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authorbelugas <belugas@openttd.org>2008-08-12 02:20:39 +0000
committerbelugas <belugas@openttd.org>2008-08-12 02:20:39 +0000
commit5cbd0fb5a413cfb343a84b725cf08224887796f5 (patch)
tree00f65c87a365ece740fb8fd8371ca6e996144d2f /src
parent467d6e31c3df981615636094b2cfd324234a61b6 (diff)
downloadopenttd-5cbd0fb5a413cfb343a84b725cf08224887796f5.tar.xz
(svn r14049) -Codechange: rename a variable to a somewhat more descriptive one. And constify it too.
Diffstat (limited to 'src')
-rw-r--r--src/gfx.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 79e67586e..490193550 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -1011,8 +1011,9 @@ void DoPaletteAnimations()
* A few more for the DOS palette, because the water colors are
* 245-254 for DOS and 217-226 for Windows. */
const ExtraPaletteValues *ev = &_extra_palette_values;
- int c = _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
+ const int colour_rotation_amount = _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
Colour old_val[PALETTE_ANIM_SIZE_DOS];
+ const int oldval_size = colour_rotation_amount * sizeof(*old_val);
uint i;
uint j;
uint old_tc = _palette_animation_counter;
@@ -1024,7 +1025,7 @@ void DoPaletteAnimations()
Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START]; // Points to where animations are taking place on the palette
/* Makes a copy of the current anmation palette in old_val,
* so the work on the current palette could be compared, see if there has been any changes */
- memcpy(old_val, palette_pos, c * sizeof(*old_val));
+ memcpy(old_val, palette_pos, oldval_size);
/* Dark blue water */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
@@ -1118,10 +1119,10 @@ void DoPaletteAnimations()
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
_palette_animation_counter = old_tc;
} else {
- if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], c * sizeof(*old_val)) != 0) {
+ if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
_pal_first_dirty = PALETTE_ANIM_SIZE_START;
- _pal_count_dirty = c;
+ _pal_count_dirty = colour_rotation_amount;
}
}
}