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author | belugas <belugas@openttd.org> | 2007-04-06 02:12:15 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-04-06 02:12:15 +0000 |
commit | a8bedd18a5578c0aac30a20c42a729bd5e574b93 (patch) | |
tree | 1563deb07141dd0359bf863f777df29b4f73bbd9 /src | |
parent | af6a035245013a40a7a91ddb0ed9807383e75304 (diff) | |
download | openttd-a8bedd18a5578c0aac30a20c42a729bd5e574b93.tar.xz |
(svn r9567) -Fix(9555, FS#718): The industry ID been collected was just an index in a out of phase array. Now, ensure that the ID will really be an IndustryType
Diffstat (limited to 'src')
-rw-r--r-- | src/industry_cmd.cpp | 27 |
1 files changed, 18 insertions, 9 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index a6a5c07aa..347b882c8 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1718,6 +1718,12 @@ static void UpdateIndustryStatistics(Industry *i) } } +/** Simple helper that will collect data for the generation of industries */ +struct ProbabilityHelper { + uint16 prob; ///< probability + IndustryType ind; ///< industry id correcponding +}; + /** * Try to create a random industry, during gameplay */ @@ -1727,7 +1733,7 @@ static void MaybeNewIndustry(void) IndustryType rndtype, j; // Loop controlers const IndustrySpec *ind_spc; uint num = 0; - uint16 cumulative_probs[IT_END]; + ProbabilityHelper cumulative_probs[IT_END]; // probability collector uint16 probability_max = 0; /* Generate a list of all possible industries that can be built. */ @@ -1737,25 +1743,28 @@ static void MaybeNewIndustry(void) /* if appearing chance for this landscape is above 0, this industry can be chosen */ if (chance != 0) { probability_max += chance; - cumulative_probs[num++] = probability_max; + /* adds the result for this industry */ + cumulative_probs[num].ind = j; + cumulative_probs[num++].prob = probability_max; } } - /* Find a random type, with maximum been what has been evaluate above*/ + /* Find a random type, with maximum being what has been evaluate above*/ rndtype = RandomRange(probability_max); - for (j = 0; j < num; j++) { - /* and choose the industry thta matches as close as possible this random type */ - if (cumulative_probs[j] >= rndtype) break; + for (j = 0; j < IT_END; j++) { + /* and choose the index of the industry that matches as close as possible this random type */ + if (cumulative_probs[j].prob >= rndtype) break; } - ind_spc = GetIndustrySpec(j); + ind_spc = GetIndustrySpec(cumulative_probs[j].ind); /* Check if it is allowed */ if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return; if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return; + /* try to create 2000 times this industry */ num = 2000; for (;;) { - ind = CreateNewIndustry(RandomTile(), j); + ind = CreateNewIndustry(RandomTile(), cumulative_probs[j].ind); if (ind != NULL) break; if (--num == 0) return; } @@ -1845,7 +1854,7 @@ void IndustryMonthlyLoop() } /* 3% chance that we start a new industry */ - if (CHANCE16(3, 100)) { + if (CHANCE16(99, 100)) { MaybeNewIndustry(); } else if (!_patches.smooth_economy) { i = GetRandomIndustry(); |