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authorbjarni <bjarni@openttd.org>2007-01-22 16:16:52 +0000
committerbjarni <bjarni@openttd.org>2007-01-22 16:16:52 +0000
commit8de419641027504876d0703066ca35d41c874fb2 (patch)
tree52da6a14aed8a706e4a6b9bc3ff9ef4d252fcd38 /src
parent053dd86a3cb33cb56fe0ad50b1e9ebb36ad7de2b (diff)
downloadopenttd-8de419641027504876d0703066ca35d41c874fb2.tar.xz
(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
Diffstat (limited to 'src')
-rw-r--r--src/vehicle.cpp33
-rw-r--r--src/vehicle.h45
-rw-r--r--src/vehicle_gui.cpp4
3 files changed, 58 insertions, 24 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 8dc645314..588a85152 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -41,31 +41,22 @@
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
-/*
- * These command macros are used to call vehicle type specific commands with non type specific commands
- * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type))
- * that line will start/stop a vehicle nomatter what type it is
- * VEH_Train is used as an offset because the vehicle type values doesn't start with 0
- */
-
-#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train]
-#define CMD_SELL_VEH(x) _veh_sell_proc_table [ x - VEH_Train]
-#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train]
-static const uint32 _veh_build_proc_table[] = {
+/* Tables used in vehicle.h to find the right command for a certain vehicle type */
+const uint32 _veh_build_proc_table[] = {
CMD_BUILD_RAIL_VEHICLE,
CMD_BUILD_ROAD_VEH,
CMD_BUILD_SHIP,
CMD_BUILD_AIRCRAFT,
};
-static const uint32 _veh_sell_proc_table[] = {
+const uint32 _veh_sell_proc_table[] = {
CMD_SELL_RAIL_WAGON,
CMD_SELL_ROAD_VEH,
CMD_SELL_SHIP,
CMD_SELL_AIRCRAFT,
};
-static const uint32 _veh_refit_proc_table[] = {
+const uint32 _veh_refit_proc_table[] = {
CMD_REFIT_RAIL_VEHICLE,
CMD_REFIT_ROAD_VEH,
CMD_REFIT_SHIP,
@@ -1829,7 +1820,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
continue;
}
- cost = DoCommand(tile, v->engine_type, build_argument, flags, CMD_BUILD_VEH(v->type));
+ cost = DoCommand(tile, v->engine_type, build_argument, flags, GetCmdBuildVeh(v));
build_argument = 3; // ensure that we only assign a number to the first engine
if (CmdFailed(cost)) return cost;
@@ -1842,7 +1833,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) {
// we can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build
// if we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert
- DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type));
+ DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, GetCmdRefitVeh(v));
}
if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION);
@@ -2024,7 +2015,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
if (replacement_cargo_type == CT_INVALID) return 0;
- sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, CMD_SELL_VEH(old_v->type));
+ sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v));
/* We give the player a loan of the same amount as the sell value.
* This is needed in case he needs the income from the sale to build the new vehicle.
@@ -2032,7 +2023,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
SubtractMoneyFromPlayer(sell_value);
- cost = DoCommand(old_v->tile, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type));
+ cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
if (CmdFailed(cost)) {
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
@@ -2047,7 +2038,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
/* refit if needed */
if (replacement_cargo_type != CT_NO_REFIT) {
- if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)))) {
+ if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, GetCmdRefitVeh(new_v)))) {
/* Being here shows a failure, which most likely is in GetNewCargoTypeForReplace() or incorrect estimation costs */
error("Autoreplace failed to refit. Replace engine %d to %d and refit to cargo %d", old_v->engine_type, new_v->engine_type, replacement_cargo_type);
}
@@ -2117,7 +2108,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
SubtractMoneyFromPlayer(-sell_value);
/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
- cost += DoCommand(0, old_v->index, 0, flags, CMD_SELL_VEH(old_v->type));
+ cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v));
if (new_front) {
/* now we assign the old unitnumber to the new vehicle */
@@ -2477,7 +2468,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
/* Send all the vehicles to a depot */
for (i = 0; i < n; i++) {
const Vehicle *v = sort_list[i];
- int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type));
+ int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type));
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
@@ -2560,7 +2551,7 @@ void VehicleEnterDepot(Vehicle *v)
int32 cost;
_current_player = v->owner;
- cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_VEH(v->type));
+ cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, GetCmdRefitVeh(v));
if (CmdFailed(cost)) {
v->leave_depot_instantly = false; // We ensure that the vehicle stays in the depot
diff --git a/src/vehicle.h b/src/vehicle.h
index 9a14c66f7..dc994b832 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -511,7 +511,50 @@ SpriteID GetVehiclePalette(const Vehicle *v);
* Best is to have a virtual value for it when it needs to change again */
#define STATUS_BAR 5
+extern const uint32 _veh_build_proc_table[];
+extern const uint32 _veh_sell_proc_table[];
+extern const uint32 _veh_refit_proc_table[];
extern const uint32 _send_to_depot_proc_table[];
-#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
+
+/* Functions to find the right command for certain vehicle type */
+static inline uint32 GetCmdBuildVeh(byte type)
+{
+ return _veh_build_proc_table[VehTypeToIndex(type)];
+}
+
+static inline uint32 GetCmdBuildVeh(const Vehicle *v)
+{
+ return GetCmdBuildVeh(v->type);
+}
+
+static inline uint32 GetCmdSellVeh(byte type)
+{
+ return _veh_sell_proc_table[VehTypeToIndex(type)];
+}
+
+static inline uint32 GetCmdSellVeh(const Vehicle *v)
+{
+ return GetCmdSellVeh(v->type);
+}
+
+static inline uint32 GetCmdRefitVeh(byte type)
+{
+ return _veh_refit_proc_table[VehTypeToIndex(type)];
+}
+
+static inline uint32 GetCmdRefitVeh(const Vehicle *v)
+{
+ return GetCmdRefitVeh(v->type);
+}
+
+static inline uint32 GetCmdSendToDepot(byte type)
+{
+ return _send_to_depot_proc_table[VehTypeToIndex(type)];
+}
+
+static inline uint32 GetCmdSendToDepot(const Vehicle *v)
+{
+ return GetCmdSendToDepot(v->type);
+}
#endif /* VEHICLE_H */
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 9a6db3267..6c7d3fbc5 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1777,13 +1777,13 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
NULL,
- CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ GetCmdSendToDepot(vl->vehicle_type));
break;
case 2: /* Send to Depots */
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
NULL,
- CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ GetCmdSendToDepot(vl->vehicle_type));
break;
default: NOT_REACHED();