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author | alberth <alberth@openttd.org> | 2011-05-28 13:56:35 +0000 |
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committer | alberth <alberth@openttd.org> | 2011-05-28 13:56:35 +0000 |
commit | 9bc3d8861fa5dbd093264d3ba4fda24c6552fdcd (patch) | |
tree | 8a88792a237a6c64b90816ee38b4777ae9e85a41 /src | |
parent | c6f3ded6d54d79320c5cdf4daa5d09c713084ab5 (diff) | |
download | openttd-9bc3d8861fa5dbd093264d3ba4fda24c6552fdcd.tar.xz |
(svn r22514) -Feature: Save heightmap in scenario editor.
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/english.txt | 1 | ||||
-rw-r--r-- | src/toolbar_gui.cpp | 4 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 68a8b5e3d..f61962892 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -338,6 +338,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place ob ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor STR_SCENEDIT_FILE_MENU_SEPARATOR : diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 4bd5efcf6..e879114d2 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -355,9 +355,10 @@ static CallBackFunction MenuClickSettings(int index) enum SaveLoadEditorMenuEntries { SLEME_SAVE_SCENARIO = 0, SLEME_LOAD_SCENARIO, + SLEME_SAVE_HEIGHTMAP, SLEME_LOAD_HEIGHTMAP, SLEME_EXIT_TOINTRO, - SLEME_EXIT_GAME = 5, + SLEME_EXIT_GAME = 6, SLEME_MENUCOUNT, }; @@ -387,6 +388,7 @@ static CallBackFunction MenuClickSaveLoad(int index = 0) switch (index) { case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; + case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break; case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLEME_EXIT_GAME: HandleExitGameRequest(); break; |