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authorsmatz <smatz@openttd.org>2008-05-13 21:36:09 +0000
committersmatz <smatz@openttd.org>2008-05-13 21:36:09 +0000
commita9cc9879299ab5a67e6a4111718dbd22910af1ea (patch)
treeaaa6589a83d2c544cc47a9a05971947cef3c860e /src
parentbb3bd587a6e8f74b7f6844dd1484b22af439b2c9 (diff)
downloadopenttd-a9cc9879299ab5a67e6a4111718dbd22910af1ea.tar.xz
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp37
-rw-r--r--src/engine_func.h1
-rw-r--r--src/openttd.cpp37
3 files changed, 44 insertions, 31 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 715fdebf8..818cd2d6e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -27,6 +27,7 @@
#include "settings_type.h"
#include "oldpool_func.h"
#include "core/alloc_func.hpp"
+#include "vehicle_func.h"
#include "map"
#include "table/strings.h"
@@ -140,6 +141,42 @@ void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint
qsort(&((*el)[begin]), num_items, sizeof(EngineID), compare);
}
+void SetCachedEngineCounts()
+{
+ uint engines = GetEnginePoolSize();
+
+ /* Set up the engine count for all players */
+ Player *p;
+ FOR_ALL_PLAYERS(p) {
+ free(p->num_engines);
+ p->num_engines = CallocT<EngineID>(engines);
+ }
+
+ /* Recalculate */
+ Group *g;
+ FOR_ALL_GROUPS(g) {
+ free(g->num_engines);
+ g->num_engines = CallocT<EngineID>(engines);
+ }
+
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (!IsEngineCountable(v)) continue;
+
+ assert(v->engine_type < engines);
+
+ GetPlayer(v->owner)->num_engines[v->engine_type]++;
+
+ if (v->group_id == DEFAULT_GROUP) continue;
+
+ g = GetGroup(v->group_id);
+ assert(v->type == g->vehicle_type);
+ assert(v->owner == g->owner);
+
+ g->num_engines[v->engine_type]++;
+ }
+}
+
void SetupEngines()
{
_Engine_pool.CleanPool();
diff --git a/src/engine_func.h b/src/engine_func.h
index 37863a964..2e68831ac 100644
--- a/src/engine_func.h
+++ b/src/engine_func.h
@@ -27,6 +27,7 @@ void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
CargoID GetEngineCargoType(EngineID engine);
+void SetCachedEngineCounts();
typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort()
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare); ///< qsort of the engine list
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 8779f87d4..f32d338d6 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1335,42 +1335,17 @@ static bool InitializeWindowsAndCaches()
UpdateAllTownVirtCoords();
UpdateAllWaypointSigns();
- /* Recalculate */
- Group *g;
- FOR_ALL_GROUPS(g) {
- g->num_engines = CallocT<uint16>(GetEnginePoolSize());
-
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (!IsEngineCountable(v)) continue;
-
- if (v->group_id != g->index || v->type != g->vehicle_type || v->owner != g->owner) continue;
-
- g->num_engines[v->engine_type]++;
- }
- }
-
- /* Set up the engine count for all players */
- Player *players[MAX_PLAYERS];
- const Vehicle *v;
-
- for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
- players[i] = GetPlayer(i);
-
+ Player *p;
+ FOR_ALL_PLAYERS(p) {
/* For each player, verify (while loading a scenario) that the inauguration date is the current year and set it
* accordingly if it is not the case. No need to set it on players that are not been used already,
* thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
- if (_file_to_saveload.filetype == FT_SCENARIO && players[i]->inaugurated_year != MIN_YEAR)
- players[i]->inaugurated_year = _cur_year;
-
- free(players[i]->num_engines);
- players[i]->num_engines = CallocT<uint16>(GetEnginePoolSize());
+ if (_file_to_saveload.filetype == FT_SCENARIO && p->inaugurated_year != MIN_YEAR) {
+ p->inaugurated_year = _cur_year;
+ }
}
- FOR_ALL_VEHICLES(v) {
- if (!IsEngineCountable(v)) continue;
- players[v->owner]->num_engines[v->engine_type]++;
- }
+ SetCachedEngineCounts();
return true;
}