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authorrubidium <rubidium@openttd.org>2009-02-23 18:14:18 +0000
committerrubidium <rubidium@openttd.org>2009-02-23 18:14:18 +0000
commit6137a9e95353db8a2da3e3aacbbe611d4fe8bae2 (patch)
tree6ac0e32a2383ad6a7f261c4100affcc0a5358bfe /src
parent9ab8a2aab1783199fd5c33665ed891e4b487a7e8 (diff)
downloadopenttd-6137a9e95353db8a2da3e3aacbbe611d4fe8bae2.tar.xz
(svn r15557) -Fix: the font width cache was not updated when changing fonts causing the font spacing to be off when changing fonts in-game (auto font detection).
Diffstat (limited to 'src')
-rw-r--r--src/strings.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/strings.cpp b/src/strings.cpp
index 95342d2fb..0d421a9e5 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -30,6 +30,7 @@
#include "video/video_driver.hpp"
#include "engine_base.h"
#include "strgen/strgen.h"
+#include "gfx_func.h"
#include "table/strings.h"
#include "table/control_codes.h"
@@ -1587,6 +1588,9 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
+
+ /* Reset the font width */
+ LoadStringWidthTable();
return;
}
}
@@ -1595,6 +1599,9 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
break;
}
+ /* Update the font with cache */
+ LoadStringWidthTable();
+
#if !defined(WITH_ICU)
/*
* For right-to-left languages we need the ICU library. If