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authorfrosch <frosch@openttd.org>2010-08-15 19:53:53 +0000
committerfrosch <frosch@openttd.org>2010-08-15 19:53:53 +0000
commit57a098bcccf8bbd5de95ae56d8f64e1427523844 (patch)
tree3483edef04fea7cdc6a769c63552ee27dbe20551 /src
parent4ca2609362572ec218a7e9e05b9f9bdb76900b6e (diff)
downloadopenttd-57a098bcccf8bbd5de95ae56d8f64e1427523844.tar.xz
(svn r20504) -Codechange: Move updating of train's visual effect to separate function.
Diffstat (limited to 'src')
-rw-r--r--src/train.h2
-rw-r--r--src/train_cmd.cpp52
2 files changed, 33 insertions, 21 deletions
diff --git a/src/train.h b/src/train.h
index 40c340328..885130ba7 100644
--- a/src/train.h
+++ b/src/train.h
@@ -372,6 +372,8 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
protected: // These functions should not be called outside acceleration code.
+ void UpdateVisualEffect();
+
/**
* Allows to know the power value that this vehicle will use.
* @return Power value from the engine in HP, or zero if the vehicle is not powered.
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index c87e8d96e..442c7d680 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -130,6 +130,35 @@ void CheckTrainsLengths()
}
/**
+ * Update the cached visual effect.
+ */
+void Train::UpdateVisualEffect()
+{
+ const Engine *e = Engine::Get(this->engine_type);
+ if (e->u.rail.visual_effect != 0) {
+ this->tcache.cached_vis_effect = e->u.rail.visual_effect;
+ } else {
+ if (this->IsWagon() || this->IsArticulatedPart()) {
+ /* Wagons and articulated parts have no effect by default */
+ this->tcache.cached_vis_effect = 0x40;
+ } else if (e->u.rail.engclass == 0) {
+ /* Steam is offset by -4 units */
+ this->tcache.cached_vis_effect = 4;
+ } else {
+ /* Diesel fumes and sparks come from the centre */
+ this->tcache.cached_vis_effect = 8;
+ }
+ }
+
+ /* Check powered wagon / visual effect callback */
+ if (HasBit(e->info.callback_mask, CBM_TRAIN_WAGON_POWER)) {
+ uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, this->engine_type, this);
+
+ if (callback != CALLBACK_FAILED) this->tcache.cached_vis_effect = GB(callback, 0, 8);
+ }
+}
+
+/**
* Recalculates the cached stuff of a train. Should be called each time a vehicle is added
* to/removed from the chain, and when the game is loaded.
* Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
@@ -185,27 +214,8 @@ void Train::ConsistChanged(bool same_length)
/* Reset colour map */
u->colourmap = PAL_NONE;
- if (rvi_u->visual_effect != 0) {
- u->tcache.cached_vis_effect = rvi_u->visual_effect;
- } else {
- if (u->IsWagon() || u->IsArticulatedPart()) {
- /* Wagons and articulated parts have no effect by default */
- u->tcache.cached_vis_effect = 0x40;
- } else if (rvi_u->engclass == 0) {
- /* Steam is offset by -4 units */
- u->tcache.cached_vis_effect = 4;
- } else {
- /* Diesel fumes and sparks come from the centre */
- u->tcache.cached_vis_effect = 8;
- }
- }
-
- /* Check powered wagon / visual effect callback */
- if (HasBit(e_u->info.callback_mask, CBM_TRAIN_WAGON_POWER)) {
- uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, u->engine_type, u);
-
- if (callback != CALLBACK_FAILED) u->tcache.cached_vis_effect = GB(callback, 0, 8);
- }
+ /* Update powered-wagon-status and visual effect */
+ u->UpdateVisualEffect();
if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
UsesWagonOverride(u) && !HasBit(u->tcache.cached_vis_effect, 7)) {