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authorrubidium <rubidium@openttd.org>2010-08-17 23:15:55 +0000
committerrubidium <rubidium@openttd.org>2010-08-17 23:15:55 +0000
commitc14853b72e38f23d034e737450b5e894ba794e12 (patch)
tree6e6235b304e5d7cb91cf987c687e49a4af3c3435 /src
parentbf29e5d860d2dd7c1e3d3105c4edc14a1a448238 (diff)
downloadopenttd-c14853b72e38f23d034e737450b5e894ba794e12.tar.xz
(svn r20531) -Codechange: unify quite a bit of the vehicle building commands
Diffstat (limited to 'src')
-rw-r--r--src/aircraft_cmd.cpp59
-rw-r--r--src/command.cpp10
-rw-r--r--src/command_type.h5
-rw-r--r--src/roadveh_cmd.cpp58
-rw-r--r--src/ship_cmd.cpp52
-rw-r--r--src/train_cmd.cpp102
-rw-r--r--src/vehicle_cmd.cpp98
7 files changed, 154 insertions, 230 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 1c8b7e360..fe1f62113 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -215,48 +215,25 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
/**
* Build an aircraft.
- * @param tile tile of depot where aircraft is built
- * @param flags for command
- * @param p1 aircraft type being built (engine)
- * @param p2 unused
- * @param text unused
- * @return the cost of this operation or an error
+ * @param tile tile of the depot where aircraft is built.
+ * @param flags type of operation.
+ * @param e the engine to build.
+ * @param data unused.
+ * @param ret[out] the vehicle that has been built.
+ * @return the cost of this operation or an error.
*/
-CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
- EngineID eid = GB(p1, 0, 16);
- if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_ERROR_AIRCRAFT_NOT_AVAILABLE);
-
- const Engine *e = Engine::Get(eid);
const AircraftVehicleInfo *avi = &e->u.air;
- CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
-
- /* Engines without valid cargo should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
-
- /* to just query the cost, it is not neccessary to have a valid tile (automation/AI) */
- if (flags & DC_QUERY_COST) return value;
-
- if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
/* Prevent building aircraft types at places which can't handle them */
- if (!CanVehicleUseStation(eid, Station::GetByTile(tile))) return CMD_ERROR;
-
- /* We will need to allocate 2 or 3 vehicle structs, depending on type */
- if (!Vehicle::CanAllocateItem(avi->subtype & AIR_CTOL ? 2 : 3)) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
- UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
- if (unit_num > _settings_game.vehicle.max_aircraft) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
+ if (!CanVehicleUseStation(e->index, Station::GetByTile(tile))) return CMD_ERROR;
if (flags & DC_EXEC) {
Aircraft *v = new Aircraft(); // aircraft
Aircraft *u = new Aircraft(); // shadow
+ *ret = v;
- v->unitnumber = unit_num;
v->direction = DIR_SE;
v->owner = u->owner = _current_company;
@@ -288,12 +265,11 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
v->max_speed = avi->max_speed;
v->acceleration = avi->acceleration;
- v->engine_type = eid;
- u->engine_type = eid;
+ v->engine_type = e->index;
+ u->engine_type = e->index;
v->subtype = (avi->subtype & AIR_CTOL ? AIR_AIRCRAFT : AIR_HELICOPTER);
v->UpdateDeltaXY(INVALID_DIR);
- v->value = value.GetCost();
u->subtype = AIR_SHADOW;
u->UpdateDeltaXY(INVALID_DIR);
@@ -338,7 +314,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* Aircraft with 3 vehicles (chopper)? */
if (v->subtype == AIR_HELICOPTER) {
Aircraft *w = new Aircraft();
- w->engine_type = eid;
+ w->engine_type = e->index;
w->direction = DIR_N;
w->owner = _current_company;
w->x_pos = v->x_pos;
@@ -356,18 +332,9 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
u->SetNext(w);
VehicleMove(w, false);
}
-
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
- SetWindowDirty(WC_COMPANY, v->owner);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Aircraft window
- }
-
- Company::Get(_current_company)->num_engines[eid]++;
}
- return value;
+ return CommandCost();
}
diff --git a/src/command.cpp b/src/command.cpp
index 31d70be88..ac4d56aed 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -77,9 +77,9 @@ CommandProc CmdBuildBuoy;
CommandProc CmdPlantTree;
-CommandProc CmdBuildRailVehicle;
CommandProc CmdMoveRailVehicle;
+CommandProc CmdBuildVehicle;
CommandProc CmdSellRailWagon;
CommandProc CmdSendTrainToDepot;
@@ -113,14 +113,12 @@ CommandProc CmdRenameStation;
CommandProc CmdRenameDepot;
CommandProc CmdSellAircraft;
-CommandProc CmdBuildAircraft;
CommandProc CmdSendAircraftToHangar;
CommandProc CmdRefitAircraft;
CommandProc CmdPlaceSign;
CommandProc CmdRenameSign;
-CommandProc CmdBuildRoadVeh;
CommandProc CmdSellRoadVeh;
CommandProc CmdSendRoadVehToDepot;
CommandProc CmdTurnRoadVeh;
@@ -142,7 +140,6 @@ CommandProc CmdChangeSetting;
CommandProc CmdChangeCompanySetting;
CommandProc CmdSellShip;
-CommandProc CmdBuildShip;
CommandProc CmdSendShipToDepot;
CommandProc CmdRefitShip;
@@ -229,7 +226,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdBuildShipDepot, CMD_AUTO), // CMD_BUILD_SHIP_DEPOT
DEF_CMD(CmdBuildBuoy, CMD_AUTO), // CMD_BUILD_BUOY
DEF_CMD(CmdPlantTree, CMD_AUTO), // CMD_PLANT_TREE
- DEF_CMD(CmdBuildRailVehicle, 0), // CMD_BUILD_RAIL_VEHICLE
+ DEF_CMD(CmdBuildVehicle, 0), // CMD_BUILD_VEHICLE
DEF_CMD(CmdMoveRailVehicle, 0), // CMD_MOVE_RAIL_VEHICLE
DEF_CMD(CmdSellRailWagon, 0), // CMD_SELL_RAIL_WAGON
@@ -264,14 +261,12 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdSellAircraft, 0), // CMD_SELL_AIRCRAFT
- DEF_CMD(CmdBuildAircraft, 0), // CMD_BUILD_AIRCRAFT
DEF_CMD(CmdSendAircraftToHangar, 0), // CMD_SEND_AIRCRAFT_TO_HANGAR
DEF_CMD(CmdRefitAircraft, 0), // CMD_REFIT_AIRCRAFT
DEF_CMD(CmdPlaceSign, 0), // CMD_PLACE_SIGN
DEF_CMD(CmdRenameSign, 0), // CMD_RENAME_SIGN
- DEF_CMD(CmdBuildRoadVeh, 0), // CMD_BUILD_ROAD_VEH
DEF_CMD(CmdSellRoadVeh, 0), // CMD_SELL_ROAD_VEH
DEF_CMD(CmdSendRoadVehToDepot, 0), // CMD_SEND_ROADVEH_TO_DEPOT
DEF_CMD(CmdTurnRoadVeh, 0), // CMD_TURN_ROADVEH
@@ -290,7 +285,6 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdDeleteTown, CMD_OFFLINE), // CMD_DELETE_TOWN
DEF_CMD(CmdSellShip, 0), // CMD_SELL_SHIP
- DEF_CMD(CmdBuildShip, 0), // CMD_BUILD_SHIP
DEF_CMD(CmdSendShipToDepot, 0), // CMD_SEND_SHIP_TO_DEPOT
DEF_CMD(CmdRefitShip, 0), // CMD_REFIT_SHIP
diff --git a/src/command_type.h b/src/command_type.h
index be7c14441..78f6fa8eb 100644
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -177,7 +177,7 @@ enum Commands {
CMD_PLANT_TREE, ///< plant a tree
- CMD_BUILD_RAIL_VEHICLE, ///< build a rail vehicle
+ CMD_BUILD_VEHICLE, ///< build a vehicle
CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot)
CMD_SELL_RAIL_WAGON, ///< sell a rail wagon
@@ -211,14 +211,12 @@ enum Commands {
CMD_RENAME_DEPOT, ///< rename a depot
CMD_SELL_AIRCRAFT, ///< sell an aircraft
- CMD_BUILD_AIRCRAFT, ///< build an aircraft
CMD_SEND_AIRCRAFT_TO_HANGAR, ///< send an aircraft to a hanger
CMD_REFIT_AIRCRAFT, ///< refit the cargo space of an aircraft
CMD_PLACE_SIGN, ///< place a sign
CMD_RENAME_SIGN, ///< rename a sign
- CMD_BUILD_ROAD_VEH, ///< build a road vehicle
CMD_SELL_ROAD_VEH, ///< sell a road vehicle
CMD_SEND_ROADVEH_TO_DEPOT, ///< send a road vehicle to the depot
CMD_TURN_ROADVEH, ///< turn a road vehicle around
@@ -237,7 +235,6 @@ enum Commands {
CMD_DELETE_TOWN, ///< delete a town
CMD_SELL_SHIP, ///< sell a ship
- CMD_BUILD_SHIP, ///< build a new ship
CMD_SEND_SHIP_TO_DEPOT, ///< send a ship to a depot
CMD_REFIT_SHIP, ///< refit the cargo space of a ship
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index b9296a866..545068583 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -202,50 +202,22 @@ void RoadVehUpdateCache(RoadVehicle *v)
/**
* Build a road vehicle.
- * @param tile tile of depot where road vehicle is built
- * @param flags operation to perform
- * @param p1 bus/truck type being built (engine)
- * @param p2 unused
- * @param text unused
- * @return the cost of this operation or an error
+ * @param tile tile of the depot where road vehicle is built.
+ * @param flags type of operation.
+ * @param e the engine to build.
+ * @param data unused.
+ * @param ret[out] the vehicle that has been built.
+ * @return the cost of this operation or an error.
*/
-CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
- EngineID eid = GB(p1, 0, 16);
- if (!IsEngineBuildable(eid, VEH_ROAD, _current_company)) return_cmd_error(STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE);
-
- const Engine *e = Engine::Get(eid);
- /* Engines without valid cargo should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
-
- CommandCost cost(EXPENSES_NEW_VEHICLES, e->GetCost());
- if (flags & DC_QUERY_COST) return cost;
-
- /* The ai_new queries the vehicle cost before building the route,
- * so we must check against cheaters no sooner than now. --pasky */
- if (!IsRoadDepotTile(tile)) return CMD_ERROR;
- if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
-
if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
- uint num_vehicles = 1 + CountArticulatedParts(eid, false);
-
- /* Allow for the front and the articulated parts */
- if (!Vehicle::CanAllocateItem(num_vehicles)) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
- /* find the first free roadveh id */
- UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD);
- if (unit_num > _settings_game.vehicle.max_roadveh) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
if (flags & DC_EXEC) {
const RoadVehicleInfo *rvi = &e->u.road;
RoadVehicle *v = new RoadVehicle();
- v->unitnumber = unit_num;
+ *ret = v;
v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
v->owner = _current_company;
@@ -262,11 +234,10 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
v->spritenum = rvi->image_index;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
- v->value = cost.GetCost();
v->last_station_visited = INVALID_STATION;
v->max_speed = rvi->max_speed;
- v->engine_type = eid;
+ v->engine_type = e->index;
v->rcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
v->reliability = e->reliability;
@@ -304,19 +275,10 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
VehicleMove(v, false);
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
- SetWindowDirty(WC_COMPANY, v->owner);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window
- }
-
- Company::Get(_current_company)->num_engines[eid]++;
-
CheckConsistencyOfArticulatedVehicle(v);
}
- return cost;
+ return CommandCost();
}
bool RoadVehicle::IsStoppedInDepot() const
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 5ec206648..1b0bb2421 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -604,37 +604,15 @@ bool Ship::Tick()
/**
* Build a ship.
- * @param tile tile of depot where ship is built
- * @param flags type of operation
- * @param p1 ship type being built (engine)
- * @param p2 unused
- * @param text unused
- * @return the cost of this operation or an error
+ * @param tile tile of the depot where ship is built.
+ * @param flags type of operation.
+ * @param e the engine to build.
+ * @param data unused.
+ * @param ret[out] the vehicle that has been built.
+ * @return the cost of this operation or an error.
*/
-CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
- EngineID eid = GB(p1, 0, 16);
- UnitID unit_num;
-
- if (!IsEngineBuildable(eid, VEH_SHIP, _current_company)) return_cmd_error(STR_ERROR_SHIP_NOT_AVAILABLE);
-
- const Engine *e = Engine::Get(eid);
- CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
-
- /* Engines without valid cargo should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
-
- if (flags & DC_QUERY_COST) return value;
-
- /* The ai_new queries the vehicle cost before building the route,
- * so we must check against cheaters no sooner than now. --pasky */
- if (!IsShipDepotTile(tile)) return CMD_ERROR;
- if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
-
- unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
-
- if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
-
if (flags & DC_EXEC) {
int x;
int y;
@@ -642,7 +620,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
const ShipVehicleInfo *svi = &e->u.ship;
Ship *v = new Ship();
- v->unitnumber = unit_num;
+ *ret = v;
v->owner = _current_company;
v->tile = tile;
@@ -658,11 +636,10 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
v->spritenum = svi->image_index;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = svi->capacity;
- v->value = value.GetCost();
v->last_station_visited = INVALID_STATION;
v->max_speed = svi->max_speed;
- v->engine_type = eid;
+ v->engine_type = e->index;
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
@@ -686,18 +663,9 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
v->InvalidateNewGRFCacheOfChain();
VehicleMove(v, false);
-
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
- SetWindowDirty(WC_COMPANY, v->owner);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
- }
-
- Company::Get(_current_company)->num_engines[eid]++;
}
- return value;
+ return CommandCost();
}
/**
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 70c275925..8a83755a5 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -574,32 +574,27 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
}
}
-static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandFlag flags)
+/**
+ * Build a railroad wagon.
+ * @param tile tile of the depot where rail-vehicle is built.
+ * @param flags type of operation.
+ * @param e the engine to build.
+ * @param ret[out] the vehicle that has been built.
+ * @return the cost of this operation or an error.
+ */
+CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **ret)
{
- const Engine *e = Engine::Get(engine);
const RailVehicleInfo *rvi = &e->u.rail;
- CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
-
- /* Engines without valid cargo should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
-
- if (flags & DC_QUERY_COST) return value;
/* Check that the wagon can drive on the track in question */
if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
- uint num_vehicles = 1 + CountArticulatedParts(engine, false);
-
- /* Allow for the wagon and the articulated parts */
- if (!Vehicle::CanAllocateItem(num_vehicles)) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
if (flags & DC_EXEC) {
Train *v = new Train();
+ *ret = v;
v->spritenum = rvi->image_index;
- v->engine_type = engine;
+ v->engine_type = e->index;
v->tcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
DiagDirection dir = GetRailDepotDirection(tile);
@@ -624,7 +619,6 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
- v->value = value.GetCost();
v->railtype = rvi->railtype;
@@ -642,12 +636,6 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
v->First()->ConsistChanged(false);
UpdateTrainGroupID(v->First());
- SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window
- }
- Company::Get(_current_company)->num_engines[engine]++;
-
CheckConsistencyOfArticulatedVehicle(v);
/* Try to connect the vehicle to one of free chains of wagons. */
@@ -655,7 +643,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
FOR_ALL_TRAINS(w) {
if (w->tile == tile && ///< Same depot
w->IsFreeWagon() && ///< A free wagon chain
- w->engine_type == engine && ///< Same type
+ w->engine_type == e->index && ///< Same type
w->First() != v && ///< Don't connect to ourself
!(w->vehstatus & VS_CRASHED)) { ///< Not crashed/flooded
DoCommand(0, v->index | (w->Last()->index << 16), 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
@@ -664,7 +652,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
}
}
- return value;
+ return CommandCost();
}
/** Move all free vehicles in the depot to the train */
@@ -715,60 +703,30 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
/**
* Build a railroad vehicle.
- * @param tile tile of the depot where rail-vehicle is built
- * @param flags type of operation
- * @param p1 engine type id
- * @param p2 bit 1 prevents any free cars from being added to the train
- * @param text unused
- * @return the cost of this operation or an error
+ * @param tile tile of the depot where rail-vehicle is built.
+ * @param flags type of operation.
+ * @param e the engine to build.
+ * @param data bit 0 prevents any free cars from being added to the train.
+ * @param ret[out] the vehicle that has been built.
+ * @return the cost of this operation or an error.
*/
-CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
- EngineID eid = GB(p1, 0, 16);
- /* Check if the engine-type is valid (for the company) */
- if (!IsEngineBuildable(eid, VEH_TRAIN, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE);
-
- const Engine *e = Engine::Get(eid);
const RailVehicleInfo *rvi = &e->u.rail;
- CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
-
- /* Engines with CT_INVALID should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
-
- if (flags & DC_QUERY_COST) return value;
-
- /* Check if the train is actually being built in a depot belonging
- * to the company. Doesn't matter if only the cost is queried */
- if (!IsRailDepotTile(tile)) return CMD_ERROR;
- if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
- if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(eid, tile, flags);
-
- uint num_vehicles =
- (rvi->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) +
- CountArticulatedParts(eid, false);
+ if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(tile, flags, e, ret);
/* Check if depot and new engine uses the same kind of tracks *
* We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
- /* Allow for the dual-heads and the articulated parts */
- if (!Vehicle::CanAllocateItem(num_vehicles)) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
- UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
- if (unit_num > _settings_game.vehicle.max_trains) {
- return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
- }
-
if (flags & DC_EXEC) {
DiagDirection dir = GetRailDepotDirection(tile);
int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
Train *v = new Train();
- v->unitnumber = unit_num;
+ *ret = v;
v->direction = DiagDirToDir(dir);
v->tile = tile;
v->owner = _current_company;
@@ -781,10 +739,9 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
v->max_speed = rvi->max_speed;
- v->value = value.GetCost();
v->last_station_visited = INVALID_STATION;
- v->engine_type = eid;
+ v->engine_type = e->index;
v->tcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
v->reliability = e->reliability;
@@ -818,23 +775,14 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
v->ConsistChanged(false);
UpdateTrainGroupID(v);
- if (!HasBit(p2, 1) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
+ if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
NormalizeTrainVehInDepot(v);
}
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
- SetWindowDirty(WC_COMPANY, v->owner);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window
- }
-
- Company::Get(_current_company)->num_engines[eid]++;
-
CheckConsistencyOfArticulatedVehicle(v);
}
- return value;
+ return CommandCost();
}
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp
index e63609434..b08c9406d 100644
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -28,15 +28,19 @@
#include "depot_map.h"
#include "vehiclelist.h"
#include "engine_base.h"
+#include "engine_func.h"
+#include "articulated_vehicles.h"
+#include "autoreplace_gui.h"
+#include "company_base.h"
#include "table/strings.h"
/* Tables used in vehicle.h to find the right command for a certain vehicle type */
const uint32 _veh_build_proc_table[] = {
- CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN),
- CMD_BUILD_ROAD_VEH | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE),
- CMD_BUILD_SHIP | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP),
- CMD_BUILD_AIRCRAFT | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT),
+ CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN),
+ CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE),
+ CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP),
+ CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT),
};
const uint32 _veh_sell_proc_table[] = {
@@ -61,6 +65,90 @@ const uint32 _send_to_depot_proc_table[] = {
CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),
};
+
+CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
+CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
+CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
+CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
+
+/**
+ * Build a vehicle.
+ * @param tile tile of depot where the vehicle is built
+ * @param flags for command
+ * @param p1 various bitstuffed data
+ * bits 0-15: vehicle type being built.
+ * bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
+ * @param p2 unused
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ /* Elementary check for valid location. */
+ if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
+
+ VehicleType type;
+ switch (GetTileType(tile)) {
+ case MP_RAILWAY: type = VEH_TRAIN; break;
+ case MP_ROAD: type = VEH_ROAD; break;
+ case MP_WATER: type = VEH_SHIP; break;
+ case MP_STATION: type = VEH_AIRCRAFT; break;
+ default: NOT_REACHED(); // Safe due to IsDepotTile()
+ }
+
+ /* Validate the engine type. */
+ EngineID eid = GB(p1, 0, 16);
+ if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
+
+ const Engine *e = Engine::Get(eid);
+ CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
+
+ /* Engines without valid cargo should not be available */
+ if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
+
+ /* Check whether the number of vehicles we need to build can be built according to pool space. */
+ uint num_vehicles;
+ switch (type) {
+ case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
+ case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
+ case VEH_SHIP: num_vehicles = 1; break;
+ case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
+ default: NOT_REACHED(); // Safe due to IsDepotTile()
+ }
+ if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
+
+ /* Check whether we can allocate a unit number. Autoreplace does not allocate
+ * an unit number as it will (always) reuse the one of the replaced vehicle
+ * and (train) wagons don't have an unit number in any scenario. */
+ UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
+ if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
+
+ Vehicle *v;
+ switch (type) {
+ case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
+ case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
+ case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
+ case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
+ default: NOT_REACHED(); // Safe due to IsDepotTile()
+ }
+
+ if (value.Succeeded() && flags & DC_EXEC) {
+ v->unitnumber = unit_num;
+ v->value = value.GetCost();
+
+ InvalidateWindowData(WC_VEHICLE_DEPOT, tile);
+ InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
+ SetWindowDirty(WC_COMPANY, _current_company);
+ if (IsLocalCompany()) {
+ InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window
+ }
+
+ Company::Get(_current_company)->num_engines[eid]++;
+ }
+
+ return value;
+}
+
/**
* Start/Stop a vehicle
* @param tile unused
@@ -467,7 +555,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
- CommandCost cost = DoCommand(tile, v->engine_type, 2, build_flags, GetCmdBuildVeh(v));
+ CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */