diff options
author | belugas <belugas@openttd.org> | 2008-01-04 03:11:36 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-01-04 03:11:36 +0000 |
commit | c59ea520a72d4ee7929ffbd1b963970f047dc33c (patch) | |
tree | b85b1771579f1fe3f962933a2e1a2d86c857cdc6 /src | |
parent | b0ef12e0e9955a6ba4d7fd898e0e3ccc7d0720da (diff) | |
download | openttd-c59ea520a72d4ee7929ffbd1b963970f047dc33c.tar.xz |
(svn r11753) -Codechange: re-indent the switch case structures, as to be more code style oriented.
Hoping it makes the whole file easier to follow/read
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_gui.cpp | 869 |
1 files changed, 433 insertions, 436 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index c932afab2..e52062d61 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -158,163 +158,163 @@ static void ShowCustCurrency(); static void GameOptionsWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: { - int i; - StringID str = STR_02BE_DEFAULT; - - w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1)); - if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM; - SetDParam(0, str); - SetDParam(1, _currency_specs[_opt_ptr->currency].name); - SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units); - SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side); - SetDParam(4, TownName(_opt_ptr->town_name)); - SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]); - SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); - i = GetCurRes(); - SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); - SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); - w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); - - DrawWindowWidgets(w); - DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */ - ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);; - break; + case WE_PAINT: { + int i; + StringID str = STR_02BE_DEFAULT; + + w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1)); + if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM; + SetDParam(0, str); + SetDParam(1, _currency_specs[_opt_ptr->currency].name); + SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units); + SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side); + SetDParam(4, TownName(_opt_ptr->town_name)); + SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]); + SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); + i = GetCurRes(); + SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); + SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); + w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); - case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */ - ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0); - break; + DrawWindowWidgets(w); + DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen + } break; - case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */ - int i = 0; + case WE_CLICK: + switch (e->we.click.widget) { + case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */ + ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);; + break; - /* You can only change the drive side if you are in the menu or ingame with - * no vehicles present. In a networking game only the server can change it */ - if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) - i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value + case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */ + ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0); + break; - ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0); - } break; + case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */ + int i = 0; - case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */ - uint sel = 0; - for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) { - if (_town_names[i] == TownName(_opt_ptr->town_name)) { - sel = i; + /* You can only change the drive side if you are in the menu or ingame with + * no vehicles present. In a networking game only the server can change it */ + if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) + i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value + + ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0); + } break; + + case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */ + uint sel = 0; + for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) { + if (_town_names[i] == TownName(_opt_ptr->town_name)) { + sel = i; + break; + } + } + ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0); + } break; + + case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */ + ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); break; - } - } - ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0); - } break; - case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */ - ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); - break; + case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */ + ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); + break; - case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */ - ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); - break; + case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */ + break; // not implemented - case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */ - break; // not implemented + case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */ + ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0); + break; - case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */ - ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0); - break; + case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */ + ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); + break; - case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */ - ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); - break; + case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */ + /* try to toggle full-screen on/off */ + if (!ToggleFullScreen(!_fullscreen)) { + ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); + } + w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); + SetWindowDirty(w); + break; - case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */ - /* try to toggle full-screen on/off */ - if (!ToggleFullScreen(!_fullscreen)) { - ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); + case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */ + ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); + break; } - w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); - SetWindowDirty(w); break; - case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */ - ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); - break; - } - break; - - case WE_DROPDOWN_SELECT: - switch (e->we.dropdown.button) { - case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */ - if (e->we.dropdown.index == 0) { - DeleteCustomEngineNames(); - MarkWholeScreenDirty(); - } else if (!(_vehicle_design_names & 1)) { - LoadCustomEngineNames(); - MarkWholeScreenDirty(); - } - break; + case WE_DROPDOWN_SELECT: + switch (e->we.dropdown.button) { + case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */ + if (e->we.dropdown.index == 0) { + DeleteCustomEngineNames(); + MarkWholeScreenDirty(); + } else if (!(_vehicle_design_names & 1)) { + LoadCustomEngineNames(); + MarkWholeScreenDirty(); + } + break; - case GAMEOPT_CURRENCY_BTN: /* Currency */ - if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); - _opt_ptr->currency = e->we.dropdown.index; - MarkWholeScreenDirty(); - break; + case GAMEOPT_CURRENCY_BTN: /* Currency */ + if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); + _opt_ptr->currency = e->we.dropdown.index; + MarkWholeScreenDirty(); + break; - case GAMEOPT_DISTANCE_BTN: /* Measuring units */ - _opt_ptr->units = e->we.dropdown.index; - MarkWholeScreenDirty(); - break; + case GAMEOPT_DISTANCE_BTN: /* Measuring units */ + _opt_ptr->units = e->we.dropdown.index; + MarkWholeScreenDirty(); + break; - case GAMEOPT_ROADSIDE_BTN: /* Road side */ - if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed - DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); - MarkWholeScreenDirty(); - } - break; + case GAMEOPT_ROADSIDE_BTN: /* Road side */ + if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed + DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); + MarkWholeScreenDirty(); + } + break; - case GAMEOPT_TOWNNAME_BTN: /* Town names */ - if (_game_mode == GM_MENU) { - for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) { - if (_town_names[e->we.dropdown.index] == TownName(i)) { - _opt_ptr->town_name = i; - break; + case GAMEOPT_TOWNNAME_BTN: /* Town names */ + if (_game_mode == GM_MENU) { + for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) { + if (_town_names[e->we.dropdown.index] == TownName(i)) { + _opt_ptr->town_name = i; + break; + } + } + InvalidateWindow(WC_GAME_OPTIONS, 0); } - } - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - break; + break; - case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */ - _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index; - SetWindowDirty(w); - break; + case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */ + _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index; + SetWindowDirty(w); + break; - case GAMEOPT_LANG_BTN: /* Change interface language */ - ReadLanguagePack(e->we.dropdown.index); - CheckForMissingGlyphsInLoadedLanguagePack(); - UpdateAllStationVirtCoord(); - MarkWholeScreenDirty(); - break; + case GAMEOPT_LANG_BTN: /* Change interface language */ + ReadLanguagePack(e->we.dropdown.index); + CheckForMissingGlyphsInLoadedLanguagePack(); + UpdateAllStationVirtCoord(); + MarkWholeScreenDirty(); + break; - case GAMEOPT_RESOLUTION_BTN: /* Change resolution */ - if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1])) - SetWindowDirty(w); - break; + case GAMEOPT_RESOLUTION_BTN: /* Change resolution */ + if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1])) + SetWindowDirty(w); + break; - case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */ - SetScreenshotFormat(e->we.dropdown.index); - SetWindowDirty(w); + case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */ + SetScreenshotFormat(e->we.dropdown.index); + SetWindowDirty(w); + break; + } break; - } - break; - case WE_DESTROY: - DeleteWindowById(WC_CUSTOM_CURRENCY, 0); - break; + case WE_DESTROY: + DeleteWindowById(WC_CUSTOM_CURRENCY, 0); + break; } } @@ -509,147 +509,146 @@ enum GameDifficultyWidgets { static void GameDifficultyWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_CREATE: - /* Hide the closebox to make sure that the user aborts or confirms his changes */ - w->HideWidget(GDW_CLOSEBOX); - w->widget[GDW_CAPTION].left = 0; - /* Setup disabled buttons when creating window - * disable all other difficulty buttons during gameplay except for 'custom' */ - w->SetWidgetsDisabledState(_game_mode == GM_NORMAL, - GDW_LVL_EASY, - GDW_LVL_MEDIUM, - GDW_LVL_HARD, - GDW_LVL_CUSTOM, - WIDGET_LIST_END); - w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer - w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) - w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); - - break; - - case WE_PAINT: { - DrawWindowWidgets(w); - - /* XXX - Disabled buttons in normal gameplay or during muliplayer as non server. - * Bitshifted for each button to see if that bit is set. If it is set, the - * button is disabled */ - uint32 disabled = 0; - if (_networking && !_network_server) { - disabled = MAX_UVALUE(uint32); // Disable all - } else if (_game_mode == GM_NORMAL) { - disabled = DIFF_INGAME_DISABLED_BUTTONS; - } + case WE_CREATE: + /* Hide the closebox to make sure that the user aborts or confirms his changes */ + w->HideWidget(GDW_CLOSEBOX); + w->widget[GDW_CAPTION].left = 0; + /* Setup disabled buttons when creating window + * disable all other difficulty buttons during gameplay except for 'custom' */ + w->SetWidgetsDisabledState(_game_mode == GM_NORMAL, + GDW_LVL_EASY, + GDW_LVL_MEDIUM, + GDW_LVL_HARD, + GDW_LVL_CUSTOM, + WIDGET_LIST_END); + w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer + w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) + w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); + break; - int value; - int y = GAMEDIFF_WND_TOP_OFFSET; - for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) { - const GameSettingData *gsd = &_game_setting_info[i]; - value = ((GDType*)&_opt_mod_temp.diff)[i]; + case WE_PAINT: { + DrawWindowWidgets(w); - DrawArrowButtons(5, y, 3, - !!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1, - !(HasBit(disabled, i) || gsd->min == value), - !(HasBit(disabled, i) || gsd->max == value)); + /* XXX - Disabled buttons in normal gameplay or during muliplayer as non server. + * Bitshifted for each button to see if that bit is set. If it is set, the + * button is disabled */ + uint32 disabled = 0; + if (_networking && !_network_server) { + disabled = MAX_UVALUE(uint32); // Disable all + } else if (_game_mode == GM_NORMAL) { + disabled = DIFF_INGAME_DISABLED_BUTTONS; + } - value += _game_setting_info[i].str; - if (i == 4) value *= 1000; // XXX - handle currency option - SetDParam(0, value); - DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); + int value; + int y = GAMEDIFF_WND_TOP_OFFSET; + for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) { + const GameSettingData *gsd = &_game_setting_info[i]; + value = ((GDType*)&_opt_mod_temp.diff)[i]; - y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit - } - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ - /* Don't allow clients to make any changes */ - if (_networking && !_network_server) return; - - const int x = e->we.click.pt.x - 5; - if (!IsInsideMM(x, 0, 21)) // Button area - return; - - const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET; - if (y < 0) return; - - /* Get button from Y coord. */ - const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2); - if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) - return; - - /* Clicked disabled button? */ - if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn)) - return; - - _difficulty_timeout = 5; - - int16 val = ((GDType*)&_opt_mod_temp.diff)[btn]; - - const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting - if (x >= 10) { - /* Increase button clicked */ - val = min(val + info->step, info->max); - SetBit(_difficulty_click_b, btn); - } else { - /* Decrease button clicked */ - val -= info->step; - val = max(val, info->min); - SetBit(_difficulty_click_a, btn); - } + DrawArrowButtons(5, y, 3, + !!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1, + !(HasBit(disabled, i) || gsd->min == value), + !(HasBit(disabled, i) || gsd->max == value)); - /* save value in temporary variable */ - ((GDType*)&_opt_mod_temp.diff)[btn] = val; - w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); - SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom - w->LowerWidget(GDW_LVL_CUSTOM); - SetWindowDirty(w); + value += _game_setting_info[i].str; + if (i == 4) value *= 1000; // XXX - handle currency option + SetDParam(0, value); + DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); + + y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit + } } break; - case GDW_LVL_EASY: - case GDW_LVL_MEDIUM: - case GDW_LVL_HARD: - case GDW_LVL_CUSTOM: - /* temporarily change difficulty level */ - w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); - SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp); - w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); - SetWindowDirty(w); - break; + case WE_CLICK: + switch (e->we.click.widget) { + case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ + /* Don't allow clients to make any changes */ + if (_networking && !_network_server) return; - case GDW_HIGHSCORE: // Highscore Table - ShowHighscoreTable(_opt_mod_temp.diff_level, -1); - break; + const int x = e->we.click.pt.x - 5; + if (!IsInsideMM(x, 0, 21)) // Button area + return; - case GDW_ACCEPT: { // Save button - save changes - GDType btn, val; - for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { - val = ((GDType*)&_opt_mod_temp.diff)[btn]; - /* if setting has changed, change it */ - if (val != ((GDType*)&_opt_ptr->diff)[btn]) - DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - } - DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - DeleteWindow(w); - /* If we are in the editor, we should reload the economy. - * This way when you load a game, the max loan and interest rate - * are loaded correctly. */ - if (_game_mode == GM_EDITOR) StartupEconomy(); - break; - } + const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET; + if (y < 0) return; - case GDW_CANCEL: // Cancel button - close window, abandon changes - DeleteWindow(w); - break; - } break; + /* Get button from Y coord. */ + const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2); + if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) + return; - case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */ - if (_difficulty_timeout != 0 && !--_difficulty_timeout) { - _difficulty_click_a = 0; - _difficulty_click_b = 0; - SetWindowDirty(w); - } - break; + /* Clicked disabled button? */ + if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn)) + return; + + _difficulty_timeout = 5; + + int16 val = ((GDType*)&_opt_mod_temp.diff)[btn]; + + const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting + if (x >= 10) { + /* Increase button clicked */ + val = min(val + info->step, info->max); + SetBit(_difficulty_click_b, btn); + } else { + /* Decrease button clicked */ + val -= info->step; + val = max(val, info->min); + SetBit(_difficulty_click_a, btn); + } + + /* save value in temporary variable */ + ((GDType*)&_opt_mod_temp.diff)[btn] = val; + w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); + SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom + w->LowerWidget(GDW_LVL_CUSTOM); + SetWindowDirty(w); + } break; + + case GDW_LVL_EASY: + case GDW_LVL_MEDIUM: + case GDW_LVL_HARD: + case GDW_LVL_CUSTOM: + /* temporarily change difficulty level */ + w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); + SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp); + w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); + SetWindowDirty(w); + break; + + case GDW_HIGHSCORE: // Highscore Table + ShowHighscoreTable(_opt_mod_temp.diff_level, -1); + break; + + case GDW_ACCEPT: { // Save button - save changes + GDType btn, val; + for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { + val = ((GDType*)&_opt_mod_temp.diff)[btn]; + /* if setting has changed, change it */ + if (val != ((GDType*)&_opt_ptr->diff)[btn]) + DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + } + DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + DeleteWindow(w); + /* If we are in the editor, we should reload the economy. + * This way when you load a game, the max loan and interest rate + * are loaded correctly. */ + if (_game_mode == GM_EDITOR) StartupEconomy(); + break; + } + + case GDW_CANCEL: // Cancel button - close window, abandon changes + DeleteWindow(w); + break; + } break; + + case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */ + if (_difficulty_timeout != 0 && !--_difficulty_timeout) { + _difficulty_click_a = 0; + _difficulty_click_b = 0; + SetWindowDirty(w); + } + break; } } #undef DIFF_INGAME_DISABLED_BUTTONS @@ -852,210 +851,208 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e) static Patches *patches_ptr; switch (e->event) { - case WE_CREATE: { - static bool first_time = true; + case WE_CREATE: { + static bool first_time = true; - patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - /* Build up the dynamic settings-array only once per OpenTTD session */ - if (first_time) { - PatchPage *page; - for (page = &_patches_page[0]; page != endof(_patches_page); page++) { - uint i; + /* Build up the dynamic settings-array only once per OpenTTD session */ + if (first_time) { + PatchPage *page; + for (page = &_patches_page[0]; page != endof(_patches_page); page++) { + uint i; - page->entries = MallocT<PatchEntry>(page->num); - for (i = 0; i != page->num; i++) { - uint index; - const SettingDesc *sd = GetPatchFromName(page->names[i], &index); - assert(sd != NULL); + page->entries = MallocT<PatchEntry>(page->num); + for (i = 0; i != page->num; i++) { + uint index; + const SettingDesc *sd = GetPatchFromName(page->names[i], &index); + assert(sd != NULL); - page->entries[i].setting = sd; - page->entries[i].index = index; - } - } - first_time = false; - } - w->LowerWidget(4); - } break; - - case WE_PAINT: { - int x, y; - const PatchPage *page = &_patches_page[WP(w, def_d).data_1]; - uint i; - - /* Set up selected category */ - DrawWindowWidgets(w); - - x = 5; - y = 47; - for (i = 0; i != page->num; i++) { - const SettingDesc *sd = page->entries[i].setting; - const SettingDescBase *sdb = &sd->desc; - const void *var = GetVariableAddress(patches_ptr, &sd->save); - bool editable = true; - bool disabled = false; - - // We do not allow changes of some items when we are a client in a networkgame - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; - if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; - if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; - - if (sdb->cmd == SDT_BOOLX) { - static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; - /* Draw checkbox for boolean-value either on/off */ - bool on = (*(bool*)var); - - DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); - SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); - } else { - int32 value; - - value = (int32)ReadValue(var, sd->save.conv); - - /* Draw [<][>] boxes for settings of an integer-type */ - DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); - - disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); - if (disabled) { - SetDParam(0, STR_CONFIG_PATCHES_DISABLED); - } else { - if (sdb->flags & SGF_CURRENCY) { - SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); - } else if (sdb->flags & SGF_MULTISTRING) { - SetDParam(0, sdb->str + value + 1); - } else { - SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); + page->entries[i].setting = sd; + page->entries[i].index = index; } - SetDParam(1, value); } + first_time = false; } - DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING); - y += 11; - } - break; - } + w->LowerWidget(4); + } break; - case WE_CLICK: - switch (e->we.click.widget) { - case PATCHSEL_OPTIONSPANEL: { - const PatchPage *page = &_patches_page[WP(w, def_d).data_1]; - const SettingDesc *sd; - void *var; - int32 value; + case WE_PAINT: { int x, y; - byte btn; - - y = e->we.click.pt.y - 46 - 1; - if (y < 0) return; - - x = e->we.click.pt.x - 5; - if (x < 0) return; + const PatchPage *page = &_patches_page[WP(w, def_d).data_1]; + uint i; - btn = y / 11; - if (y % 11 > 9) return; - if (btn >= page->num) return; + /* Set up selected category */ + DrawWindowWidgets(w); - sd = page->entries[btn].setting; + x = 5; + y = 47; + for (i = 0; i != page->num; i++) { + const SettingDesc *sd = page->entries[i].setting; + const SettingDescBase *sdb = &sd->desc; + const void *var = GetVariableAddress(patches_ptr, &sd->save); + bool editable = true; + bool disabled = false; + + // We do not allow changes of some items when we are a client in a networkgame + if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; + if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; + if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; + + if (sdb->cmd == SDT_BOOLX) { + static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; + /* Draw checkbox for boolean-value either on/off */ + bool on = (*(bool*)var); + + DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); + SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); + } else { + int32 value; - /* return if action is only active in network, or only settable by server */ - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; - if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; - if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; + value = (int32)ReadValue(var, sd->save.conv); - var = GetVariableAddress(patches_ptr, &sd->save); - value = (int32)ReadValue(var, sd->save.conv); + /* Draw [<][>] boxes for settings of an integer-type */ + DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); - /* clicked on the icon on the left side. Either scroller or bool on/off */ - if (x < 21) { - const SettingDescBase *sdb = &sd->desc; - int32 oldvalue = value; - - switch (sdb->cmd) { - case SDT_BOOLX: value ^= 1; break; - case SDT_NUMX: { - /* Add a dynamic step-size to the scroller. In a maximum of - * 50-steps you should be able to get from min to max, - * unless specified otherwise in the 'interval' variable - * of the current patch. */ - uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; - if (step == 0) step = 1; - - // don't allow too fast scrolling - if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { - _left_button_clicked = false; - return; - } - - /* Increase or decrease the value and clamp it to extremes */ - if (x >= 10) { - value += step; - if (value > sdb->max) value = sdb->max; + disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); + if (disabled) { + SetDParam(0, STR_CONFIG_PATCHES_DISABLED); } else { - value -= step; - if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; + if (sdb->flags & SGF_CURRENCY) { + SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); + } else if (sdb->flags & SGF_MULTISTRING) { + SetDParam(0, sdb->str + value + 1); + } else { + SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); + } + SetDParam(1, value); } + } + DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING); + y += 11; + } + } break; - /* Set up scroller timeout for numeric values */ - if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { - WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0); - w->flags4 |= 5 << WF_TIMEOUT_SHL; - _left_button_clicked = false; + case WE_CLICK: + switch (e->we.click.widget) { + case PATCHSEL_OPTIONSPANEL: { + const PatchPage *page = &_patches_page[WP(w, def_d).data_1]; + const SettingDesc *sd; + void *var; + int32 value; + int x, y; + byte btn; + + y = e->we.click.pt.y - 46 - 1; + if (y < 0) return; + + x = e->we.click.pt.x - 5; + if (x < 0) return; + + btn = y / 11; + if (y % 11 > 9) return; + if (btn >= page->num) return; + + sd = page->entries[btn].setting; + + /* return if action is only active in network, or only settable by server */ + if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; + if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; + if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; + + var = GetVariableAddress(patches_ptr, &sd->save); + value = (int32)ReadValue(var, sd->save.conv); + + /* clicked on the icon on the left side. Either scroller or bool on/off */ + if (x < 21) { + const SettingDescBase *sdb = &sd->desc; + int32 oldvalue = value; + + switch (sdb->cmd) { + case SDT_BOOLX: value ^= 1; break; + case SDT_NUMX: { + /* Add a dynamic step-size to the scroller. In a maximum of + * 50-steps you should be able to get from min to max, + * unless specified otherwise in the 'interval' variable + * of the current patch. */ + uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; + if (step == 0) step = 1; + + // don't allow too fast scrolling + if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { + _left_button_clicked = false; + return; + } + + /* Increase or decrease the value and clamp it to extremes */ + if (x >= 10) { + value += step; + if (value > sdb->max) value = sdb->max; + } else { + value -= step; + if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; + } + + /* Set up scroller timeout for numeric values */ + if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { + WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0); + w->flags4 |= 5 << WF_TIMEOUT_SHL; + _left_button_clicked = false; + } + } break; + default: NOT_REACHED(); + } + + if (value != oldvalue) { + SetPatchValue(page->entries[btn].index, patches_ptr, value); + SetWindowDirty(w); + } + } else { + /* only open editbox for types that its sensible for */ + if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { + /* Show the correct currency-translated value */ + if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; + + WP(w, def_d).data_3 = btn; + SetDParam(0, value); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL); + } } } break; - default: NOT_REACHED(); - } - if (value != oldvalue) { - SetPatchValue(page->entries[btn].index, patches_ptr, value); + case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: + case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: + w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE); + WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE; + w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE); + DeleteWindowById(WC_QUERY_STRING, 0); SetWindowDirty(w); - } - } else { - /* only open editbox for types that its sensible for */ - if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { - /* Show the correct currency-translated value */ - if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; - - WP(w, def_d).data_3 = btn; - SetDParam(0, value); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL); - } + break; } - } break; + break; - case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: - case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: - w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE); - WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE; - w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE); - DeleteWindowById(WC_QUERY_STRING, 0); + case WE_TIMEOUT: + WP(w, def_d).data_2 = 0; SetWindowDirty(w); break; - } - break; - case WE_TIMEOUT: - WP(w, def_d).data_2 = 0; - SetWindowDirty(w); - break; + case WE_ON_EDIT_TEXT: + if (e->we.edittext.str != NULL) { + const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3]; + const SettingDesc *sd = pe->setting; + int32 value = atoi(e->we.edittext.str); - case WE_ON_EDIT_TEXT: { - if (e->we.edittext.str != NULL) { - const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3]; - const SettingDesc *sd = pe->setting; - int32 value = atoi(e->we.edittext.str); + /* Save the correct currency-translated value */ + if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; - /* Save the correct currency-translated value */ - if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; - - SetPatchValue(pe->index, patches_ptr, value); - SetWindowDirty(w); - } - break; - } + SetPatchValue(pe->index, patches_ptr, value); + SetWindowDirty(w); + } + break; - case WE_DESTROY: - DeleteWindowById(WC_QUERY_STRING, 0); - break; + case WE_DESTROY: + DeleteWindowById(WC_QUERY_STRING, 0); + break; } } |