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authorrubidium <rubidium@openttd.org>2008-07-12 22:28:34 +0000
committerrubidium <rubidium@openttd.org>2008-07-12 22:28:34 +0000
commit4b3395fbd48e5ac2106dd04d1a72f42deeca66f8 (patch)
treebeda6413aaeba17e1a7e7d797f71bad557bc0b61 /src
parent16ad1fe7bbff4ab04081d49a786317b31499996c (diff)
downloadopenttd-4b3395fbd48e5ac2106dd04d1a72f42deeca66f8.tar.xz
(svn r13694) -Change: make it more explicit that you've opened the available train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window.
Diffstat (limited to 'src')
-rw-r--r--src/build_vehicle_gui.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 23e075a9a..828a604da 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -856,11 +856,12 @@ struct BuildVehicleWindow : Window {
/* Setup widget strings to fit the different types of vehicles */
void SetupWindowStrings(VehicleType type)
{
+ bool available_vehicle = this->window_number <= VEH_END;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
- this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING;
+ this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN;
@@ -869,7 +870,7 @@ struct BuildVehicleWindow : Window {
break;
case VEH_ROAD:
- this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES;
+ this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
@@ -878,7 +879,7 @@ struct BuildVehicleWindow : Window {
break;
case VEH_SHIP:
- this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS;
+ this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP;
@@ -887,7 +888,7 @@ struct BuildVehicleWindow : Window {
break;
case VEH_AIRCRAFT:
- this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_A005_NEW_AIRCRAFT;
+ this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT;