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authorfrosch <frosch@openttd.org>2017-02-26 19:40:53 +0000
committerfrosch <frosch@openttd.org>2017-02-26 19:40:53 +0000
commita56e2bccd0bbeac71e3fa4c406ae5ec5f8e578a8 (patch)
tree921d348a0938d086c0b7036bedc1e84df7264316 /src
parentf4da8ece0ce02d6fe3dac6f8adc147e8a3d095a3 (diff)
downloadopenttd-a56e2bccd0bbeac71e3fa4c406ae5ec5f8e578a8.tar.xz
(svn r27756) -Codechange: Add StringTab enum
Diffstat (limited to 'src')
-rw-r--r--src/game/game_text.hpp3
-rw-r--r--src/language.h5
-rw-r--r--src/newgrf_text.cpp6
-rw-r--r--src/saveload/company_sl.cpp4
-rw-r--r--src/saveload/strings_sl.cpp2
-rw-r--r--src/saveload/town_sl.cpp2
-rw-r--r--src/script/api/script_error.cpp17
-rw-r--r--src/strings.cpp51
-rw-r--r--src/strings_func.h7
-rw-r--r--src/strings_type.h18
10 files changed, 65 insertions, 50 deletions
diff --git a/src/game/game_text.hpp b/src/game/game_text.hpp
index 19a31049e..14da7d9b2 100644
--- a/src/game/game_text.hpp
+++ b/src/game/game_text.hpp
@@ -14,9 +14,6 @@
#include "../core/smallvec_type.hpp"
-/** The tab we place our strings in. */
-static const uint GAME_TEXT_TAB = 18;
-
const char *GetGameStringPtr(uint id);
void RegisterGameTranslation(class Squirrel *engine);
void ReconsiderGameScriptLanguage();
diff --git a/src/language.h b/src/language.h
index 8e09599c8..d33ba8189 100644
--- a/src/language.h
+++ b/src/language.h
@@ -22,9 +22,6 @@ static const uint8 CASE_GENDER_LEN = 16; ///< The (maximum) length of a case/gen
static const uint8 MAX_NUM_GENDERS = 8; ///< Maximum number of supported genders.
static const uint8 MAX_NUM_CASES = 16; ///< Maximum number of supported cases.
-static const uint TAB_COUNT_BITS = 5; ///< The number of bits used for the amount of tabs.
-static const uint TAB_COUNT = 1 << TAB_COUNT_BITS; ///< The amount of tabs.
-
/** Header of a language file. */
struct LanguagePackHeader {
static const uint32 IDENT = 0x474E414C; ///< Identifier for OpenTTD language files, big endian for "LANG"
@@ -34,7 +31,7 @@ struct LanguagePackHeader {
char name[32]; ///< the international name of this language
char own_name[32]; ///< the localized name of this language
char isocode[16]; ///< the ISO code for the language (not country code)
- uint16 offsets[TAB_COUNT]; ///< the offsets
+ uint16 offsets[TEXT_TAB_END]; ///< the offsets
/** Thousand separator used for anything not currencies */
char digit_group_separator[8];
diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp
index 914d0ee1a..279bd094c 100644
--- a/src/newgrf_text.cpp
+++ b/src/newgrf_text.cpp
@@ -35,8 +35,6 @@
#include "safeguards.h"
-#define GRFTAB 28
-
/**
* Explains the newgrf shift bit positioning.
* the grf base will not be used in order to find the string, but rather for
@@ -695,7 +693,7 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool ne
grfmsg(3, "Added 0x%X: grfid %08X string 0x%X lang 0x%X string '%s'", id, grfid, stringid, newtext->langid, newtext->text);
- return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs
+ return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs
}
/**
@@ -705,7 +703,7 @@ StringID GetGRFStringID(uint32 grfid, uint16 stringid)
{
for (uint id = 0; id < _num_grf_texts; id++) {
if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
- return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs
+ return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs
}
}
diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp
index ff02167d3..2ad975990 100644
--- a/src/saveload/company_sl.cpp
+++ b/src/saveload/company_sl.cpp
@@ -502,11 +502,11 @@ static void Check_PLYR()
/* We do not load old custom names */
if (IsSavegameVersionBefore(84)) {
- if (GetStringTab(cprops->name_1) == 15) {
+ if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
- if (GetStringTab(cprops->president_name_1) == 15) {
+ if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
}
diff --git a/src/saveload/strings_sl.cpp b/src/saveload/strings_sl.cpp
index c9fb91546..aa2fdd3e6 100644
--- a/src/saveload/strings_sl.cpp
+++ b/src/saveload/strings_sl.cpp
@@ -61,7 +61,7 @@ char *_old_name_array = NULL;
char *CopyFromOldName(StringID id)
{
/* Is this name an (old) custom name? */
- if (GetStringTab(id) != 15) return NULL;
+ if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL;
if (IsSavegameVersionBefore(37)) {
/* Allow for expansion when converted to UTF-8. */
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp
index 8a9f879bb..3af5171b8 100644
--- a/src/saveload/town_sl.cpp
+++ b/src/saveload/town_sl.cpp
@@ -286,7 +286,7 @@ static void Load_TOWN()
SlObject(&t->received[i], _town_received_desc);
}
- if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != 15) {
+ if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
SlErrorCorrupt("Invalid town name generator");
}
diff --git a/src/script/api/script_error.cpp b/src/script/api/script_error.cpp
index 87647cfe8..b692c74f4 100644
--- a/src/script/api/script_error.cpp
+++ b/src/script/api/script_error.cpp
@@ -34,15 +34,16 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S
{
uint index = GetStringIndex(internal_string_id);
switch (GetStringTab(internal_string_id)) {
- case 26: case 28: case 29: case 30: // NewGRF strings.
- return ERR_NEWGRF_SUPPLIED_ERROR;
+ case TEXT_TAB_NEWGRF1:
+ case TEXT_TAB_NEWGRF2:
+ case TEXT_TAB_NEWGRF3:
+ return ERR_NEWGRF_SUPPLIED_ERROR; // NewGRF strings.
- /* DO NOT SWAP case 14 and 4 because that will break StringToError due
- * to the index dependency that relies on FALL THROUGHs. */
- case 14: if (index < 0xE4) break; // Player name
- case 4: if (index < 0xC0) break; // Town name
- case 15: // Custom name
- case 31: // Dynamic strings
+ case TEXT_TAB_SPECIAL:
+ if (index < 0xE4) break; // Player name
+ /* FALL THROUGH */
+ case TEXT_TAB_TOWN:
+ if (index < 0xC0) break; // Town name
/* These strings are 'random' and have no meaning.
* They actually shouldn't even be returned as error messages. */
return ERR_UNKNOWN;
diff --git a/src/strings.cpp b/src/strings.cpp
index 704ed3c72..0d115def9 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -187,20 +187,20 @@ struct LanguagePack : public LanguagePackHeader {
static char **_langpack_offs;
static LanguagePack *_langpack;
-static uint _langtab_num[TAB_COUNT]; ///< Offset into langpack offs
-static uint _langtab_start[TAB_COUNT]; ///< Offset into langpack offs
+static uint _langtab_num[TEXT_TAB_END]; ///< Offset into langpack offs
+static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs
static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it)
const char *GetStringPtr(StringID string)
{
switch (GetStringTab(string)) {
- case GAME_TEXT_TAB: return GetGameStringPtr(GetStringIndex(string));
+ case TEXT_TAB_GAMESCRIPT: return GetGameStringPtr(GetStringIndex(string));
/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
- case 26: NOT_REACHED();
- case 28: return GetGRFStringPtr(GetStringIndex(string));
- case 29: return GetGRFStringPtr(GetStringIndex(string) + 0x0800);
- case 30: return GetGRFStringPtr(GetStringIndex(string) + 0x1000);
+ case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
+ case TEXT_TAB_NEWGRF1: return GetGRFStringPtr(GetStringIndex(string));
+ case TEXT_TAB_NEWGRF2: return GetGRFStringPtr(GetStringIndex(string) + 0x0800);
+ case TEXT_TAB_NEWGRF3: return GetGRFStringPtr(GetStringIndex(string) + 0x1000);
default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)];
}
}
@@ -220,42 +220,45 @@ char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, co
if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);
uint index = GetStringIndex(string);
- uint tab = GetStringTab(string);
+ StringTab tab = GetStringTab(string);
switch (tab) {
- case 4:
+ case TEXT_TAB_TOWN:
if (index >= 0xC0 && !game_script) {
return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last);
}
break;
- case 14:
+ case TEXT_TAB_SPECIAL:
if (index >= 0xE4 && !game_script) {
return GetSpecialNameString(buffr, index - 0xE4, args, last);
}
break;
- case 15:
+ case TEXT_TAB_OLD_CUSTOM:
/* Old table for custom names. This is no longer used */
if (!game_script) {
error("Incorrect conversion of custom name string.");
}
break;
- case GAME_TEXT_TAB:
+ case TEXT_TAB_GAMESCRIPT:
return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true);
- case 26:
+ case TEXT_TAB_OLD_NEWGRF:
NOT_REACHED();
- case 28:
+ case TEXT_TAB_NEWGRF1:
return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index);
- case 29:
+ case TEXT_TAB_NEWGRF2:
return FormatString(buffr, GetGRFStringPtr(index + 0x0800), args, last, case_index);
- case 30:
+ case TEXT_TAB_NEWGRF3:
return FormatString(buffr, GetGRFStringPtr(index + 0x1000), args, last, case_index);
+
+ default:
+ break;
}
if (index >= _langtab_num[tab]) {
@@ -886,7 +889,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
buff = strecat(buff, "(invalid sub-StringID)", last);
break;
}
- param = MakeStringID(GAME_TEXT_TAB, param);
+ param = MakeStringID(TEXT_TAB_GAMESCRIPT, param);
}
sub_args.SetParam(i++, param);
@@ -901,7 +904,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
/* If we didn't error out, we can actually print the string. */
if (*str != '\0') {
str = p;
- buff = GetStringWithArgs(buff, MakeStringID(GAME_TEXT_TAB, stringid), &sub_args, last, true);
+ buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT, stringid), &sub_args, last, true);
}
for (int i = 0; i < 20; i++) {
@@ -1017,7 +1020,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
case SCC_STRING: {// {STRING}
StringID str = args->GetInt32(SCC_STRING);
- if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break;
+ if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break;
/* WARNING. It's prohibited for the included string to consume any arguments.
* For included strings that consume argument, you should use STRING1, STRING2 etc.
* To debug stuff you can set argv to NULL and it will tell you */
@@ -1036,7 +1039,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
case SCC_STRING7: { // {STRING1..7}
/* Strings that consume arguments */
StringID str = args->GetInt32(b);
- if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break;
+ if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break;
uint size = b - SCC_STRING1 + 1;
if (game_script && size > args->GetDataLeft()) {
buff = strecat(buff, "(too many parameters)", last);
@@ -1736,13 +1739,13 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
}
#if TTD_ENDIAN == TTD_BIG_ENDIAN
- for (uint i = 0; i < TAB_COUNT; i++) {
+ for (uint i = 0; i < TEXT_TAB_END; i++) {
lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
}
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
uint count = 0;
- for (uint i = 0; i < TAB_COUNT; i++) {
+ for (uint i = 0; i < TEXT_TAB_END; i++) {
uint16 num = lang_pack->offsets[i];
if (num > TAB_SIZE) {
free(lang_pack);
@@ -2051,12 +2054,12 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
/* virtual */ const char *NextString()
{
- if (this->i >= TAB_COUNT) return NULL;
+ if (this->i >= TEXT_TAB_END) return NULL;
const char *ret = _langpack_offs[_langtab_start[this->i] + this->j];
this->j++;
- while (this->i < TAB_COUNT && this->j >= _langtab_num[this->i]) {
+ while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) {
this->i++;
this->j = 0;
}
diff --git a/src/strings_func.h b/src/strings_func.h
index 3e3aa4840..7ad20eb1f 100644
--- a/src/strings_func.h
+++ b/src/strings_func.h
@@ -22,9 +22,9 @@
* @param str String identifier
* @return StringTab from \a str
*/
-static inline uint GetStringTab(StringID str)
+static inline StringTab GetStringTab(StringID str)
{
- return GB(str, TAB_SIZE_BITS, 5);
+ return (StringTab)GB(str, TAB_SIZE_BITS, 5);
}
/**
@@ -43,8 +43,9 @@ static inline uint GetStringIndex(StringID str)
* @param index StringIndex
* @return StringID composed from \a tab and \a index
*/
-static inline StringID MakeStringID(uint tab, uint index)
+static inline StringID MakeStringID(StringTab tab, uint index)
{
+ assert(tab < TEXT_TAB_END);
assert(index < TAB_SIZE);
return tab << TAB_SIZE_BITS | index;
}
diff --git a/src/strings_type.h b/src/strings_type.h
index 780221d0a..098d3f94d 100644
--- a/src/strings_type.h
+++ b/src/strings_type.h
@@ -26,6 +26,24 @@ enum TextDirection {
TD_RTL, ///< Text is written right-to-left by default
};
+/** StringTabs to group StringIDs */
+enum StringTab {
+ /* Tabs 0..1 for regular strings */
+ TEXT_TAB_TOWN = 4,
+ TEXT_TAB_INDUSTRY = 9,
+ TEXT_TAB_STATION = 12,
+ TEXT_TAB_SPECIAL = 14,
+ TEXT_TAB_OLD_CUSTOM = 15,
+ TEXT_TAB_VEHICLE = 16,
+ /* Tab 17 for regular strings */
+ TEXT_TAB_GAMESCRIPT = 18,
+ TEXT_TAB_OLD_NEWGRF = 26,
+ TEXT_TAB_NEWGRF1 = 28,
+ TEXT_TAB_NEWGRF2 = 29,
+ TEXT_TAB_NEWGRF3 = 30,
+ TEXT_TAB_END = 32
+};
+
/** Number of bits for the StringIndex within a StringTab */
static const uint TAB_SIZE_BITS = 11;
/** Number of strings per StringTab */