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authorpeter1138 <peter1138@openttd.org>2010-01-12 09:54:18 +0000
committerpeter1138 <peter1138@openttd.org>2010-01-12 09:54:18 +0000
commitc3fffe74966931459376c35bbf44792526891d19 (patch)
tree129abf663faabe2681be7e91ed9b27dbe3518c3f /src
parentcb820e3da34509f9960f2309c9451847fc1ab5ce (diff)
downloadopenttd-c3fffe74966931459376c35bbf44792526891d19.tar.xz
(svn r18790) -Revert (r18001,r18177,FS#3515): Viewport could still jump under high CPU load. Revert as change caused more problems than it fixed.
Diffstat (limited to 'src')
-rw-r--r--src/video/sdl_v.cpp25
1 files changed, 3 insertions, 22 deletions
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 3168cf3e8..70684a0d3 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -29,8 +29,6 @@ static FVideoDriver_SDL iFVideoDriver_SDL;
static SDL_Surface *_sdl_screen;
static bool _all_modes;
-/** Flag used to determine if _cursor.fix_at has changed. */
-static bool _last_fix_at;
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
@@ -374,22 +372,12 @@ static int PollEvent()
switch (ev.type) {
case SDL_MOUSEMOTION:
if (_cursor.fix_at) {
- int dx;
- int dy;
- if (_last_fix_at) {
- dx = ev.motion.x - _screen.width / 2;
- dy = ev.motion.y - _screen.height / 2;
- } else {
- /* Mouse hasn't been warped yet, so our movement is
- * relative to the old position. */
- dx = ev.motion.x - _cursor.pos.x;
- dy = ev.motion.y - _cursor.pos.y;
- _last_fix_at = true;
- }
+ int dx = ev.motion.x - _cursor.pos.x;
+ int dy = ev.motion.y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
- SDL_CALL SDL_WarpMouse(_screen.width / 2, _screen.height / 2);
+ SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = ev.motion.x - _cursor.pos.x;
@@ -436,13 +424,6 @@ static int PollEvent()
_right_button_down = false;
}
HandleMouseEvents();
-
- if (_cursor.fix_at != _last_fix_at) {
- /* Mouse fixing changed during a mouse button up event, so it
- * must have been released. */
- _last_fix_at = false;
- SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
- }
break;
case SDL_ACTIVEEVENT: