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authorfrosch <frosch@openttd.org>2010-01-16 22:52:51 +0000
committerfrosch <frosch@openttd.org>2010-01-16 22:52:51 +0000
commit2e9529aff3a94bbd77958244fbc56da278eb5204 (patch)
treed3831dfa5ebec46b64038f6e3c77e3ea5b78162a /src
parent381bf04bab14528ab47b95a944f67c2769d44b81 (diff)
downloadopenttd-2e9529aff3a94bbd77958244fbc56da278eb5204.tar.xz
(svn r18840) -Codechange: Use DrawCommonTileSeq[InGUI] for roaddepot drawing.
Diffstat (limited to 'src')
-rw-r--r--src/road_cmd.cpp31
-rw-r--r--src/table/road_land.h2
2 files changed, 3 insertions, 30 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index f6c58b165..ed9192319 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -1223,28 +1223,7 @@ static void DrawTile_Road(TileInfo *ti)
}
DrawGroundSprite(dts->ground.sprite, PAL_NONE);
-
- /* End now if buildings are invisible */
- if (IsInvisibilitySet(TO_BUILDINGS)) break;
-
- for (const DrawTileSeqStruct *dtss = dts->seq; dtss->image.sprite != 0; dtss++) {
- SpriteID image = dtss->image.sprite;
- SpriteID pal;
-
- if (!IsTransparencySet(TO_BUILDINGS) && HasBit(image, PALETTE_MODIFIER_COLOUR)) {
- pal = palette;
- } else {
- pal = PAL_NONE;
- }
-
- AddSortableSpriteToDraw(
- image, pal,
- ti->x + dtss->delta_x, ti->y + dtss->delta_y,
- dtss->size_x, dtss->size_y,
- dtss->size_z, ti->z,
- IsTransparencySet(TO_BUILDINGS)
- );
- }
+ DrawCommonTileSeq(ti, dts, TO_BUILDINGS, 0, 0, palette);
break;
}
}
@@ -1260,13 +1239,7 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
y += 17;
DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
-
- for (const DrawTileSeqStruct *dtss = dts->seq; dtss->image.sprite != 0; dtss++) {
- Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
- SpriteID image = dtss->image.sprite;
-
- DrawSprite(image, HasBit(image, PALETTE_MODIFIER_COLOUR) ? palette : PAL_NONE, x + pt.x, y + pt.y);
- }
+ DrawCommonTileSeqInGUI(x, y, dts, 0, 0, palette);
}
/**
diff --git a/src/table/road_land.h b/src/table/road_land.h
index fb8e42ea1..e6ec411bd 100644
--- a/src/table/road_land.h
+++ b/src/table/road_land.h
@@ -10,7 +10,7 @@
/** @file road_land.h Sprite constructs for road depots. */
#define TILE_SEQ_LINE(img, pal, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 20, {img, pal} },
-#define TILE_SEQ_END() { 0, 0, 0, 0, 0, 0, {0, 0} }
+#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
static const DrawTileSeqStruct _road_depot_NE[] = {
TILE_SEQ_LINE(0x584 | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 0, 15, 16, 1)