diff options
author | rubidium <rubidium@openttd.org> | 2010-10-27 16:42:20 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-27 16:42:20 +0000 |
commit | 59519edd344b3e9fa7d8f9f768563e8533d3760b (patch) | |
tree | 3c68e8041adb9395345d0330e80b36686d0d8e02 /src | |
parent | 5ad2265c1d7f36d17ac157bd4e5e722a6a2355d3 (diff) | |
download | openttd-59519edd344b3e9fa7d8f9f768563e8533d3760b.tar.xz |
(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
Diffstat (limited to 'src')
-rw-r--r-- | src/crashlog.cpp | 7 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 116 |
2 files changed, 123 insertions, 0 deletions
diff --git a/src/crashlog.cpp b/src/crashlog.cpp index ce17ea556..5d0cc4427 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -166,6 +166,9 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const #ifdef WITH_ICU # include <unicode/uversion.h> #endif /* WITH_ICU */ +#ifdef WITH_LZMA +# include <lzma.h> +#endif #ifdef WITH_LZO #include <lzo/lzo1x.h> #endif @@ -208,6 +211,10 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const buffer += seprintf(buffer, last, " ICU: %s\n", buf); #endif /* WITH_ICU */ +#ifdef WITH_LZMA + buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string()); +#endif + #ifdef WITH_LZO buffer += seprintf(buffer, last, " LZO: %s\n", lzo_version_string()); #endif diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 6f0bc055b..4e656c013 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1944,6 +1944,106 @@ static void UninitWriteZlib() #endif /* WITH_ZLIB */ +/******************************************** + ********** START OF LZMA CODE ************** + ********************************************/ + +#if defined(WITH_LZMA) +#include <lzma.h> + +/** + * Have a copy of an initialised LZMA stream. We need this as it's + * impossible to "re"-assign LZMA_STREAM_INIT to a variable, i.e. + * LZMA_STREAM_INIT can't be used to reset something. This var can. + */ +static const lzma_stream _lzma_init = LZMA_STREAM_INIT; +/** The current LZMA stream we're processing. */ +static lzma_stream _lzma; + +static bool InitReadLZMA(byte compression) +{ + _lzma = _lzma_init; + /* Allow saves up to 256 MB uncompressed */ + if (lzma_auto_decoder(&_lzma, 1 << 28, 0) != LZMA_OK) return false; + + _sl.bufsize = MEMORY_CHUNK_SIZE; + _sl.buf = _sl.buf_ori = MallocT<byte>(MEMORY_CHUNK_SIZE + MEMORY_CHUNK_SIZE); // also contains fread buffer + return true; +} + +static size_t ReadLZMA() +{ + _lzma.next_out = _sl.buf; + _lzma.avail_out = MEMORY_CHUNK_SIZE; + + do { + /* read more bytes from the file? */ + if (_lzma.avail_in == 0) { + _lzma.next_in = _sl.buf + MEMORY_CHUNK_SIZE; + _lzma.avail_in = fread(_sl.buf + MEMORY_CHUNK_SIZE, 1, MEMORY_CHUNK_SIZE, _sl.fh); + } + + /* inflate the data */ + lzma_ret r = lzma_code(&_lzma, LZMA_RUN); + if (r == LZMA_STREAM_END) break; + if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code"); + } while (_lzma.avail_out != 0); + + return MEMORY_CHUNK_SIZE - _lzma.avail_out; +} + +static void UninitReadLZMA() +{ + lzma_end(&_lzma); + free(_sl.buf_ori); +} + +static bool InitWriteLZMA(byte compression) +{ + _lzma = _lzma_init; + if (lzma_easy_encoder(&_lzma, compression, LZMA_CHECK_CRC32) != LZMA_OK) return false; + + _sl.bufsize = MEMORY_CHUNK_SIZE; + _sl.buf = _sl.buf_ori = MallocT<byte>(MEMORY_CHUNK_SIZE); + return true; +} + +static void WriteLZMALoop(lzma_stream *lzma, byte *p, size_t len, lzma_action action) +{ + byte buf[MEMORY_CHUNK_SIZE]; // output buffer + size_t n; + lzma->next_in = p; + lzma->avail_in = len; + do { + lzma->next_out = buf; + lzma->avail_out = sizeof(buf); + + lzma_ret r = lzma_code(&_lzma, action); + + /* bytes were emitted? */ + if ((n = sizeof(buf) - lzma->avail_out) != 0) { + if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); + } + if (r == LZMA_STREAM_END) break; + if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code"); + } while (lzma->avail_in || !lzma->avail_out); +} + +static void WriteLZMA(size_t len) +{ + WriteLZMALoop(&_lzma, _sl.buf, len, LZMA_RUN); +} + +static void UninitWriteLZMA() +{ + /* flush any pending output. */ + if (_sl.fh) WriteLZMALoop(&_lzma, NULL, 0, LZMA_FINISH); + lzma_end(&_lzma); + free(_sl.buf_ori); +} + +#endif /* WITH_LZMA */ + /******************************************* ************* END OF CODE ***************** *******************************************/ @@ -1966,18 +2066,34 @@ struct SaveLoadFormat { byte max_compression; ///< the maximum compression level of this format }; +/** The different saveload formats known/understood by OpenTTD. */ static const SaveLoadFormat _saveload_formats[] = { #if defined(WITH_LZO) + /* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */ {"lzo", TO_BE32X('OTTD'), InitLZO, ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO, 0, 0, 0}, #else {"lzo", TO_BE32X('OTTD'), NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0}, #endif + /* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */ {"none", TO_BE32X('OTTN'), InitNoComp, ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp, 0, 0, 0}, #if defined(WITH_ZLIB) + /* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is + * fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level + * 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */ {"zlib", TO_BE32X('OTTZ'), InitReadZlib, ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib, 0, 6, 9}, #else {"zlib", TO_BE32X('OTTZ'), NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0}, #endif +#if defined(WITH_LZMA) + /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves. + * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower. + * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50% + * slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much. + * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is prefered over .tar.lzma. */ + {"lzma", TO_BE32X('OTTX'), InitReadLZMA, ReadLZMA, UninitReadLZMA, InitWriteLZMA, WriteLZMA, UninitWriteLZMA, 0, 2, 9}, +#else + {"lzma", TO_BE32X('OTTX'), NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0}, +#endif }; /** |