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authortruebrain <truebrain@openttd.org>2011-12-19 20:50:21 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:50:21 +0000
commit561b25d0319674716b51d63594e146132d0a33e3 (patch)
tree9329a875bcf71cf40becc5b8a254db8ddfdcf05e /src
parentbcbdc3933c4aeff90692a1059375b1f590e7c904 (diff)
downloadopenttd-561b25d0319674716b51d63594e146132d0a33e3.tar.xz
(svn r23601) -Fix: fix the conflict in window number
Diffstat (limited to 'src')
-rw-r--r--src/ai/ai_gui.cpp6
-rw-r--r--src/bootstrap_gui.cpp2
-rw-r--r--src/company_cmd.cpp2
-rw-r--r--src/genworld.cpp2
-rw-r--r--src/misc_gui.cpp10
-rw-r--r--src/network/network.cpp2
-rw-r--r--src/network/network_client.cpp26
-rw-r--r--src/network/network_content.cpp4
-rw-r--r--src/network/network_content_gui.cpp22
-rw-r--r--src/network/network_gui.cpp29
-rw-r--r--src/newgrf_config.cpp4
-rw-r--r--src/newgrf_gui.cpp10
-rw-r--r--src/news_gui.cpp4
-rw-r--r--src/rail_gui.cpp13
-rw-r--r--src/road_gui.cpp2
-rw-r--r--src/settings.cpp8
-rw-r--r--src/settings_gui.cpp14
-rw-r--r--src/signs_gui.cpp6
-rw-r--r--src/window_type.h88
19 files changed, 146 insertions, 108 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 47f622ab7..c42d7d092 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -149,7 +149,7 @@ struct AIListWindow : public Window {
for (int i = 0; i < this->selected; i++) it++;
AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
}
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
}
virtual void OnClick(Point pt, int widget, int click_count)
@@ -583,7 +583,7 @@ struct AIConfigWindow : public Window {
AIConfigWindow() : Window()
{
- this->InitNested(&_ai_config_desc); // Initializes 'this->line_height' as a side effect.
+ this->InitNested(&_ai_config_desc, WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
this->selected_slot = INVALID_COMPANY;
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
@@ -752,7 +752,7 @@ struct AIConfigWindow : public Window {
/** Open the AI config window. */
void ShowAIConfigWindow()
{
- DeleteWindowById(WC_GAME_OPTIONS, 0);
+ DeleteWindowByClass(WC_GAME_OPTIONS);
new AIConfigWindow();
}
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp
index 64fa2479a..91b87829b 100644
--- a/src/bootstrap_gui.cpp
+++ b/src/bootstrap_gui.cpp
@@ -132,7 +132,7 @@ public:
/** Start listening to the content client events. */
BootstrapAskForDownloadWindow() : Window()
{
- this->InitNested(&_bootstrap_query_desc);
+ this->InitNested(&_bootstrap_query_desc, WN_CONFIRM_POPUP_QUERY_BOOTSTRAP);
_network_content_client.AddCallback(this);
}
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index 0ecd43671..5cd965038 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -812,7 +812,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (ci == NULL) return CommandCost();
/* Delete multiplayer progress bar */
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Company *c = DoStartupNewCompany(false);
diff --git a/src/genworld.cpp b/src/genworld.cpp
index beb9059b2..e450aa2b9 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -83,7 +83,7 @@ static void CleanupGeneration()
_gw.abortp = NULL;
_gw.threaded = false;
- DeleteWindowById(WC_MODAL_PROGRESS, 0);
+ DeleteWindowByClass(WC_MODAL_PROGRESS);
ShowFirstError();
MarkWholeScreenDirty();
}
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 354d6227b..1bd488a46 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -443,7 +443,7 @@ struct AboutWindow : public Window {
AboutWindow() : Window()
{
- this->InitNested(&_about_desc);
+ this->InitNested(&_about_desc, WN_GAME_OPTIONS_ABOUT);
this->counter = 5;
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
@@ -501,7 +501,7 @@ struct AboutWindow : public Window {
void ShowAboutWindow()
{
- DeleteWindowById(WC_GAME_OPTIONS, 0);
+ DeleteWindowByClass(WC_GAME_OPTIONS);
new AboutWindow();
}
@@ -1114,7 +1114,7 @@ struct QueryStringWindow : public QueryStringBaseWindow
this->flags = flags;
InitializeTextBuffer(&this->text, this->edit_str_buf, max_bytes, max_chars);
- this->InitNested(desc);
+ this->InitNested(desc, WN_QUERY_STRING);
this->parent = parent;
@@ -1245,7 +1245,7 @@ static const WindowDesc _query_string_desc(
*/
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
{
- DeleteWindowById(WC_QUERY_STRING, 0);
+ DeleteWindowByClass(WC_QUERY_STRING);
new QueryStringWindow(str, caption, ((flags & QSF_LEN_IN_CHARS) ? MAX_CHAR_LENGTH : 1) * maxsize, maxsize, &_query_string_desc, parent, afilter, flags);
}
@@ -1267,7 +1267,7 @@ struct QueryWindow : public Window {
this->message = message;
this->proc = callback;
- this->InitNested(desc);
+ this->InitNested(desc, WN_CONFIRM_POPUP_QUERY);
this->parent = parent;
this->left = parent->left + (parent->width / 2) - (this->width / 2);
diff --git a/src/network/network.cpp b/src/network/network.cpp
index dd47be172..52c6cb464 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -791,7 +791,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(blocking);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
NetworkClose(close_admins);
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index fd133dc54..0c7ef4536 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -181,7 +181,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
_networking = false;
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return;
}
@@ -314,7 +314,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
{
my_client->status = STATUS_COMPANY_INFO;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO);
my_client->SendPacket(p);
@@ -326,7 +326,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
{
my_client->status = STATUS_JOIN;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
@@ -531,7 +531,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
@@ -540,7 +540,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
@@ -578,7 +578,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
p->Recv_string(company_info->clients, sizeof(company_info->clients));
- SetWindowDirty(WC_NETWORK_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -675,7 +675,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
}
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
@@ -770,7 +770,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p)
/* But... only now we set the join status to waiting, instead of requesting. */
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
_network_join_waiting = p->Recv_uint8();
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -790,7 +790,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packe
_network_join_bytes_total = 0;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -801,7 +801,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_bytes_total = p->Recv_uint32();
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -815,7 +815,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet
this->savegame->AddPacket(p);
_network_join_bytes = (uint32)this->savegame->written_bytes;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -826,7 +826,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
- SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
+ SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
/*
* Make sure everything is set for reading.
@@ -847,7 +847,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
this->last_packet = _realtime_tick;
if (!load_success) {
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SAVEGAME;
}
diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp
index 6499e5274..0e08cb705 100644
--- a/src/network/network_content.cpp
+++ b/src/network/network_content.cpp
@@ -475,7 +475,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
/* We have a file opened, thus are downloading internal content */
size_t toRead = (size_t)(p->size - p->pos);
if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
this->Close();
fclose(this->curFile);
@@ -509,7 +509,7 @@ bool ClientNetworkContentSocketHandler::BeforeDownload()
const char *filename = GetFullFilename(this->curInfo, true);
if (filename == NULL || (this->curFile = fopen(filename, "wb")) == NULL) {
/* Unless that fails ofcourse... */
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
return false;
}
diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp
index a4981124a..4eef3e502 100644
--- a/src/network/network_content_gui.cpp
+++ b/src/network/network_content_gui.cpp
@@ -55,7 +55,7 @@ BaseNetworkContentDownloadStatusWindow::BaseNetworkContentDownloadStatusWindow(c
_network_content_client.AddCallback(this);
_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
- this->InitNested(desc, 0);
+ this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
}
BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow()
@@ -117,7 +117,7 @@ public:
*/
NetworkContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(&_network_content_download_status_window_desc)
{
- this->parent = FindWindowById(WC_NETWORK_WINDOW, 1);
+ this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
}
/** Free whatever we've allocated */
@@ -163,17 +163,17 @@ public:
case CONTENT_TYPE_BASE_GRAPHICS:
BaseGraphics::FindSets();
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
break;
case CONTENT_TYPE_BASE_SOUNDS:
BaseSounds::FindSets();
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
break;
case CONTENT_TYPE_BASE_MUSIC:
BaseMusic::FindSets();
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
break;
case CONTENT_TYPE_NEWGRF:
@@ -193,7 +193,7 @@ public:
}
/* Always invalidate the download window; tell it we are going to be gone */
- InvalidateWindowData(WC_NETWORK_WINDOW, 1, 2);
+ InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST, 2);
}
virtual void OnClick(Point pt, int widget, int click_count)
@@ -205,7 +205,7 @@ public:
} else {
/* If downloading succeeded, close the online content window. This will close
* the current window as well. */
- DeleteWindowById(WC_NETWORK_WINDOW, 1);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
}
}
}
@@ -357,7 +357,7 @@ public:
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NCL_SCROLLBAR);
- this->FinishInitNested(desc, 1);
+ this->FinishInitNested(desc, WN_NETWORK_WINDOW_CONTENT_LIST);
this->GetWidget<NWidgetStacked>(WID_NCL_SEL_ALL_UPDATE)->SetDisplayedPlane(select_all);
@@ -658,7 +658,7 @@ public:
break;
case WID_NCL_DOWNLOAD:
- if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, 0) == NULL) new NetworkContentDownloadStatusWindow();
+ if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) == NULL) new NetworkContentDownloadStatusWindow();
break;
}
}
@@ -801,7 +801,7 @@ public:
}
/* If data == 2 then the status window caused this OnInvalidate */
- this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, 0) != NULL && data != 2));
+ this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) != NULL && data != 2));
this->SetWidgetDisabledState(WID_NCL_UNSELECT, this->filesize_sum == 0);
this->SetWidgetDisabledState(WID_NCL_SELECT_ALL, !show_select_all);
this->SetWidgetDisabledState(WID_NCL_SELECT_UPDATE, !show_select_upgrade);
@@ -915,7 +915,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type)
_network_content_client.RequestContentList(cv, true);
}
- DeleteWindowById(WC_NETWORK_WINDOW, 1);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
new NetworkContentListWindow(&_network_content_list_desc, cv != NULL);
#else
ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR);
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 3d84bd373..82d74bb2f 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -74,7 +74,7 @@ void SortNetworkLanguages()
*/
void UpdateNetworkGameWindow(bool unselect)
{
- InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0);
+ InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0);
}
typedef GUIList<NetworkGameList*> GUIGameServerList;
@@ -425,7 +425,7 @@ public:
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
- this->FinishInitNested(desc, 0);
+ this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME);
ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size);
this->afilter = CS_ALPHANUMERAL;
@@ -651,7 +651,7 @@ public:
this->field = widget;
switch (widget) {
case WID_NG_CANCEL: // Cancel button
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
break;
case WID_NG_CONN_BTN: // 'Connection' droplist
@@ -980,7 +980,8 @@ static const WindowDesc _network_game_window_desc(
void ShowNetworkGameWindow()
{
static bool first = true;
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
if (first) {
@@ -1000,7 +1001,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH)
{
- this->InitNested(desc, 0);
+ this->InitNested(desc, WN_NETWORK_WINDOW_START);
ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size);
@@ -1316,7 +1317,8 @@ static const WindowDesc _network_start_server_window_desc(
static void ShowNetworkStartServerWindow()
{
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
@@ -1332,7 +1334,7 @@ struct NetworkLobbyWindow : public Window {
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
- this->FinishInitNested(desc, 0);
+ this->FinishInitNested(desc, WN_NETWORK_WINDOW_LOBBY);
this->OnResize();
}
@@ -1608,7 +1610,8 @@ static const WindowDesc _network_lobby_window_desc(
*/
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
+ DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
@@ -1623,7 +1626,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
*/
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
{
- NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, 0));
+ NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
}
@@ -1990,8 +1993,8 @@ struct NetworkJoinStatusWindow : Window {
NetworkJoinStatusWindow(const WindowDesc *desc) : Window()
{
- this->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
- this->InitNested(desc, 0);
+ this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
+ this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_JOIN);
}
virtual void DrawWidget(const Rect &r, int widget) const
@@ -2100,13 +2103,13 @@ static const WindowDesc _network_join_status_window_desc(
void ShowJoinStatusWindow()
{
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
- NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (w == NULL) return;
w->password_type = npt;
diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp
index 6333a24d0..9ce75b679 100644
--- a/src/newgrf_config.cpp
+++ b/src/newgrf_config.cpp
@@ -277,7 +277,7 @@ void GRFParameterInfo::SetValue(struct GRFConfig *config, uint32 value)
SB(config->param[this->param_nr], this->first_bit, this->num_bit, value);
}
config->num_params = max<uint>(config->num_params, this->param_nr + 1);
- SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
}
/**
@@ -688,7 +688,7 @@ void DoScanNewGRFFiles(void *callback)
/* Yes... these are the NewGRF windows */
InvalidateWindowClassesData(WC_SAVELOAD, 0, true);
- InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED, true);
+ InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned();
DeleteWindowByClass(WC_MODAL_PROGRESS);
diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp
index 24f5f1d60..b60bd080f 100644
--- a/src/newgrf_gui.cpp
+++ b/src/newgrf_gui.cpp
@@ -284,7 +284,7 @@ struct NewGRFParametersWindow : public Window {
if (!this->action14present && this->grf_config->num_params > 0) {
this->grf_config->num_params--;
this->InvalidateData();
- SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
}
break;
@@ -293,7 +293,7 @@ struct NewGRFParametersWindow : public Window {
if (!this->action14present && c->num_params < c->num_valid_params) {
c->param[c->num_params++] = 0;
this->InvalidateData();
- SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
}
break;
}
@@ -349,7 +349,7 @@ struct NewGRFParametersWindow : public Window {
case WID_NP_RESET:
this->grf_config->SetParameterDefaults();
this->InvalidateData();
- SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
break;
case WID_NP_ACCEPT:
@@ -727,7 +727,7 @@ struct NewGRFWindow : public QueryStringBaseWindow, NewGRFScanCallback {
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_REMOVE)->SetDisplayedPlane(this->editable ? 0 : 1);
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_APPLY)->SetDisplayedPlane(this->editable ? 0 : SZSP_HORIZONTAL);
- this->FinishInitNested(desc);
+ this->FinishInitNested(desc, WN_GAME_OPTIONS_NEWGRF_STATE);
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
this->SetFocusedWidget(WID_NS_FILTER);
@@ -1940,7 +1940,7 @@ struct ScanProgressWindow : public Window {
/** Create the window. */
ScanProgressWindow() : Window(), last_name(NULL), scanned(0)
{
- this->InitNested(&_scan_progress_desc);
+ this->InitNested(&_scan_progress_desc, 1);
}
/** Free the last name buffer. */
diff --git a/src/news_gui.cpp b/src/news_gui.cpp
index f5fa83ab2..a20be0f9f 100644
--- a/src/news_gui.cpp
+++ b/src/news_gui.cpp
@@ -1089,7 +1089,7 @@ struct MessageOptionsWindow : Window {
MessageOptionsWindow(const WindowDesc *desc) : Window()
{
- this->InitNested(desc);
+ this->InitNested(desc, WN_GAME_OPTIONS_MESSAGE_OPTION);
/* Set up the initial disabled buttons in the case of 'off' or 'full' */
NewsDisplay all_val = _news_type_data[0].display;
for (int i = 0; i < NT_END; i++) {
@@ -1345,6 +1345,6 @@ static const WindowDesc _message_options_desc(
*/
void ShowMessageOptions()
{
- DeleteWindowById(WC_GAME_OPTIONS, 0);
+ DeleteWindowByClass(WC_GAME_OPTIONS);
new MessageOptionsWindow(&_message_options_desc);
}
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
index a7d7c36a4..ea0152bf0 100644
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -414,9 +414,9 @@ struct BuildRailToolbarWindow : Window {
RailType railtype; ///< Rail type to build.
int last_user_action; ///< Last started user action.
- BuildRailToolbarWindow(const WindowDesc *desc, WindowNumber window_number, RailType railtype) : Window()
+ BuildRailToolbarWindow(const WindowDesc *desc, RailType railtype) : Window()
{
- this->InitNested(desc);
+ this->InitNested(desc, TRANSPORT_RAIL);
this->SetupRailToolbar(railtype);
this->DisableWidget(WID_RAT_REMOVE);
this->last_user_action = WIDGET_LIST_END;
@@ -735,6 +735,7 @@ struct BuildRailToolbarWindow : Window {
DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL);
+ DeleteWindowById(WC_BUILD_WAYPOINT, TRANSPORT_RAIL);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
}
@@ -841,7 +842,7 @@ Window *ShowBuildRailToolbar(RailType railtype)
DeleteWindowByClass(WC_BUILD_TOOLBAR);
_cur_railtype = railtype;
_remove_button_clicked = false;
- return new BuildRailToolbarWindow(&_build_rail_desc, TRANSPORT_RAIL, railtype);
+ return new BuildRailToolbarWindow(&_build_rail_desc, railtype);
}
EventState RailToolbarGlobalHotkeys(uint16 key, uint16 keycode)
@@ -1533,14 +1534,14 @@ public:
case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE:
if (_settings_client.gui.drag_signals_density > 1) {
_settings_client.gui.drag_signals_density--;
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
}
break;
case WID_BS_DRAG_SIGNALS_DENSITY_INCREASE:
if (_settings_client.gui.drag_signals_density < 20) {
_settings_client.gui.drag_signals_density++;
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
}
break;
@@ -1777,7 +1778,7 @@ static const NWidgetPart _nested_build_waypoint_widgets[] = {
static const WindowDesc _build_waypoint_desc(
WDP_AUTO, 0, 0,
- WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
+ WC_BUILD_WAYPOINT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_waypoint_widgets, lengthof(_nested_build_waypoint_widgets)
);
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 8ac0306d4..3b23e9c01 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -826,7 +826,7 @@ static const WindowDesc _build_road_scen_desc(
Window *ShowBuildRoadScenToolbar()
{
_cur_roadtype = ROADTYPE_ROAD;
- return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, 0);
+ return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, TRANSPORT_ROAD);
}
EventState RoadToolbarEditorGlobalHotkeys(uint16 key, uint16 keycode)
diff --git a/src/settings.cpp b/src/settings.cpp
index a4ee25997..6052df34f 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1717,7 +1717,7 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
GamelogStopAction();
}
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowClassesDirty(WC_GAME_OPTIONS);
}
return CommandCost();
@@ -1754,7 +1754,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
return CommandCost();
}
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowClassesDirty(WC_GAME_OPTIONS);
}
return CommandCost();
@@ -1783,7 +1783,9 @@ bool SetSettingValue(uint index, int32 value, bool force_newgame)
Write_ValidateSetting(var2, sd, value);
}
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+
+ SetWindowClassesDirty(WC_GAME_OPTIONS);
+
return true;
}
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 5afcd541f..681b0ca58 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -130,7 +130,7 @@ struct GameOptionsWindow : Window {
this->opt = &GetGameSettings();
this->reload = false;
- this->InitNested(desc);
+ this->InitNested(desc, WN_GAME_OPTIONS_GAME_OPTIONS);
this->OnInvalidateData(0);
}
@@ -464,7 +464,7 @@ struct GameOptionsWindow : Window {
case WID_GO_TOWNNAME_DROPDOWN: // Town names
if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
this->opt->game_creation.town_name = index;
- SetWindowDirty(WC_GAME_OPTIONS, 0);
+ SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
}
break;
@@ -603,7 +603,7 @@ static const WindowDesc _game_options_desc(
/** Open the game options window. */
void ShowGameOptions()
{
- DeleteWindowById(WC_GAME_OPTIONS, 0);
+ DeleteWindowByClass(WC_GAME_OPTIONS);
new GameOptionsWindow(&_game_options_desc);
}
@@ -624,7 +624,7 @@ public:
GameDifficultyWindow(const WindowDesc *desc) : Window()
{
- this->InitNested(desc);
+ this->InitNested(desc, WN_GAME_OPTIONS_GAME_DIFFICULTY);
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
@@ -879,7 +879,7 @@ static const WindowDesc _game_difficulty_desc(
/** Open the game-difficulty window. */
void ShowGameDifficulty()
{
- DeleteWindowById(WC_GAME_OPTIONS, 0);
+ DeleteWindowByClass(WC_GAME_OPTIONS);
new GameDifficultyWindow(&_game_difficulty_desc);
}
@@ -1594,7 +1594,7 @@ struct GameSettingsWindow : Window {
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
- this->FinishInitNested(desc, 0);
+ this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
this->vscroll->SetCount(_settings_main_page.Length());
}
@@ -1793,7 +1793,7 @@ static const WindowDesc _settings_selection_desc(
/** Open advanced settings window. */
void ShowGameSettings()
{
- DeleteWindowById(WC_GAME_OPTIONS, 0);
+ DeleteWindowByClass(WC_GAME_OPTIONS);
new GameSettingsWindow(&_settings_selection_desc);
}
diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp
index cd71227b2..589af1cae 100644
--- a/src/signs_gui.cpp
+++ b/src/signs_gui.cpp
@@ -479,7 +479,7 @@ struct SignWindow : QueryStringBaseWindow, SignList {
this->caption = STR_EDIT_SIGN_CAPTION;
this->afilter = CS_ALPHANUMERAL;
- this->InitNested(desc);
+ this->InitNested(desc, WN_QUERY_STRING_SIGN);
this->LowerWidget(WID_QES_TEXT);
UpdateSignEditWindow(si);
@@ -656,7 +656,7 @@ void HandleClickOnSign(const Sign *si)
void ShowRenameSignWindow(const Sign *si)
{
/* Delete all other edit windows */
- DeleteWindowById(WC_QUERY_STRING, 0);
+ DeleteWindowByClass(WC_QUERY_STRING);
new SignWindow(&_query_sign_edit_desc, si);
}
@@ -667,7 +667,7 @@ void ShowRenameSignWindow(const Sign *si)
*/
void DeleteRenameSignWindow(SignID sign)
{
- SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));
+ SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
if (w != NULL && w->cur_sign == sign) delete w;
}
diff --git a/src/window_type.h b/src/window_type.h
index 38e956dff..975103667 100644
--- a/src/window_type.h
+++ b/src/window_type.h
@@ -13,6 +13,33 @@
#define WINDOW_TYPE_H
/**
+ * Window numbers.
+ */
+enum WindowNumberEnum {
+ WN_GAME_OPTIONS_AI = 0, ///< AI settings.
+ WN_GAME_OPTIONS_ABOUT, ///< About window.
+ WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
+ WN_GAME_OPTIONS_MESSAGE_OPTION, ///< News settings.
+ WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
+ WN_GAME_OPTIONS_GAME_DIFFICULTY, ///< Game difficulty.
+ WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
+
+ WN_QUERY_STRING = 0, ///< Query string.
+ WN_QUERY_STRING_SIGN, ///< Query string for signs.
+
+ WN_CONFIRM_POPUP_QUERY = 0, ///< Query popup confirm.
+ WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
+
+ WN_NETWORK_WINDOW_GAME = 0, ///< Network game window.
+ WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window.
+ WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
+ WN_NETWORK_WINDOW_START, ///< Network start server.
+
+ WN_NETWORK_STATUS_WINDOW_JOIN = 0, ///< Network join status.
+ WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
+};
+
+/**
* Window classes.
*/
enum WindowClass {
@@ -39,7 +66,7 @@ enum WindowClass {
/**
* Build toolbar; Window numbers:
- * - 0 = #RailToolbarWidgets
+ * - #TRANSPORT_RAIL = #RailToolbarWidgets
* - #TRANSPORT_AIR = #AirportToolbarWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
@@ -48,8 +75,8 @@ enum WindowClass {
/**
* Scenario build toolbar; Window numbers:
- * - 0 = #RoadToolbarWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
+ * - #TRANSPORT_ROAD = #RoadToolbarWidgets
*/
WC_SCEN_BUILD_TOOLBAR,
@@ -90,16 +117,16 @@ enum WindowClass {
WC_TOOLTIPS,
/**
- * Query string window; Window numbers: (TODO - CONFLICT)
- * - 0 = #QueryStringWidgets
- * - 0 = #QueryEditSignWidgets
+ * Query string window; Window numbers:
+ * - #WN_QUERY_STRING = #QueryStringWidgets
+ * - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
*/
WC_QUERY_STRING,
/**
- * Popup with confirm question; Window numbers: (TODO - CONFLICT)
- * - 0 = #BootstrapAskForDownloadWidgets
- * - 0 = #QueryWidgets
+ * Popup with confirm question; Window numbers:
+ * - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
+ * - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
*/
WC_CONFIRM_POPUP_QUERY,
@@ -365,15 +392,20 @@ enum WindowClass {
WC_TRUCK_STATION,
/**
- * Build depot; Window numbers: (TODO - CONFLICT)
+ * Build depot; Window numbers:
* - #TRANSPORT_WATER = #BuildDockDepotWidgets
* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
- * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
*/
WC_BUILD_DEPOT,
/**
+ * Build waypoint; Window numbers:
+ * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
+ */
+ WC_BUILD_WAYPOINT,
+
+ /**
* Found a town; Window numbers:
* - 0 = #TownFoundingWidgets
*/
@@ -407,19 +439,19 @@ enum WindowClass {
WC_GENERATE_LANDSCAPE,
/**
- * Progress report of landscape generation; Window numbers: (TODO - CONFLICT)
+ * Progress report of landscape generation; Window numbers:
* - 0 = #GenerationProgressWidgets
- * - 0 = #ScanProgressWidgets
+ * - 1 = #ScanProgressWidgets
*/
WC_MODAL_PROGRESS,
/**
- * Network window; Window numbers: (TODO - CONFLICT)
- * - 0 = #NetworkGameWidgets
- * - 0 = #NetworkLobbyWidgets
- * - 1 = #NetworkContentListWidgets
- * - 1 = #NetworkStartServerWidgets
+ * Network window; Window numbers:
+ * - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
+ * - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
+ * - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
+ * - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
*/
WC_NETWORK_WINDOW,
@@ -436,9 +468,9 @@ enum WindowClass {
WC_CLIENT_LIST_POPUP,
/**
- * Network status window; Window numbers: (TODO - CONFLICT)
- * - 0 = #NetworkJoinStatusWidgets
- * - 0 = #NetworkContentDownloadStatusWidgets
+ * Network status window; Window numbers:
+ * - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
+ * - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
*/
WC_NETWORK_STATUS_WINDOW,
@@ -554,14 +586,14 @@ enum WindowClass {
WC_MUSIC_TRACK_SELECTION,
/**
- * Game options window; Window numbers: (TODO - CONFLICT)
- * - 0 = #AIConfigWidgets
- * - 0 = #AboutWidgets
- * - 0 = #NewGRFStateWidgets
- * - 0 = #MessageOptionWidgets
- * - 0 = #GameOptionsWidgets
- * - 0 = #GameDifficultyWidgets
- * - 0 = #GameSettingsWidgets
+ * Game options window; Window numbers:
+ * - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
+ * - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
+ * - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
+ * - #WN_GAME_OPTIONS_MESSAGE_OPTION = #MessageOptionWidgets
+ * - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
+ * - #WN_GAME_OPTIONS_GAME_DIFFICULTY = #GameDifficultyWidgets
+ * - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
*/
WC_GAME_OPTIONS,