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authorDarkvater <darkvater@openttd.org>2007-02-01 23:39:48 +0000
committerDarkvater <darkvater@openttd.org>2007-02-01 23:39:48 +0000
commit4ebb009ab4bf21cce506fc64ecf57468f04a9204 (patch)
tree603eeb463a11e3d3775a2f19ed1bfd2cbb0dd079 /src
parent16ce6def09f83351328ad326eb329c96ca13fe70 (diff)
downloadopenttd-4ebb009ab4bf21cce506fc64ecf57468f04a9204.tar.xz
(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
Diffstat (limited to 'src')
-rw-r--r--src/genworld_gui.cpp213
1 files changed, 122 insertions, 91 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 5faa3e94a..b89113ad8 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -24,15 +24,6 @@
#include "date.h"
#include "newgrf_config.h"
-enum {
- START_DATE_QUERY,
- SNOW_LINE_QUERY,
- FLAT_WORLD_HEIGHT_QUERY,
-
- LEN_RND_SEED = 11,
- SEED_EDIT = 15,
-};
-
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
@@ -56,6 +47,50 @@ static inline void SetNewLandscapeType(byte landscape)
InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}
+enum GenerateLandscapeWindowWidgets {
+ GLAND_TEMPERATE = 3,
+ GLAND_ARCTIC,
+ GLAND_TROPICAL,
+ GLAND_TOYLAND,
+
+ GLAND_MAPSIZE_X_TEXT,
+ GLAND_MAPSIZE_X_PULLDOWN,
+ GLAND_MAPSIZE_Y_TEXT,
+ GLAND_MAPSIZE_Y_PULLDOWN,
+
+ GLAND_TOWN_TEXT,
+ GLAND_TOWN_PULLDOWN,
+ GLAND_INDUSTRY_TEXT,
+ GLAND_INDUSTRY_PULLDOWN,
+
+ GLAND_RANDOM_EDITBOX,
+ GLAND_RANDOM_BUTTON,
+
+ GLAND_GENERATE_BUTTON,
+
+ GLAND_START_DATE_DOWN,
+ GLAND_START_DATE_TEXT,
+ GLAND_START_DATE_UP,
+
+ GLAND_SNOW_LEVEL_DOWN,
+ GLAND_SNOW_LEVEL_TEXT,
+ GLAND_SNOW_LEVEL_UP,
+
+ GLAND_TREE_TEXT,
+ GLAND_TREE_PULLDOWN,
+ GLAND_LANDSCAPE_TEXT,
+ GLAND_LANDSCAPE_PULLDOWN,
+ GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
+ GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
+
+ GLAND_TERRAIN_TEXT,
+ GLAND_TERRAIN_PULLDOWN,
+ GLAND_WATER_TEXT,
+ GLAND_WATER_PULLDOWN,
+ GLAND_SMOOTHNESS_TEXT,
+ GLAND_SMOOTHNESS_PULLDOWN
+};
+
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
@@ -91,7 +126,6 @@ static const Widget _generate_landscape_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
-
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL},
@@ -182,14 +216,14 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
/* Data used for the generate seed edit box */
static querystr_d _genseed_query;
- static char _genseed_buffer[LEN_RND_SEED];
+ static char _genseed_buffer[11];
glwp_modes mode = (glwp_modes)w->window_number;
uint y;
switch (e->event) {
case WE_CREATE:
- LowerWindowWidget(w, _opt_newgame.landscape + 3);
+ LowerWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
@@ -200,28 +234,28 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
- SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0);
- SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0);
+ SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0);
+ SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
- SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY);
- /* Disable town and industry in SE */
- SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR);
-
- SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR);
- SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR);
- SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
- SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
-
- SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
- SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
- SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
- SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
+ SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_HILLY);
+ /* Disable town, industry and trees in SE */
+ SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, GLAND_TREE_TEXT, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
+
+ SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
+ SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
+ SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
+ SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
+
+ SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
+ SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_HILLY);
+ SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_DESERT);
+ SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_CANDY);
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
@@ -242,7 +276,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
}
DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
- DrawEditBox(w, &_genseed_query, SEED_EDIT);
+ DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
DrawString(182, 113 + y, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
@@ -295,29 +329,29 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
- case 3: case 4: case 5: case 6:
- RaiseWindowWidget(w, _opt_newgame.landscape + 3);
- SetNewLandscapeType(e->we.click.widget - 3);
+ case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND:
+ RaiseWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
+ SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
- case 7: case 8: // Mapsize X
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
+ case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, GLAND_MAPSIZE_X_PULLDOWN, 0, 0);
break;
- case 9: case 10: // Mapsize Y
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
+ case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, GLAND_MAPSIZE_Y_PULLDOWN, 0, 0);
break;
- case 11: case 12: // Number of towns
- ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
+ case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns
+ ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
- case 13: case 14: // Number of industries
- ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
+ case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries
+ ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
- case 16: // Random seed
+ case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&_genseed_query.text);
SetWindowDirty(w);
break;
- case 17: // Generate
+ case GLAND_GENERATE_BUTTON: // Generate
if (mode == GLWP_HEIGHTMAP && (
_heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
_heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
@@ -330,64 +364,65 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
StartGeneratingLandscape(mode);
}
break;
- case 18: case 20: // Year buttons
+ case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 19, MIN_YEAR, MAX_YEAR);
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
- case 19: // Year text
- WP(w, def_d).data_3 = START_DATE_QUERY;
+ case GLAND_START_DATE_TEXT: // Year text
+ WP(w, def_d).data_3 = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
- case 21: case 23: // Snow line buttons
+ case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
- _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - 22, 2, 13);
+ _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, 13);
}
_left_button_clicked = false;
break;
- case 22: // Snow line text
- WP(w, def_d).data_3 = SNOW_LINE_QUERY;
+ case GLAND_SNOW_LEVEL_TEXT: // Snow line text
+ WP(w, def_d).data_3 = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
- case 24: case 25: // Tree placer
- ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
+ case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer
+ ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
- case 26: case 27: // Landscape generator OR Heightmap rotation
+ case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
+ /*case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
- ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
+ ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
- ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
+ ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
- case 28: case 29: // Terrain type
- ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
+ case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type
+ ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
- case 30: case 31: // Water quantity
- ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
+ case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity
+ ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
- case 32: case 33: // Map smoothness
- ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
+ case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
+ ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
break;
case WE_MOUSELOOP:
- HandleEditBox(w, &_genseed_query, SEED_EDIT);
+ HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
break;
case WE_KEYPRESS:
- HandleEditBoxKey(w, &_genseed_query, SEED_EDIT, e);
+ HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
@@ -398,41 +433,39 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
- case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
- case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
- case 12:
+ case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
+ case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
+ case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
+ case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
+
+ case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
- case 14:
+ case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
- case 25:
- _patches_newgame.tree_placer = e->we.dropdown.index;
- break;
- case 27:
+ case GLAND_LANDSCAPE_PULLDOWN:
+ /*case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
}
break;
- case 29:
+ case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
- case 31:
+ case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
- case 33:
- _patches_newgame.tgen_smoothness = e->we.dropdown.index;
- break;
}
SetWindowDirty(w);
break;
@@ -442,12 +475,12 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
int32 value = atoi(e->we.edittext.str);
switch (WP(w, def_d).data_3) {
- case START_DATE_QUERY:
- InvalidateWidget(w, 19);
+ case GLAND_START_DATE_TEXT:
+ InvalidateWidget(w, GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
- case SNOW_LINE_QUERY:
- InvalidateWidget(w, 22);
+ case GLAND_SNOW_LEVEL_TEXT:
+ InvalidateWidget(w, GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = clamp(value, 2, 13);
break;
}
@@ -477,9 +510,7 @@ static const WindowDesc _heightmap_load_desc = {
static void _ShowGenerateLandscape(glwp_modes mode)
{
- DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
- DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
- DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_SCENARIO);
+ DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
@@ -605,7 +636,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
- WP(w, def_d).data_3 = START_DATE_QUERY;
+ WP(w, def_d).data_3 = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
@@ -620,7 +651,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
- WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
+ WP(w, def_d).data_3 = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
@@ -640,11 +671,11 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
int32 value = atoi(e->we.edittext.str);
switch (WP(w, def_d).data_3) {
- case START_DATE_QUERY:
+ case CSCEN_START_DATE_TEXT:
InvalidateWidget(w, CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
- case FLAT_WORLD_HEIGHT_QUERY:
+ case CSCEN_FLAT_LAND_HEIGHT_TEXT:
InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
break;