WC_SELECT_STATION, 0) != NULL) return true;
+
+ /* only show the popup, if we press ctrl */
+ if (!_ctrl_pressed) return false;
+
+ /* First test for adjacent station */
+ FindStationsNearby(cmd.tile, w, h, false);
+ int neighbour_station_count = _stations_nearby_list.Length();
+ /* Now test for stations fully within station spread */
+ const Station *st = FindStationsNearby(cmd.tile, w, h, true);
+ if (_settings_game.station.adjacent_stations) {
+ return (neighbour_station_count == 0 || _stations_nearby_list.Length() > 1) && st == NULL;
+ } else {
+ return neighbour_station_count == 0 && _stations_nearby_list.Length() > 0 && st == NULL;
+ }
+}
+
+/**
+ * Show the station selection window when needed. If not, build the station.
+ * @param cmd Command to build the station.
+ * @param w Width of the to-be-built station
+ * @param h Height of the to-be-built station
+ */
+void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h)
+{
+ if (StationJoinerNeeded(cmd, w, h)) {
+ if (BringWindowToFrontById(WC_SELECT_STATION, 0)) return;
+ new SelectStationWindow(&_select_station_desc, cmd);
+ } else {
+ DoCommandP(&cmd);
+ }
+}
diff --git a/src/station_gui.h b/src/station_gui.h
index a2e108268..1addc6ab9 100644
--- a/src/station_gui.h
+++ b/src/station_gui.h
@@ -5,6 +5,8 @@
#ifndef STATION_GUI_H
#define STATION_GUI_H
+#include "command_type.h"
+
/** Enum for CompanyStations, referring to _company_stations_widgets */
enum StationListWidgets {
SLW_CLOSEBOX = 0, ///< Close 'X' button
@@ -57,4 +59,6 @@ enum StationCoverageType {
int DrawStationCoverageAreaText(int sx, int sy, StationCoverageType sct, int rad, bool supplies);
void CheckRedrawStationCoverage(const Window *w);
+void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h);
+
#endif /* STATION_GUI_H */
diff --git a/src/tilehighlight_type.h b/src/tilehighlight_type.h
index 1ad04d9ea..59fd3237c 100644
--- a/src/tilehighlight_type.h
+++ b/src/tilehighlight_type.h
@@ -71,6 +71,9 @@ struct TileHighlightData {
ViewportPlaceMethod select_method;
ViewportDragDropSelectionProcess select_proc;
+ bool lock_pos; //< If position changes are taken, or not
+ bool lock_size; //< If size changes are taken, or not
+
TileIndex redsq;
};
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 88278309b..4572665e4 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -2175,11 +2175,17 @@ void UpdateTileSelection()
/* clear the old selection? */
if (_thd.drawstyle) SetSelectionTilesDirty();
- _thd.drawstyle = _thd.new_drawstyle;
- _thd.pos = _thd.new_pos;
- _thd.size = _thd.new_size;
+ if (!_thd.lock_pos) {
+ _thd.pos = _thd.new_pos;
+ _thd.drawstyle = _thd.new_drawstyle;
+ }
+
+ if (!_thd.lock_size) {
+ _thd.size = _thd.new_size;
+ _thd.dirty = 0xff;
+ }
+
_thd.outersize = _thd.new_outersize;
- _thd.dirty = 0xff;
/* draw the new selection? */
if (_thd.new_drawstyle) SetSelectionTilesDirty();
@@ -2619,7 +2625,7 @@ calc_heightdiff_single_direction:;
y = sy + Clamp(y - sy, -limit, limit);
} /* Fallthrough */
case VPM_X_AND_Y: { /* drag an X by Y area */
- if (_settings_client.gui.measure_tooltip) {
+ if (_settings_client.gui.measure_tooltip && !_thd.lock_size) {
static const StringID measure_strings_area[] = {
STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
};
@@ -2713,6 +2719,10 @@ void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode
void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num)
{
+ /* unlock position and size */
+ _thd.lock_pos = false;
+ _thd.lock_size = false;
+
/* undo clicking on button and drag & drop */
if (_thd.place_mode != VHM_NONE || _special_mouse_mode == WSM_DRAGDROP) {
Window *w = FindWindowById(_thd.window_class, _thd.window_number);
diff --git a/src/window_type.h b/src/window_type.h
index 64d05717a..338031cec 100644
--- a/src/window_type.h
+++ b/src/window_type.h
@@ -95,6 +95,7 @@ enum WindowClass {
WC_COMPANY_PASSWORD_WINDOW,
WC_OSK,
WC_WAYPOINT_VIEW,
+ WC_SELECT_STATION,
WC_INVALID = 0xFFFF
};