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author | Charles Pigott <charlespigott@googlemail.com> | 2020-02-15 11:53:31 +0000 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2020-02-19 11:26:58 +0100 |
commit | 5c19668fdb3c1b77439bde1968a4075ac02a2b79 (patch) | |
tree | f75675ae782e4e5a9ea4a6ab399b421928945a62 /src | |
parent | 4552b17691fa7c4f1fdb4ca7652ca48278a68fec (diff) | |
download | openttd-5c19668fdb3c1b77439bde1968a4075ac02a2b79.tar.xz |
Doc: [Script] Add a note about how wagon connectivity works for scripts
Diffstat (limited to 'src')
-rw-r--r-- | src/script/api/script_vehicle.hpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/script/api/script_vehicle.hpp b/src/script/api/script_vehicle.hpp index 4b8a4687a..3c242d56f 100644 --- a/src/script/api/script_vehicle.hpp +++ b/src/script/api/script_vehicle.hpp @@ -312,6 +312,10 @@ public: * @return The VehicleID of the new vehicle, or an invalid VehicleID when * it failed. Check the return value using IsValidVehicle. In test-mode * 0 is returned if it was successful; any other value indicates failure. + * @note Unlike the GUI, wagons are not automatically attached to trains, + * only to existing free wagons. This means that BuildVehicle can sometimes + * return an ID indicating success, but IsValidVehicle check will + * fail. You should use MoveWagon to attach free wagons to trains. * @note In Test Mode it means you can't assign orders yet to this vehicle, * as the vehicle isn't really built yet. Build it for real first before * assigning orders. |