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author | Didac Perez Parera <perez.didac@gmail.com> | 2021-03-08 03:03:11 -0800 |
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committer | GitHub <noreply@github.com> | 2021-03-08 12:03:11 +0100 |
commit | 6e2a96c1333a0d383c7a0191c75dabd837feeeb5 (patch) | |
tree | 18695bae70f976e0dbab9f84b34584eea40172ca /src | |
parent | f70aa8fabe5eabb39a62cc50a3a27ec1c2434ded (diff) | |
download | openttd-6e2a96c1333a0d383c7a0191c75dabd837feeeb5.tar.xz |
Add: filter for "engines only" in build train window (#8733)
Diffstat (limited to 'src')
-rw-r--r-- | src/build_vehicle_gui.cpp | 38 | ||||
-rw-r--r-- | src/lang/english.txt | 1 |
2 files changed, 26 insertions, 13 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 2a986c4a5..58d6ea4e6 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -86,8 +86,9 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = { }; /** Special cargo filter criteria */ -static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering) -static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines) +static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering) +static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines) +static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only) bool _engine_sort_direction; ///< \c false = descending, \c true = ascending. byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type. @@ -531,16 +532,21 @@ const StringID _engine_sort_listing[][12] = {{ INVALID_STRING_ID }}; -/** Cargo filter functions */ -static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid) +/** Filters vehicles by cargo and engine (in case of rail vehicle). */ +static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid) { - if (cid == CF_ANY) return true; - CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask; - return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid)); + if (cid == CF_ANY) { + return true; + } else if (cid == CF_ENGINES) { + return Engine::Get(*eid)->GetPower() != 0; + } else { + CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask; + return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid)); + } } static GUIEngineList::FilterFunction * const _filter_funcs[] = { - &CargoFilter, + &CargoAndEngineFilter, }; static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te) @@ -1046,8 +1052,8 @@ struct BuildVehicleWindow : Window { EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE EngineID rename_engine; ///< Engine being renamed. GUIEngineList eng_list; - CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE - StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID + CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES + StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID byte cargo_filter_criteria; ///< Selected cargo filter int details_height; ///< Minimal needed height of the details panels (found so far). Scrollbar *vscroll; @@ -1165,9 +1171,15 @@ struct BuildVehicleWindow : Window { this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES; filter_items++; - /* Add item for vehicles not carrying anything, e.g. train engines. - * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */ + /* Specific filters for trains. */ if (this->vehicle_type == VEH_TRAIN) { + /* Add item for locomotives only in case of trains. */ + this->cargo_filter[filter_items] = CF_ENGINES; + this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY; + filter_items++; + + /* Add item for vehicles not carrying anything, e.g. train engines. + * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */ this->cargo_filter[filter_items] = CF_NONE; this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE; filter_items++; @@ -1254,7 +1266,7 @@ struct BuildVehicleWindow : Window { bool FilterSingleEngine(EngineID eid) { CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria]; - return (filter_type == CF_ANY || CargoFilter(&eid, filter_type)); + return CargoAndEngineFilter(&eid, filter_type); } /* Figure out what train EngineIDs to put in the list */ diff --git a/src/lang/english.txt b/src/lang/english.txt index 636516900..e47914fc0 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3566,6 +3566,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2} STR_PURCHASE_INFO_ALL_TYPES :All cargo types STR_PURCHASE_INFO_NONE :None +STR_PURCHASE_INFO_ENGINES_ONLY :Engines only STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles |