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authorplanetmaker <planetmaker@openttd.org>2011-10-05 17:39:12 +0000
committerplanetmaker <planetmaker@openttd.org>2011-10-05 17:39:12 +0000
commit824f17215e6667e3b6df523f75407a78e6136e88 (patch)
tree5bc6111ba93acf3b67e685381f35a7b3750c69b3 /src
parent162b98faa5a0a72241e3519c41e283cee3155523 (diff)
downloadopenttd-824f17215e6667e3b6df523f75407a78e6136e88.tar.xz
(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version for shore tiles... we should continue to handle it.
Diffstat (limited to 'src')
-rw-r--r--src/newgrf.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 37dc2587b..39ae46669 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -5332,11 +5332,21 @@ static void GraphicsNew(ByteReader *buf)
const Action5Type *action5_type = &_action5_types[type];
- /* Contrary to TTDP we allow always to specify too few sprites as we allow always an offset.
- * Thus no check for the amount of sprites is needed (anymore).
- * The only no-offset entry, shores, is handled above already.
- * We'll assume that offsets are always allowed further down, thus assert on this */
- assert(action5_type->block_type == A5BLOCK_ALLOW_OFFSET);
+ /* Contrary to TTDP we allow always to specify too few sprites as we allow always an offset,
+ * except for the long version of the shore type:
+ * Ignore offset if not allowed */
+ if ((action5_type->block_type != A5BLOCK_ALLOW_OFFSET) && (offset != 0)) {
+ grfmsg(1, "GraphicsNew: %s (type 0x%02X) do not allow an <offset> field. Ignoring offset.", action5_type->name, type);
+ offset = 0;
+ }
+
+ /* Ignore action5 if too few sprites are specified. (for TTDP compatibility)
+ * This does not make sense, if <offset> is allowed */
+ if ((action5_type->block_type == A5BLOCK_FIXED) && (num < action5_type->min_sprites)) {
+ grfmsg(1, "GraphicsNew: %s (type 0x%02X) count must be at least %d. Only %d were specified. Skipping.", action5_type->name, type, action5_type->min_sprites, num);
+ _cur.skip_sprites = num;
+ return;
+ }
/* Load at most max_sprites sprites. Skip remaining sprites. (for compatibility with TTDP and future extentions) */
uint16 skip_num = SanitizeSpriteOffset(num, offset, action5_type->max_sprites, action5_type->name);