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authorKUDr <KUDr@openttd.org>2007-06-24 13:22:41 +0000
committerKUDr <KUDr@openttd.org>2007-06-24 13:22:41 +0000
commitaa93897197592d21539099a71556af85f8148a58 (patch)
tree2d3db9bb0493e4e8852b8c6ecc5dceaedb7f0b98 /src
parentdb6710fb1642fab36dd2814aaad91b4b78fb012c (diff)
downloadopenttd-aa93897197592d21539099a71556af85f8148a58.tar.xz
(svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.
Diffstat (limited to 'src')
-rw-r--r--src/vehicle.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index b4c3daf92..4dc94f69b 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -773,14 +773,6 @@ static VehicleTickProc* _vehicle_tick_procs[] = {
void CallVehicleTicks()
{
-#ifdef ENABLE_NETWORK
- /* hotfix for desync problem:
- * for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */
- if (_networking) {
- YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
- }
-#endif //ENABLE_NETWORK
-
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
Station *st;