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authorrubidium <rubidium@openttd.org>2007-05-14 20:17:26 +0000
committerrubidium <rubidium@openttd.org>2007-05-14 20:17:26 +0000
commit54de7d90f6c4776aa55ad6358cac9fbe97265029 (patch)
tree8126534b115a5bba6f81a916000b728dcd2bbbdb /src
parent72662e15f90fa41a129a8be615a7d0ea14184c27 (diff)
downloadopenttd-54de7d90f6c4776aa55ad6358cac9fbe97265029.tar.xz
(svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
Diffstat (limited to 'src')
-rw-r--r--src/openttd.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 79bf7eced..0cd1d5b49 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1934,6 +1934,10 @@ bool AfterLoadGame()
!(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
v->current_order.type == OT_LOADING) { // loading
GetStation(v->last_station_visited)->loading_vehicles.push_back(v);
+
+ /* The loading finished flag is *only* set when actually completely
+ * finished. Because the vehicle is loading, it is not finished. */
+ CLRBIT(v->vehicle_flags, VF_LOADING_FINISHED);
}
}
}