diff options
author | smatz <smatz@openttd.org> | 2008-02-08 19:57:56 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-08 19:57:56 +0000 |
commit | 8195e57fd472f6a4cf704f98a647edd799663c2c (patch) | |
tree | ba44802703c5ecb147a8315580db201ba06f656d /src | |
parent | e2de86f9517b9f593d5c5f7c6f5a68cb236ab777 (diff) | |
download | openttd-8195e57fd472f6a4cf704f98a647edd799663c2c.tar.xz |
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
Diffstat (limited to 'src')
-rw-r--r-- | src/openttd.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 85722845a..09d79153c 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1442,8 +1442,11 @@ bool AfterLoadGame() * if a player does exist, rather then checking name_1 */ if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive(); - /* the void tiles on the southern border used to belong to a wrong class (pre 4.3). */ - if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles(); + /* The void tiles on the southern border used to belong to a wrong class (pre 4.3). + * This problem appears in savegame version 21 too, see r3455. But after loading the + * savegame and saving again, the buggy map array could be converted to new savegame + * version. It didn't show up before r12070. */ + if (CheckSavegameVersion(87)) UpdateVoidTiles(); /* If Load Scenario / New (Scenario) Game is used, * a player does not exist yet. So create one here. |