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authorrubidium <rubidium@openttd.org>2010-08-28 18:23:58 +0000
committerrubidium <rubidium@openttd.org>2010-08-28 18:23:58 +0000
commitb376f8ae15a053c3a8f54431517da0c235f45489 (patch)
treec988dd4172e8c9c4efdd1d6923bef1fc1f57c5b8 /src
parentbd488934787b3587ec5048db59a7dd14c164ca70 (diff)
downloadopenttd-b376f8ae15a053c3a8f54431517da0c235f45489.tar.xz
(svn r20657) -Codechange: add function to draw NewGRF tileseq in the GUI
Diffstat (limited to 'src')
-rw-r--r--src/sprite.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h
index 4ede1199f..5d1c7f07b 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -107,6 +107,15 @@ static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSp
}
/**
+ * Draw NewGRF object in GUI
+ * @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
+ */
+static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32 stage, PaletteID default_palette)
+{
+ DrawCommonTileSeqInGUI(x, y, dts, 0, stage, default_palette, true);
+}
+
+/**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
* @Note for ground sprites use #GroundSpritePaletteTransform
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set