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authorsmatz <smatz@openttd.org>2008-12-26 23:53:07 +0000
committersmatz <smatz@openttd.org>2008-12-26 23:53:07 +0000
commit53679122af1e0a68bbe4e9c1f73526dd7e118df6 (patch)
treeb9fbdb2305fad7754de07a1e731285f63be3c4b9 /src
parentb8d82cc28c8f133008fe3794b7b52b43593aa209 (diff)
downloadopenttd-53679122af1e0a68bbe4e9c1f73526dd7e118df6.tar.xz
(svn r14753) -Fix (r1): after buying a company, one could have more vehicles with the same UnitID
Diffstat (limited to 'src')
-rw-r--r--src/economy.cpp31
-rw-r--r--src/vehicle.cpp67
-rw-r--r--src/vehicle_base.h22
3 files changed, 60 insertions, 60 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index f3039b46d..fb8e04928 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -363,25 +363,12 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
}
{
- int num_train = 0;
- int num_road = 0;
- int num_ship = 0;
- int num_aircraft = 0;
- Vehicle *v;
-
- /* Determine Ids for the new vehicles */
- FOR_ALL_VEHICLES(v) {
- if (v->owner == new_owner) {
- switch (v->type) {
- case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break;
- case VEH_ROAD: if (IsRoadVehFront(v)) num_road++; break;
- case VEH_SHIP: num_ship++; break;
- case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break;
- default: break;
- }
- }
- }
+ FreeUnitIDGenerator unitidgen[] = {
+ FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner),
+ FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
+ };
+ Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
if (new_owner == INVALID_OWNER) {
@@ -391,13 +378,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
v->colormap = PAL_NONE;
v->group_id = DEFAULT_GROUP;
if (IsEngineCountable(v)) GetCompany(new_owner)->num_engines[v->engine_type]++;
- switch (v->type) {
- case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
- case VEH_ROAD: if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break;
- case VEH_SHIP: v->unitnumber = ++num_ship; break;
- case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
- default: NOT_REACHED();
- }
+ if (v->IsPrimaryVehicle()) v->unitnumber = unitidgen[v->type].NextID();
}
}
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 51166d6c0..5bdbc228d 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -53,6 +53,7 @@
#include "core/alloc_func.hpp"
#include "core/smallmap_type.hpp"
#include "vehiclelist.h"
+#include "core/mem_func.hpp"
#include "depot_func.h"
#include "table/sprites.h"
@@ -1867,51 +1868,47 @@ VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y
return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
}
-UnitID GetFreeUnitNumber(VehicleType type)
+FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(NULL), maxid(0), curid(0)
{
- UnitID max = 0;
- const Vehicle *u;
- static bool *cache = NULL;
- static UnitID gmax = 0;
-
- switch (type) {
- case VEH_TRAIN: max = _settings_game.vehicle.max_trains; break;
- case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break;
- case VEH_SHIP: max = _settings_game.vehicle.max_ships; break;
- case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
- default: NOT_REACHED();
+ /* Find maximum */
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == type && v->owner == owner) {
+ this->maxid = max<UnitID>(this->maxid, v->unitnumber);
+ }
}
- if (max == 0) {
- /* we can't build any of this kind of vehicle, so we just return 1 instead of looking for a free number
- * a max of 0 will cause the following code to write to a NULL pointer
- * We know that 1 is bigger than the max allowed vehicle number, so it's the same as returning something, that is too big
- */
- return 1;
- }
+ if (this->maxid == 0) return;
- if (max > gmax) {
- gmax = max;
- free(cache);
- cache = MallocT<bool>(max + 1);
- }
+ this->maxid++; // so there is space for last item (with v->unitnumber == maxid)
+ this->maxid++; // this one will always be free (well, it will fail when there are 65535 units, so this overflows)
+
+ this->cache = MallocT<bool>(this->maxid);
- /* Clear the cache */
- memset(cache, 0, (max + 1) * sizeof(*cache));
+ MemSetT(this->cache, 0, this->maxid);
/* Fill the cache */
- FOR_ALL_VEHICLES(u) {
- if (u->type == type && u->owner == _current_company && u->unitnumber != 0 && u->unitnumber <= max)
- cache[u->unitnumber] = true;
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == type && v->owner == owner) {
+ this->cache[v->unitnumber] = true;
+ }
}
+}
- /* Find the first unused unit number */
- UnitID unit = 1;
- for (; unit <= max; unit++) {
- if (!cache[unit]) break;
- }
+UnitID FreeUnitIDGenerator::NextID()
+{
+ if (this->maxid <= this->curid) return ++this->curid;
+
+ while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
+
+ return this->curid;
+}
+
+UnitID GetFreeUnitNumber(VehicleType type)
+{
+ FreeUnitIDGenerator gen(type, _current_company);
- return unit;
+ return gen.NextID();
}
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index d051f79d9..15f2df1aa 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -647,6 +647,28 @@ static inline bool IsValidVehicleID(uint index)
return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid();
}
+
+/** Generates sequence of free UnitID numbers */
+struct FreeUnitIDGenerator {
+ bool *cache; ///< array of occupied unit id numbers
+ UnitID maxid; ///< maximum ID at the moment of constructor call
+ UnitID curid; ///< last ID returned ; 0 if none
+
+ /** Initializes the structure. Vehicle unit numbers are supposed not to change after
+ * struct initialization, except after each call to this->NextID() the returned value
+ * is assigned to a vehicle.
+ * @param type type of vehicle
+ * @param owner owner of vehicles
+ */
+ FreeUnitIDGenerator(VehicleType type, CompanyID owner);
+
+ /** Returns next free UnitID. Supposes the last returned value was assigned to a vehicle. */
+ UnitID NextID();
+
+ /** Releases allocated memory */
+ ~FreeUnitIDGenerator() { free(this->cache); }
+};
+
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
static inline Order *GetVehicleOrder(const Vehicle *v, int index)
{