diff options
author | alberth <alberth@openttd.org> | 2015-02-08 21:05:48 +0000 |
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committer | alberth <alberth@openttd.org> | 2015-02-08 21:05:48 +0000 |
commit | 4b2db6e64985195ba7ad4588ef016375500cb2d6 (patch) | |
tree | 82ada16a55dcf27157bc55881669a123bd555d57 /src | |
parent | d2400c8fee7772898429ebf48d851bbc78f5f324 (diff) | |
download | openttd-4b2db6e64985195ba7ad4588ef016375500cb2d6.tar.xz |
(svn r27140) -Codechange: Fix typo in GenenerateLandscapeWindowMode (chillcore)
Diffstat (limited to 'src')
-rw-r--r-- | src/genworld_gui.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 27aac9dc6..1e9485b5f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -37,7 +37,7 @@ extern void MakeNewgameSettingsLive(); /** Enum for the modes we can generate in. */ -enum GenenerateLandscapeWindowMode { +enum GenerateLandscapeWindowMode { GLWM_GENERATE, ///< Generate new game. GLWM_HEIGHTMAP, ///< Load from heightmap. GLWM_SCENARIO, ///< Generate flat land. @@ -258,7 +258,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { EndContainer(), }; -static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) +static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode) { DeleteAllNonVitalWindows(); ClearErrorMessages(); @@ -278,7 +278,7 @@ static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) static void LandscapeGenerationCallback(Window *w, bool confirmed) { - if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); + if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number); } static DropDownList *BuildMapsizeDropDown() @@ -312,7 +312,7 @@ struct GenerateLandscapeWindow : public Window { uint x; uint y; char name[64]; - GenenerateLandscapeWindowMode mode; + GenerateLandscapeWindowMode mode; GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc) { @@ -320,7 +320,7 @@ struct GenerateLandscapeWindow : public Window { this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); - this->mode = (GenenerateLandscapeWindowMode)this->window_number; + this->mode = (GenerateLandscapeWindowMode)this->window_number; /* Disable town, industry and trees in SE */ this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); @@ -820,7 +820,7 @@ static WindowDesc _heightmap_load_desc( _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) ); -static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) +static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode) { uint x = 0; uint y = 0; |