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authorrubidium <rubidium@openttd.org>2009-09-26 08:30:02 +0000
committerrubidium <rubidium@openttd.org>2009-09-26 08:30:02 +0000
commit862754d36dfbd4030b81703349950ba8873465ab (patch)
tree9baa15a4d81c9f8a7326e40b34a4e80b0b890954 /src
parent22c4ef6aeeb6fb40237b63bef85b328c3803f529 (diff)
downloadopenttd-862754d36dfbd4030b81703349950ba8873465ab.tar.xz
(svn r17639) -Codechange: let the difficulty settings GUI make really use the nested widget features
Diffstat (limited to 'src')
-rw-r--r--src/settings_gui.cpp251
1 files changed, 145 insertions, 106 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index eecaa09a0..89be0d67a 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -521,27 +521,23 @@ enum GameDifficultyWidgets {
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
+
+ GDW_OPTIONS_START,
};
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
-struct GameDifficultyWindow : public Window {
+class GameDifficultyWindow : public Window {
private:
- static const uint GAME_DIFFICULTY_NUM = 18;
- bool clicked_increase;
- uint8 clicked_button;
- uint8 timeout;
-
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
GameSettings opt_mod_temp;
- enum {
- GAMEDIFF_WND_TOP_OFFSET = 45,
- GAMEDIFF_WND_ROWSIZE = 9,
- NO_SETTINGS_BUTTON = 0xFF,
- };
-
public:
+ /** The number of difficulty settings */
+ static const uint GAME_DIFFICULTY_NUM = 18;
+ /** The number of widgets per difficulty setting */
+ static const uint WIDGETS_PER_DIFFICULTY = 3;
+
GameDifficultyWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
@@ -549,9 +545,6 @@ public:
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
- this->clicked_increase = false;
- this->clicked_button = NO_SETTINGS_BUTTON;
- this->timeout = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
@@ -563,87 +556,85 @@ public:
this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
+ this->OnInvalidateData();
}
- virtual void OnPaint()
+ virtual void SetStringParameters(int widget) const
{
- this->DrawWidgets();
+ widget -= GDW_OPTIONS_START;
+ if (widget < 0 || (widget % 3) != 2) return;
+
+ widget /= 3;
uint i;
- const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
- int y = GAMEDIFF_WND_TOP_OFFSET;
- StringID str = STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS;
- for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
- const SettingDescBase *sdb = &sd->desc;
- /* skip deprecated difficulty options */
- if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
- int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
- bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
+ const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + widget;
+ int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
+ SetDParam(0, sd->desc.str + value);
+ }
- DrawArrowButtons(5, y, COLOUR_YELLOW,
- (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
- editable && sdb->min != value,
- editable && sdb->max != (uint32)value);
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
+ {
+ /* Only for the 'descriptions' */
+ int index = widget - GDW_OPTIONS_START;
+ if (index < 0 || (index % 3) != 2) return;
- value += sdb->str;
- SetDParam(0, value);
- DrawString(30, this->width, y, str);
+ index /= 3;
- y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
- str++;
+ uint i;
+ const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + index;
+ const SettingDescBase *sdb = &sd->desc;
+
+ /* Get the string and try all strings from the smallest to the highest value */
+ StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
+ for (int32 value = sdb->min; (uint32)value <= sdb->max; value += sdb->interval) {
+ SetDParam(0, sdb->str + value);
+ *size = maxdim(*size, GetStringBoundingBox(str));
}
}
- virtual void OnClick(Point pt, int widget)
+ virtual void OnPaint()
{
- switch (widget) {
- case GDW_SETTING_BG: { // Difficulty settings widget, decode click
- /* Don't allow clients to make any changes */
- if (_networking && !_network_server) return;
-
- const int x = pt.x - 5;
- if (!IsInsideMM(x, 0, 21)) return; // Button area
-
- const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
- if (y < 0) return;
+ this->DrawWidgets();
+ }
- /* Get button from Y coord. */
- uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
- if (btn >= 1) btn++; // Skip the deprecated option "competitor start time"
- if (btn >= 8) btn++; // Skip the deprecated option "competitor intelligence"
- if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
+ virtual void OnClick(Point pt, int widget)
+ {
+ if (widget >= GDW_OPTIONS_START) {
+ widget -= GDW_OPTIONS_START;
+ if ((widget % 3) == 2) return;
- uint i;
- const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + btn;
- const SettingDescBase *sdb = &sd->desc;
+ /* Don't allow clients to make any changes */
+ if (_networking && !_network_server) return;
- /* Clicked disabled button? */
- bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
- if (!editable) return;
+ uint i;
+ const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
+ const SettingDescBase *sdb = &sd->desc;
- this->timeout = 5;
- int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
+ /* Clicked disabled button? */
+ bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
+ if (!editable) return;
- if (x >= 10) {
- /* Increase button clicked */
- val = min(val + sdb->interval, (int32)sdb->max);
- this->clicked_increase = true;
- } else {
- /* Decrease button clicked */
- val -= sdb->interval;
- val = max(val, sdb->min);
- this->clicked_increase = false;
- }
- this->clicked_button = btn;
+ int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
+ if (widget % 3 == 1) {
+ /* Increase button clicked */
+ val = min(val + sdb->interval, (int32)sdb->max);
+ } else {
+ /* Decrease button clicked */
+ val -= sdb->interval;
+ val = max(val, sdb->min);
+ }
- /* save value in temporary variable */
- WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
- this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
- SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
- this->LowerWidget(GDW_LVL_CUSTOM);
- this->SetDirty();
- } break;
+ /* save value in temporary variable */
+ WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
+ this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
+ SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
+ this->LowerWidget(GDW_LVL_CUSTOM);
+ this->OnInvalidateData();
+ this->SetDirty();
+ return;
+ }
+ switch (widget) {
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
@@ -652,6 +643,7 @@ public:
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
+ this->OnInvalidateData();
this->SetDirty();
break;
@@ -689,47 +681,94 @@ public:
}
}
- virtual void OnTick()
+ virtual void OnInvalidateData(int data = 0)
{
- if (this->timeout != 0) {
- this->timeout--;
- if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
- this->SetDirty();
+ uint i;
+ const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
+ for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
+ const SettingDescBase *sdb = &sd->desc;
+ /* skip deprecated difficulty options */
+ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
+ int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
+ bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
+
+ this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, !editable || sdb->min == value);
+ this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, !editable || sdb->max == (uint32)value);
}
}
};
+static NWidgetBase *MakeDifficultyOptionsWidgets(int *biggest_index)
+{
+ NWidgetVertical *vert_desc = new NWidgetVertical;
+
+ int widnum = GDW_OPTIONS_START;
+ uint i, j;
+ const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
+
+ for (i = 0, j = 0; i < GameDifficultyWindow::GAME_DIFFICULTY_NUM; i++, sd++, widnum += GameDifficultyWindow::WIDGETS_PER_DIFFICULTY) {
+ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
+
+ NWidgetHorizontal *hor = new NWidgetHorizontal;
+
+ /* [<] button. */
+ NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_YELLOW, widnum, STR_BLACK_SMALL_ARROW_LEFT, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
+ hor->Add(leaf);
+
+ /* [>] button. */
+ leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_YELLOW, widnum + 1, STR_BLACK_SMALL_ARROW_RIGHT, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
+ hor->Add(leaf);
+
+ /* Some spacing between the text and the description */
+ NWidgetSpacer *spacer = new NWidgetSpacer(5, 0);
+ hor->Add(spacer);
+
+ /* Descriptive text. */
+ leaf = new NWidgetLeaf(WWT_TEXT, COLOUR_YELLOW, widnum + 2, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS + (j++), STR_NULL);
+ leaf->SetFill(true, false);
+ hor->Add(leaf);
+ vert_desc->Add(hor);
+
+ /* Space vertically */
+ vert_desc->Add(new NWidgetSpacer(0, 2));
+ }
+ *biggest_index = widnum - 1;
+ return vert_desc;
+}
+
+
/** Widget definition for the game difficulty settings window */
static const NWidgetPart _nested_game_difficulty_widgets[] = {
- NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(370, 14), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
+ NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG),
- NWidget(NWID_SPACER), SetMinimalSize(0, 2),
- NWidget(NWID_HORIZONTAL),
- NWidget(NWID_SPACER), SetMinimalSize(10, 0),
- NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL),
- NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL),
- NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL),
- NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL),
- NWidget(NWID_SPACER), SetMinimalSize(12, 0),
- EndContainer(),
- NWidget(NWID_HORIZONTAL),
- NWidget(NWID_SPACER), SetMinimalSize(10, 0),
- NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL),
- NWidget(NWID_SPACER), SetMinimalSize(12, 0),
+ NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
+ NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL), SetFill(true, false),
+ NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL), SetFill(true, false),
+ NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL), SetFill(true, false),
+ NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL), SetFill(true, false),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL), SetFill(true, false),
+ EndContainer(),
EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
- NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221),
+ NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG),
+ NWidget(NWID_VERTICAL), SetPIP(3, 0, 1),
+ NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
+ NWidgetFunction(MakeDifficultyOptionsWidgets),
+ EndContainer(),
+ EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG),
- NWidget(NWID_SPACER), SetMinimalSize(0, 2),
- NWidget(NWID_HORIZONTAL),
- NWidget(NWID_SPACER), SetMinimalSize(105, 0),
- NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL),
- NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
- NWidget(NWID_SPACER), SetMinimalSize(103, 0),
+ NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
+ NWidget(NWID_SPACER), SetFill(true, false),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL), SetFill(true, false),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetFill(true, false),
+ NWidget(NWID_SPACER), SetFill(true, false),
+ EndContainer(),
EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
};
@@ -737,7 +776,7 @@ static const NWidgetPart _nested_game_difficulty_widgets[] = {
static const WindowDesc _game_difficulty_desc(
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
WC_GAME_OPTIONS, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
NULL, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
);