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authorrubidium <rubidium@openttd.org>2008-09-12 21:58:36 +0000
committerrubidium <rubidium@openttd.org>2008-09-12 21:58:36 +0000
commit3384638e36da8707e2907dabe2eebf04d267253a (patch)
tree4d3b0d3541e3f810c3b566df7360e3d92a8c2d09 /src
parent560e5560f15b09ba297cab1478d1be81b60280cd (diff)
downloadopenttd-3384638e36da8707e2907dabe2eebf04d267253a.tar.xz
(svn r14302) -Codechange: simplify and make the vehicle list and group windows behave the same w.r.t. getting wider (by default) for trains than the other vehicles.
Diffstat (limited to 'src')
-rw-r--r--src/group_gui.cpp22
-rw-r--r--src/vehicle_gui.cpp52
2 files changed, 12 insertions, 62 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index 3b5d7f1af..adda77ba6 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -256,6 +256,7 @@ public:
}
this->FindWindowPlacementAndResize(desc);
+ if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0);
}
~VehicleGroupWindow()
@@ -723,9 +724,9 @@ public:
};
-static const WindowDesc _group_desc = {
- WDP_AUTO, WDP_AUTO, 460, 194, 526, 246,
- WC_TRAINS_LIST, WC_NONE,
+static WindowDesc _group_desc = {
+ WDP_AUTO, WDP_AUTO, 460, 194, 460, 246,
+ WC_INVALID, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_group_widgets,
};
@@ -734,18 +735,7 @@ void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type)
{
if (!IsValidPlayerID(player)) return;
- WindowClass wc;
-
- switch (vehicle_type) {
- default: NOT_REACHED();
- case VEH_TRAIN: wc = WC_TRAINS_LIST; break;
- case VEH_ROAD: wc = WC_ROADVEH_LIST; break;
- case VEH_SHIP: wc = WC_SHIPS_LIST; break;
- case VEH_AIRCRAFT: wc = WC_AIRCRAFT_LIST; break;
- }
-
+ _group_desc.cls = GetWindowClassForVehicleType(vehicle_type);
WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player;
- DeleteWindowById(wc, num);
- Window *w = new VehicleGroupWindow(&_group_desc, num);
- w->window_class = wc;
+ AllocateWindowDescFront<VehicleGroupWindow>(&_group_desc, num);
}
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 6d31a7bce..85922277f 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -861,6 +861,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
this->vehicles.NeedResort();
this->FindWindowPlacementAndResize(desc);
+ if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0);
}
~VehicleListWindow()
@@ -1100,61 +1101,20 @@ struct VehicleListWindow : public Window, public VehicleListBase {
}
};
-static const WindowDesc _player_vehicle_list_train_desc = {
- WDP_AUTO, WDP_AUTO, 260, 194, 325, 246,
- WC_TRAINS_LIST, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
- _vehicle_list_widgets,
-};
-
-static const WindowDesc _player_vehicle_list_road_veh_desc = {
- WDP_AUTO, WDP_AUTO, 260, 194, 260, 246,
- WC_ROADVEH_LIST, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
- _vehicle_list_widgets,
-};
-
-static const WindowDesc _player_vehicle_list_ship_desc = {
+static WindowDesc _vehicle_list_desc = {
WDP_AUTO, WDP_AUTO, 260, 194, 260, 246,
- WC_SHIPS_LIST, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
- _vehicle_list_widgets,
-};
-
-static const WindowDesc _player_vehicle_list_aircraft_desc = {
- WDP_AUTO, WDP_AUTO, 260, 194, 260, 246,
- WC_AIRCRAFT_LIST, WC_NONE,
+ WC_INVALID, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
};
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
{
- VehicleListWindow *w;
- WindowNumber num;
-
if (!IsValidPlayerID(player)) return;
- num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
-
- /* The vehicle list windows have been unified. Just some strings need
- * to be changed which happens in the WE_CREATE event and resizing
- * some of the windows to the correct size */
- switch (vehicle_type) {
- default: NOT_REACHED();
- case VEH_TRAIN:
- w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
- break;
- case VEH_ROAD:
- w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
- break;
- case VEH_SHIP:
- w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
- break;
- case VEH_AIRCRAFT:
- w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
- break;
- }
+ _vehicle_list_desc.cls = GetWindowClassForVehicleType(vehicle_type);
+ WindowNumber num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
+ AllocateWindowDescFront<VehicleListWindow>(&_vehicle_list_desc, num);
}
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type)