diff options
author | truebrain <truebrain@openttd.org> | 2011-12-19 20:56:06 +0000 |
---|---|---|
committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:56:06 +0000 |
commit | 5718c2e2e3299d95a6c30c456209da091eede83d (patch) | |
tree | 4f9ca68164ca815204b3fca7e0f42310a9fee430 /src | |
parent | c99950c21537f9c890e4eac6d077c0ec6f31b7aa (diff) | |
download | openttd-5718c2e2e3299d95a6c30c456209da091eede83d.tar.xz |
(svn r23607) -Add: wire GameScript in all the GUIs
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/ai_gui.cpp | 207 | ||||
-rw-r--r-- | src/game/game.hpp | 10 | ||||
-rw-r--r-- | src/intro_gui.cpp | 2 | ||||
-rw-r--r-- | src/lang/english.txt | 52 | ||||
-rw-r--r-- | src/toolbar_gui.cpp | 6 | ||||
-rw-r--r-- | src/widgets/ai_widget.h | 4 |
6 files changed, 208 insertions, 73 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index c42d7d092..a0709bcfa 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -31,6 +31,10 @@ #include "ai_config.hpp" #include "ai_info.hpp" #include "ai_instance.hpp" +#include "../game/game.hpp" +#include "../game/game_config.hpp" +#include "../game/game_info.hpp" +#include "../game/game_instance.hpp" #include "../widgets/ai_widget.h" @@ -38,13 +42,19 @@ #include <vector> +static ScriptConfig *GetConfig(CompanyID slot) +{ + if (slot == OWNER_DEITY) return GameConfig::GetConfig(); + return AIConfig::GetConfig(slot); +} + /** * Window that let you choose an available AI. */ struct AIListWindow : public Window { - const ScriptInfoList *ai_info_list; ///< The list of AIs. - int selected; ///< The currently selected AI. - CompanyID slot; ///< The company we're selecting a new AI for. + const ScriptInfoList *info_list; ///< The list of Scripts. + int selected; ///< The currently selected Script. + CompanyID slot; ///< The company we're selecting a new Script for. int line_height; ///< Height of a row in the matrix widget. Scrollbar *vscroll; ///< Cache of the vertical scrollbar. @@ -56,20 +66,24 @@ struct AIListWindow : public Window { AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(), slot(slot) { - this->ai_info_list = AI::GetUniqueInfoList(); + if (slot == OWNER_DEITY) { + this->info_list = Game::GetUniqueInfoList(); + } else { + this->info_list = AI::GetUniqueInfoList(); + } this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR); this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect. - this->vscroll->SetCount((int)this->ai_info_list->size() + 1); + this->vscroll->SetCount((int)this->info_list->size() + 1); /* Try if we can find the currently selected AI */ this->selected = -1; - if (AIConfig::GetConfig(slot)->HasScript()) { - AIInfo *info = AIConfig::GetConfig(slot)->GetInfo(); + if (GetConfig(slot)->HasScript()) { + ScriptInfo *info = GetConfig(slot)->GetInfo(); int i = 0; - for (ScriptInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) { + for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) { if ((*it).second == info) { this->selected = i; break; @@ -78,6 +92,15 @@ struct AIListWindow : public Window { } } + virtual void SetStringParameters(int widget) const + { + switch (widget) { + case WID_AIL_CAPTION: + SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI); + break; + } + } + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget == WID_AIL_LIST) { @@ -97,11 +120,11 @@ struct AIListWindow : public Window { int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y; /* First AI in the list is hardcoded to random */ if (this->vscroll->IsVisible(0)) { - DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK); + DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK); y += this->line_height; } - ScriptInfoList::const_iterator it = this->ai_info_list->begin(); - for (int i = 1; it != this->ai_info_list->end(); i++, it++) { + ScriptInfoList::const_iterator it = this->info_list->begin(); + for (int i = 1; it != this->info_list->end(); i++, it++) { if (this->vscroll->IsVisible(i)) { DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK); y += this->line_height; @@ -111,8 +134,8 @@ struct AIListWindow : public Window { } case WID_AIL_INFO_BG: { AIInfo *selected_info = NULL; - ScriptInfoList::const_iterator it = this->ai_info_list->begin(); - for (int i = 1; selected_info == NULL && it != this->ai_info_list->end(); i++, it++) { + ScriptInfoList::const_iterator it = this->info_list->begin(); + for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) { if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second); } /* Some info about the currently selected AI. */ @@ -143,11 +166,11 @@ struct AIListWindow : public Window { void ChangeAI() { if (this->selected == -1) { - AIConfig::GetConfig(slot)->Change(NULL); + GetConfig(slot)->Change(NULL); } else { - ScriptInfoList::const_iterator it = this->ai_info_list->begin(); + ScriptInfoList::const_iterator it = this->info_list->begin(); for (int i = 0; i < this->selected; i++) it++; - AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion()); + GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion()); } SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); } @@ -157,7 +180,7 @@ struct AIListWindow : public Window { switch (widget) { case WID_AIL_LIST: { // Select one of the AIs int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1; - if (sel < (int)this->ai_info_list->size()) { + if (sel < (int)this->info_list->size()) { this->selected = sel; this->SetDirty(); if (click_count > 1) { @@ -201,7 +224,7 @@ struct AIListWindow : public Window { if (!gui_scope) return; - this->vscroll->SetCount((int)this->ai_info_list->size() + 1); + this->vscroll->SetCount((int)this->info_list->size() + 1); /* selected goes from -1 .. length of ai list - 1. */ this->selected = min(this->selected, this->vscroll->GetCount() - 2); @@ -212,7 +235,7 @@ struct AIListWindow : public Window { static const NWidgetPart _nested_ai_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), - NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR), @@ -252,7 +275,7 @@ static void ShowAIListWindow(CompanyID slot) */ struct AISettingsWindow : public Window { CompanyID slot; ///< The currently show company's setting. - AIConfig *ai_config; ///< The configuration we're modifying. + ScriptConfig *ai_config; ///< The configuration we're modifying. int clicked_button; ///< The button we clicked. bool clicked_increase; ///< Whether we clicked the increase or decrease button. int timeout; ///< Timeout for unclicking the button. @@ -272,7 +295,7 @@ struct AISettingsWindow : public Window { clicked_button(-1), timeout(0) { - this->ai_config = AIConfig::GetConfig(slot); + this->ai_config = GetConfig(slot); this->RebuildVisibleSettings(); this->CreateNestedTree(desc); @@ -284,6 +307,15 @@ struct AISettingsWindow : public Window { this->vscroll->SetCount((int)this->visible_settings.size()); } + virtual void SetStringParameters(int widget) const + { + switch (widget) { + case WID_AIS_CAPTION: + SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI); + break; + } + } + /** * Rebuilds the list of visible settings. AI settings with the flag * AICONFIG_AI_DEVELOPER set will only be visible if the game setting @@ -317,7 +349,7 @@ struct AISettingsWindow : public Window { { if (widget != WID_AIS_BACKGROUND) return; - AIConfig *config = this->ai_config; + ScriptConfig *config = this->ai_config; VisibleSettingsList::const_iterator it = this->visible_settings.begin(); int i = 0; for (; !this->vscroll->IsVisible(i); i++) it++; @@ -332,7 +364,7 @@ struct AISettingsWindow : public Window { for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) { const ScriptConfigItem &config_item = **it; int current_value = config->GetSetting((config_item).name); - bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; + bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; StringID str; TextColour colour; @@ -397,7 +429,7 @@ struct AISettingsWindow : public Window { VisibleSettingsList::const_iterator it = this->visible_settings.begin(); for (int i = 0; i < num; i++) it++; const ScriptConfigItem config_item = **it; - if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0; @@ -457,7 +489,7 @@ struct AISettingsWindow : public Window { if (StrEmpty(str)) return; ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < this->clicked_row; i++) it++; - if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; int32 value = atoi(str); this->ai_config->SetSetting((*it).name, value); this->CheckDifficultyLevel(); @@ -498,7 +530,7 @@ struct AISettingsWindow : public Window { static const NWidgetPart _nested_ai_settings_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), - NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR), @@ -540,28 +572,33 @@ static const NWidgetPart _nested_ai_config_widgets[] = { EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(4, 4, 4), - NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), + NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(6, 0), NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0), EndContainer(), - NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP), EndContainer(), EndContainer(), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR), - NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR), + NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR), + NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR), + EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 9), - NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 0, 5), + NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5), + NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetDataTip(0x101, STR_AI_CONFIG_GAMELIST_TOOLTIP), + EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL), EndContainer(), - NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 5, 9, 5), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), EndContainer(), }; @@ -605,12 +642,28 @@ struct AIConfigWindow : public Window { case WID_AIC_NUMBER: SetDParam(0, GetGameSettings().difficulty.max_no_competitors); break; + case WID_AIC_CHANGE: + switch (selected_slot) { + case OWNER_DEITY: + SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT); + break; + + case INVALID_COMPANY: + SetDParam(0, STR_AI_CONFIG_CHANGE_NONE); + break; + + default: + SetDParam(0, STR_AI_CONFIG_CHANGE_AI); + break; + } + break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { + case WID_AIC_GAMELIST: case WID_AIC_LIST: this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height; @@ -625,6 +678,8 @@ struct AIConfigWindow : public Window { */ static bool IsEditable(CompanyID slot) { + if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL; + if (_game_mode != GM_NORMAL) { return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors; } @@ -640,6 +695,20 @@ struct AIConfigWindow : public Window { virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { + case WID_AIC_GAMELIST: { + StringID text = STR_AI_CONFIG_NONE; + + if (GameConfig::GetConfig()->GetInfo() != NULL) { + SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName()); + text = STR_JUST_RAW_STRING; + } + + DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text, + (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER)); + + break; + } + case WID_AIC_LIST: { int y = r.top; for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) { @@ -678,6 +747,13 @@ struct AIConfigWindow : public Window { break; } + case WID_AIC_GAMELIST: { + this->selected_slot = OWNER_DEITY; + this->InvalidateData(); + if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot); + break; + } + case WID_AIC_LIST: { // Select a slot this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height); this->InvalidateData(); @@ -743,9 +819,9 @@ struct AIConfigWindow : public Window { this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0); this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1); this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY); - this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY); - this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1))); - this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1))); + this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0); + this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1))); + this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1))); } }; @@ -776,6 +852,12 @@ struct AIDebugWindow : public QueryStringBaseWindow { int highlight_row; ///< The output row that matches the given string, or -1 Scrollbar *vscroll; ///< Cache of the vertical scrollbar. + ScriptLog::LogData *GetLogPointer() const + { + if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer(); + return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + } + /** * Constructor for the window. * @param desc The description of the window. @@ -794,6 +876,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i)); } + this->EnableWidget(WID_AID_SCRIPT_GAME); this->DisableWidget(WID_AID_RELOAD_TOGGLE); this->DisableWidget(WID_AID_SETTINGS); this->DisableWidget(WID_AID_CONTINUE_BTN); @@ -808,7 +891,11 @@ struct AIDebugWindow : public QueryStringBaseWindow { UpdateTextBufferSize(&this->text); /* Restore button state from static class variables */ - if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + if (ai_debug_company == OWNER_DEITY) { + this->LowerWidget(WID_AID_SCRIPT_GAME); + } else if (ai_debug_company != INVALID_COMPANY) { + this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + } this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled); this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check); @@ -825,7 +912,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { virtual void OnPaint() { /* Check if the currently selected company is still active. */ - if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { + if (ai_debug_company == INVALID_COMPANY || (ai_debug_company != OWNER_DEITY && !Company::IsValidAiID(ai_debug_company))) { if (ai_debug_company != INVALID_COMPANY) { /* Raise the widget for the previous selection. */ this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); @@ -846,10 +933,9 @@ struct AIDebugWindow : public QueryStringBaseWindow { } /* Update "Reload AI" and "AI settings" buttons */ - this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY, - WID_AID_RELOAD_TOGGLE, - WID_AID_SETTINGS, - WIDGET_LIST_END); + this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY); + this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY); + this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL); /* Draw standard stuff */ this->DrawWidgets(); @@ -891,7 +977,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { /* If there are no active companies, don't display anything else. */ if (ai_debug_company == INVALID_COMPANY) return; - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); int scroll_count = (log == NULL) ? 0 : log->used; if (this->vscroll->GetCount() != scroll_count) { @@ -925,7 +1011,13 @@ struct AIDebugWindow : public QueryStringBaseWindow { { switch (widget) { case WID_AID_NAME_TEXT: - if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { + if (ai_debug_company == OWNER_DEITY) { + const GameInfo *info = Game::GetInfo(); + assert(info != NULL); + SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION); + SetDParamStr(1, info->GetName()); + SetDParam(2, info->GetVersion()); + } else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { SetDParam(0, STR_EMPTY); } else { const AIInfo *info = Company::Get(ai_debug_company)->ai_info; @@ -944,7 +1036,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { switch (widget) { case WID_AID_LOG_PANEL: { - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); if (log == NULL) return; int y = this->top_offset; @@ -982,13 +1074,22 @@ struct AIDebugWindow : public QueryStringBaseWindow { */ void ChangeToAI(CompanyID show_ai) { - this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + if (ai_debug_company == OWNER_DEITY) { + this->RaiseWidget(WID_AID_SCRIPT_GAME); + } else { + this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + } ai_debug_company = show_ai; - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); this->vscroll->SetCount((log == NULL) ? 0 : log->used); - this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + if (ai_debug_company == OWNER_DEITY) { + this->LowerWidget(WID_AID_SCRIPT_GAME); + } else { + this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + } + this->autoscroll = true; this->last_vscroll_pos = this->vscroll->GetPosition(); this->SetDirty(); @@ -1007,7 +1108,12 @@ struct AIDebugWindow : public QueryStringBaseWindow { } switch (widget) { + case WID_AID_SCRIPT_GAME: + ChangeToAI(OWNER_DEITY); + break; + case WID_AID_RELOAD_TOGGLE: + if (ai_debug_company == OWNER_DEITY) break; /* First kill the company of the AI, then start a new one. This should start the current AI again */ DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL); @@ -1082,9 +1188,9 @@ struct AIDebugWindow : public QueryStringBaseWindow { /* If the log message is related to the active company tab, check the break string. * This needs to be done in gameloop-scope, so the AI is suspended immediately. */ - if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { + if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { /* Get the log instance of the active company */ - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); if (log != NULL && case_sensitive_break_check? strstr(log->lines[log->pos], this->edit_str_buf) != 0 : @@ -1136,6 +1242,7 @@ static const NWidgetPart _nested_ai_debug_widgets[] = { NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2), EndContainer(), NWidget(NWID_HORIZONTAL), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP), diff --git a/src/game/game.hpp b/src/game/game.hpp index 363682797..bc9a9d502 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -43,6 +43,11 @@ public: */ static class GameInstance *GetGameInstance() { return Game::instance; } + /** + * Get the current GameInfo. + */ + static class GameInfo *GetInfo() { return Game::info; } + static void Rescan(); static void ResetConfig(); @@ -55,6 +60,11 @@ public: /** Wrapper function for GameScannerInfo::FindInfo */ static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match); + /** + * Get the current active instance. + */ + static class GameInstance *GetInstance() { return Game::instance; } + private: static uint frame_counter; ///< Tick counter for the Game code. static class GameInstance *instance; ///< Instance to the current active Game. diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 3f2d96dc7..ad87e09df 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -244,7 +244,7 @@ static const NWidgetPart _nested_select_game_widgets[] = { NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12), - SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0), + SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), diff --git a/src/lang/english.txt b/src/lang/english.txt index 667c40be1..a044d5b39 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -349,7 +349,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Quit STR_SETTINGS_MENU_GAME_OPTIONS :Game options STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings -STR_SETTINGS_MENU_AI_SETTINGS :AI settings +STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Game settings STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed @@ -443,7 +443,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console -STR_ABOUT_MENU_AI_DEBUG :AI debug +STR_ABOUT_MENU_AI_DEBUG :AI / GameScript debug STR_ABOUT_MENU_SCREENSHOT :Screenshot STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomed in screenshot STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot @@ -1404,7 +1404,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Difficul STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content -STR_INTRO_AI_SETTINGS :{BLACK}AI Settings +STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Game Settings STR_INTRO_QUIT :{BLACK}Quit STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration @@ -1424,7 +1424,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download -STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI and Game settings STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details. @@ -3449,11 +3449,11 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Select y # AI debug window -STR_AI_DEBUG :{WHITE}AI Debug +STR_AI_DEBUG :{WHITE}AI / GameScript Debug STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM}) -STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI -STR_AI_DEBUG_SETTINGS :{BLACK}AI Settings -STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script +STR_AI_DEBUG_SETTINGS :{BLACK}Settings +STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string @@ -3465,42 +3465,56 @@ STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle m STR_AI_DEBUG_CONTINUE :{BLACK}Continue STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI +STR_AI_GAME_SCRIPT :{BLACK}Game Script +STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window -STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server # AI configuration window -STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration -STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}All AIs that will be loaded in the next game +STR_AI_CONFIG_CAPTION :{WHITE}AI / Game Configuration +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The GameScript that will be loaded in the next game +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game STR_AI_CONFIG_HUMAN_PLAYER :Human player STR_AI_CONFIG_RANDOM_AI :Random AI +STR_AI_CONFIG_NONE :(none) STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list -STR_AI_CONFIG_CHANGE :{BLACK}Select AI -STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another AI +STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript +STR_AI_CONFIG_AI :{SILVER}AIs + +STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING} +STR_AI_CONFIG_CHANGE_NONE : +STR_AI_CONFIG_CHANGE_AI :AI +STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script STR_AI_CONFIG_CONFIGURE :{BLACK}Configure -STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the AI +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script # Available AIs window -STR_AI_LIST_CAPTION :{WHITE}Available AIs -STR_AI_LIST_TOOLTIP :{BLACK}Click to select an AI +STR_AI_LIST_CAPTION :{WHITE}Available {STRING} +STR_AI_LIST_CAPTION_AI :AIs +STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts +STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script STR_AI_LIST_AUTHOR :{BLACK}Author: {RAW_STRING} STR_AI_LIST_VERSION :{BLACK}Version: {NUM} STR_AI_LIST_URL :{BLACK}URL: {RAW_STRING} STR_AI_LIST_ACCEPT :{BLACK}Accept -STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted AI +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script STR_AI_LIST_CANCEL :{BLACK}Cancel -STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change AI +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script # AI Parameters -STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters +STR_AI_SETTINGS_CAPTION_AI :AI +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1} diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 81150d263..84de5876b 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -249,7 +249,7 @@ enum OptionMenuEntries { OME_GAMEOPTIONS, OME_DIFFICULTIES, OME_SETTINGS, - OME_AI_SETTINGS, + OME_SCRIPT_SETTINGS, OME_NEWGRFSETTINGS, OME_TRANSPARENCIES, OME_SHOW_TOWNNAMES, @@ -278,7 +278,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w) /* Changes to the per-AI settings don't get send from the server to the clients. Clients get * the settings once they join but never update it. As such don't show the window at all * to network clients. */ - if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false)); + if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false)); list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false)); list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false)); list->push_back(new DropDownListItem(-1, false)); @@ -309,7 +309,7 @@ static CallBackFunction MenuClickSettings(int index) case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE; case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE; case OME_SETTINGS: ShowGameSettings(); return CBF_NONE; - case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE; + case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE; case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE; case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break; diff --git a/src/widgets/ai_widget.h b/src/widgets/ai_widget.h index 55db7cde8..1a4fcc4ee 100644 --- a/src/widgets/ai_widget.h +++ b/src/widgets/ai_widget.h @@ -14,6 +14,7 @@ /** Widgets of the #AIListWindow class. */ enum AIListWidgets { + WID_AIL_CAPTION, ///< Caption of the window. WID_AIL_LIST, ///< The matrix with all available AIs. WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list. WID_AIL_INFO_BG, ///< Panel to draw some AI information on. @@ -23,6 +24,7 @@ enum AIListWidgets { /** Widgets of the #AISettingsWindow class. */ enum AISettingsWidgets { + WID_AIS_CAPTION, ///< Caption of the window. WID_AIS_BACKGROUND, ///< Panel to draw the settings on. WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings. WID_AIS_ACCEPT, ///< Accept button. @@ -35,6 +37,7 @@ enum AIConfigWidgets { WID_AIC_DECREASE, ///< Decrease the number of AIs. WID_AIC_INCREASE, ///< Increase the number of AIs. WID_AIC_NUMBER, ///< Number of AIs. + WID_AIC_GAMELIST, ///< List with current selected GameScript. WID_AIC_LIST, ///< List with currently selected AIs. WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs. WID_AIC_MOVE_UP, ///< Move up button. @@ -50,6 +53,7 @@ enum AIDebugWidgets { WID_AID_VIEW, ///< The row of company buttons. WID_AID_NAME_TEXT, ///< Name of the current selected. WID_AID_SETTINGS, ///< Settings button. + WID_AID_SCRIPT_GAME, ///< Game Script button. WID_AID_RELOAD_TOGGLE, ///< Reload button. WID_AID_LOG_PANEL, ///< Panel where the log is in. WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel. |