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authorskidd13 <skidd13@openttd.org>2008-05-27 18:50:31 +0000
committerskidd13 <skidd13@openttd.org>2008-05-27 18:50:31 +0000
commit83c442cc57e456926af09c83d0a68d67dd425973 (patch)
treead613875a3aa5177534dda8288f8448a958e1a1e /src
parent9c7d4ffd4c35f79604ff8efd371a50026d9a362f (diff)
downloadopenttd-83c442cc57e456926af09c83d0a68d67dd425973.tar.xz
(svn r13294) -Codechange: convert the inheritance of GUIList in IndustryDirectoryWindow to a member object
Diffstat (limited to 'src')
-rw-r--r--src/industry_gui.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index b6069424c..48f56cc98 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -849,9 +849,11 @@ static void SortIndustriesList(GUIIndustryList *sl)
/**
* The list of industries.
*/
-struct IndustryDirectoryWindow : public Window, public GUIIndustryList {
+struct IndustryDirectoryWindow : public Window {
static Listing industry_sort;
+ GUIIndustryList industries;
+
IndustryDirectoryWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number)
{
this->vscroll.cap = 16;
@@ -859,26 +861,26 @@ struct IndustryDirectoryWindow : public Window, public GUIIndustryList {
this->resize.step_height = 10;
this->FindWindowPlacementAndResize(desc);
- this->flags = VL_REBUILD;
- this->sort_type = industry_sort.criteria;
- if (industry_sort.order) this->flags |= VL_DESC;
+ this->industries.flags = VL_REBUILD;
+ this->industries.sort_type = industry_sort.criteria;
+ if (industry_sort.order) this->industries.flags |= VL_DESC;
}
virtual void OnPaint()
{
- BuildIndustriesList(this);
- SortIndustriesList(this);
+ BuildIndustriesList(&this->industries);
+ SortIndustriesList(&this->industries);
- SetVScrollCount(this, this->Length());
+ SetVScrollCount(this, this->industries.Length());
this->DrawWidgets();
- this->DrawSortButtonState(IDW_SORTBYNAME + this->sort_type, this->flags & VL_DESC ? SBS_DOWN : SBS_UP);
+ this->DrawSortButtonState(IDW_SORTBYNAME + this->industries.sort_type, this->industries.flags & VL_DESC ? SBS_DOWN : SBS_UP);
- int max = min(this->vscroll.pos + this->vscroll.cap, this->Length());
+ int max = min(this->vscroll.pos + this->vscroll.cap, this->industries.Length());
int y = 28; // start of the list-widget
for (int n = this->vscroll.pos; n < max; ++n) {
- const Industry* i = *this->Get(n);
+ const Industry* i = this->industries[n];
const IndustrySpec *indsp = GetIndustrySpec(i->type);
byte p = 0;
@@ -915,15 +917,15 @@ struct IndustryDirectoryWindow : public Window, public GUIIndustryList {
case IDW_SORTBYTYPE:
case IDW_SORTBYPROD:
case IDW_SORTBYTRANSPORT:
- if (this->sort_type == (widget - IDW_SORTBYNAME)) {
- this->flags ^= VL_DESC;
+ if (this->industries.sort_type == (widget - IDW_SORTBYNAME)) {
+ this->industries.flags ^= VL_DESC;
} else {
- this->sort_type = widget - IDW_SORTBYNAME;
- this->flags &= ~VL_DESC;
+ this->industries.sort_type = widget - IDW_SORTBYNAME;
+ this->industries.flags &= ~VL_DESC;
}
- industry_sort.criteria = this->sort_type;
- industry_sort.order = HasBit(this->flags, 0);
- this->flags |= VL_RESORT;
+ industry_sort.criteria = this->industries.sort_type;
+ industry_sort.order = HasBit(this->industries.flags, 0);
+ this->industries.flags |= VL_RESORT;
this->SetDirty();
break;
@@ -933,11 +935,11 @@ struct IndustryDirectoryWindow : public Window, public GUIIndustryList {
if (!IsInsideMM(y, 0, this->vscroll.cap)) return;
p = y + this->vscroll.pos;
- if (p < this->Length()) {
+ if (p < this->industries.Length()) {
if (_ctrl_pressed) {
- ShowExtraViewPortWindow((*this->Get(p))->xy);
+ ShowExtraViewPortWindow(this->industries[p]->xy);
} else {
- ScrollMainWindowToTile((*this->Get(p))->xy);
+ ScrollMainWindowToTile(this->industries[p]->xy);
}
}
} break;
@@ -951,12 +953,12 @@ struct IndustryDirectoryWindow : public Window, public GUIIndustryList {
virtual void OnInvalidateData(int data)
{
- this->flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
+ this->industries.flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
this->InvalidateWidget(IDW_INDUSTRY_LIST);
}
};
-Listing IndustryDirectoryWindow::industry_sort = {0, 0};
+Listing IndustryDirectoryWindow::industry_sort = {false, 0};
/** Window definition of the industy directory gui */
static const WindowDesc _industry_directory_desc = {