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authortruelight <truelight@openttd.org>2007-06-11 11:50:49 +0000
committertruelight <truelight@openttd.org>2007-06-11 11:50:49 +0000
commit27febd474ccfccd8e5dc09014a7ad919575575aa (patch)
tree2fcb96fde1458283649c1303c0436fcfb369de55 /src
parent251a8e36e3848ca54dff31e0ed6bfd5825ec3ce2 (diff)
downloadopenttd-27febd474ccfccd8e5dc09014a7ad919575575aa.tar.xz
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
Diffstat (limited to 'src')
-rw-r--r--src/blitter/8bpp_debug.cpp53
-rw-r--r--src/blitter/8bpp_debug.hpp30
-rw-r--r--src/blitter/8bpp_optimized.cpp199
-rw-r--r--src/blitter/8bpp_optimized.hpp30
-rw-r--r--src/blitter/8bpp_slow.cpp65
-rw-r--r--src/blitter/8bpp_slow.hpp30
-rw-r--r--src/blitter/blitter.hpp168
-rw-r--r--src/fontcache.cpp1
-rw-r--r--src/gfx.cpp286
-rw-r--r--src/openttd.cpp18
-rw-r--r--src/settings.cpp2
-rw-r--r--src/spritecache.cpp60
-rw-r--r--src/spritecache.h1
-rw-r--r--src/spriteloader/grf.cpp96
-rw-r--r--src/spriteloader/grf.hpp18
-rw-r--r--src/spriteloader/spriteloader.hpp34
-rw-r--r--src/zoom.hpp2
17 files changed, 805 insertions, 288 deletions
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp
new file mode 100644
index 000000000..dea100c3f
--- /dev/null
+++ b/src/blitter/8bpp_debug.cpp
@@ -0,0 +1,53 @@
+#include "../stdafx.h"
+#include "../zoom.hpp"
+#include "../gfx.h"
+#include "../functions.h"
+#include "8bpp_debug.hpp"
+
+static FBlitter_8bppDebug iFBlitter_8bppDebug;
+
+extern void* AllocSprite(size_t);
+
+void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ const byte *src, *src_line;
+ Pixel8 *dst, *dst_line;
+
+ /* Find where to start reading in the source sprite */
+ src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
+ dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
+
+ for (int y = 0; y < bp->height; y++) {
+ dst = dst_line;
+ dst_line += bp->pitch;
+
+ src = src_line;
+ src_line += bp->sprite_width * ScaleByZoom(1, zoom);
+
+ for (int x = 0; x < bp->width; x++) {
+ if (*src != 0) *dst = *src;
+ dst++;
+ src += ScaleByZoom(1, zoom);
+ }
+ assert(src <= src_line);
+ }
+}
+
+Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite)
+{
+ Sprite *dest_sprite;
+ dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
+
+ dest_sprite->height = sprite->height;
+ dest_sprite->width = sprite->width;
+ dest_sprite->x_offs = sprite->x_offs;
+ dest_sprite->y_offs = sprite->y_offs;
+
+ /* Write a random color as sprite; this makes debugging really easy */
+ uint color = InteractiveRandom() % 150 + 2;
+ for (int i = 0; i < sprite->height * sprite->width; i++) {
+ dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color;
+ }
+
+ return dest_sprite;
+}
diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp
new file mode 100644
index 000000000..67b12b652
--- /dev/null
+++ b/src/blitter/8bpp_debug.hpp
@@ -0,0 +1,30 @@
+/* $Id$ */
+
+/** @file debug.hpp */
+
+#ifndef BLITTER_8BPP_DEBUG_HPP
+#define BLITTER_8BPP_DEBUG_HPP
+
+#include "blitter.hpp"
+
+typedef Pixel Pixel8;
+
+class Blitter_8bppDebug : public Blitter {
+public:
+ uint8 GetScreenDepth() { return 8; }
+
+ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+
+ Sprite *Encode(SpriteLoader::Sprite *sprite);
+};
+
+class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
+public:
+ /* virtual */ const char *GetName() { return "8bpp-debug"; }
+
+ /* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
+
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
+};
+
+#endif /* BLITTER_8BPP_DEBUG_HPP */
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp
new file mode 100644
index 000000000..00c427441
--- /dev/null
+++ b/src/blitter/8bpp_optimized.cpp
@@ -0,0 +1,199 @@
+#include "../stdafx.h"
+#include "../zoom.hpp"
+#include "../gfx.h"
+#include "../debug.h"
+#include "8bpp_optimized.hpp"
+
+static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
+
+extern void* AllocSprite(size_t);
+
+void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ const byte *src, *src_next;
+ Pixel8 *dst, *dst_line;
+ uint offset = 0;
+
+ /* Find the offset of this zoom-level */
+ offset = ((const byte *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
+
+ /* Find where to start reading in the source sprite */
+ src = (const byte *)bp->sprite + offset;
+ dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
+
+ /* Skip over the top lines in the source image */
+ for (int y = 0; y < bp->skip_top; y++) {
+ uint trans, pixels;
+ for (;;) {
+ trans = *src++;
+ pixels = *src++;
+ if (trans == 0 && pixels == 0) break;
+ src += pixels;
+ }
+ }
+
+ src_next = src;
+
+ for (int y = 0; y < bp->height; y++) {
+ dst = dst_line;
+ dst_line += bp->pitch;
+
+ uint skip_left = bp->skip_left;
+ int width = bp->width;
+
+ for (;;) {
+ src = src_next;
+ uint8 trans = *src++;
+ uint8 pixels = *src++;
+ src_next = src + pixels;
+ if (trans == 0 && pixels == 0) break;
+ if (width <= 0) continue;
+
+ if (skip_left != 0) {
+ if (skip_left < trans) {
+ trans -= skip_left;
+ skip_left = 0;
+ } else {
+ skip_left -= trans;
+ trans = 0;
+ }
+ if (skip_left < pixels) {
+ src += skip_left;
+ pixels -= skip_left;
+ skip_left = 0;
+ } else {
+ src += pixels;
+ skip_left -= pixels;
+ pixels = 0;
+ }
+ }
+ if (skip_left != 0) continue;
+
+ /* Skip transparent pixels */
+ dst += trans;
+ width -= trans;
+ if (width <= 0) continue;
+ if (pixels > width) pixels = width;
+ width -= pixels;
+
+ switch (mode) {
+ case BM_COLOUR_REMAP:
+ for (uint x = 0; x < pixels; x++) {
+ if (bp->remap[*src] != 0) *dst = bp->remap[*src];
+ dst++; src++;
+ }
+ break;
+
+ case BM_TRANSPARENT:
+ for (uint x = 0; x < pixels; x++) {
+ *dst = bp->remap[*dst];
+ dst++; src++;
+ }
+ break;
+
+ default:
+ memcpy(dst, src, pixels);
+ dst += pixels; src += pixels;
+ break;
+ }
+ }
+ }
+}
+
+Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
+{
+ Sprite *dest_sprite;
+ byte *temp_dst;
+ uint memory = 0;
+ uint index = 0;
+
+ /* Make memory for all zoom-levels */
+ memory += (int)ZOOM_LVL_END * sizeof(uint16);
+ for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
+ memory += UnScaleByZoom(sprite->height, (ZoomLevel)i) * UnScaleByZoom(sprite->width, (ZoomLevel)i);
+ index += 2;
+ }
+
+ /* We have no idea how much memory we really need, so just guess something */
+ memory *= 5;
+ temp_dst = MallocT<byte>(memory);
+
+ /* Make the sprites per zoom-level */
+ for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
+ /* Store the scaled image */
+ const SpriteLoader::CommonPixel *src;
+
+ /* Store the index table */
+ temp_dst[i * 2] = index & 0xFF;
+ temp_dst[i * 2 + 1] = (index >> 8) & 0xFF;
+
+ byte *dst = &temp_dst[index];
+
+ for (int y = 0; y < UnScaleByZoom(sprite->height, (ZoomLevel)i); y++) {
+ uint trans = 0;
+ uint pixels = 0;
+ uint last_color = 0;
+ uint count_index = 0;
+ src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width];
+
+ for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) {
+ uint color = 0;
+ int count = 0;
+
+ /* Get the color keeping in mind the zoom-level */
+ for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) {
+ if (src->m != 0) { color = src->m; count++; }
+ src++;
+ }
+ /* If more than 12.5% of the pixels are non-transparent, make thisone non-transparent too */
+ if (count < ScaleByZoom(1, (ZoomLevel)i) / 8) color = 0;
+
+ if (last_color == 0 || color == 0) {
+ if (count_index != 0) {
+ /* Write how many non-transparent bytes we get */
+ temp_dst[count_index] = pixels;
+ pixels = 0;
+ count_index = 0;
+ }
+ /* As long as we find transparency bytes, keep counting */
+ if (color == 0) {
+ last_color = 0;
+ trans++;
+ continue;
+ }
+ /* No longer transparency, so write the amount of transparent bytes */
+ *dst = trans;
+ dst++; index++;
+ trans = 0;
+ /* Reserve a byte for the pixel counter */
+ count_index = index;
+ dst++; index++;
+ }
+ last_color = color;
+ pixels++;
+ *dst = color;
+ dst++; index++;
+ }
+
+ if (count_index != 0) temp_dst[count_index] = pixels;
+
+ /* Write line-ending */
+ *dst = 0; dst++; index++;
+ *dst = 0; dst++; index++;
+ }
+ }
+
+ /* Safety check, to make sure we guessed the size correctly */
+ assert(index < memory);
+
+ /* Allocate the exact amount of memory we need */
+ dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index);
+
+ dest_sprite->height = sprite->height;
+ dest_sprite->width = sprite->width;
+ dest_sprite->x_offs = sprite->x_offs;
+ dest_sprite->y_offs = sprite->y_offs;
+ memcpy(dest_sprite->data, temp_dst, index);
+
+ return dest_sprite;
+}
diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp
new file mode 100644
index 000000000..8f251fb2c
--- /dev/null
+++ b/src/blitter/8bpp_optimized.hpp
@@ -0,0 +1,30 @@
+/* $Id$ */
+
+/** @file 8bpp_nice.hpp */
+
+#ifndef BLITTER_8BPP_OPTIMIZED_HPP
+#define BLITTER_8BPP_OPTIMIZED_HPP
+
+#include "blitter.hpp"
+
+typedef Pixel Pixel8;
+
+class Blitter_8bppOptimized : public Blitter {
+public:
+ uint8 GetScreenDepth() { return 8; }
+
+ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+
+ Sprite *Encode(SpriteLoader::Sprite *sprite);
+};
+
+class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
+public:
+ /* virtual */ const char *GetName() { return "8bpp-optimzed"; }
+
+ /* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
+
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
+};
+
+#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
diff --git a/src/blitter/8bpp_slow.cpp b/src/blitter/8bpp_slow.cpp
new file mode 100644
index 000000000..99c43a4f5
--- /dev/null
+++ b/src/blitter/8bpp_slow.cpp
@@ -0,0 +1,65 @@
+#include "../stdafx.h"
+#include "../zoom.hpp"
+#include "../gfx.h"
+#include "8bpp_slow.hpp"
+
+static FBlitter_8bppSimple iFBlitter_8bppSimple;
+
+extern void* AllocSprite(size_t);
+
+void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ const byte *src, *src_line;
+ Pixel8 *dst, *dst_line;
+
+ /* Find where to start reading in the source sprite */
+ src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
+ dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
+
+ for (int y = 0; y < bp->height; y++) {
+ dst = dst_line;
+ dst_line += bp->pitch;
+
+ src = src_line;
+ src_line += bp->sprite_width * ScaleByZoom(1, zoom);
+
+ for (int x = 0; x < bp->width; x++) {
+ uint color = 0;
+
+ switch (mode) {
+ case BM_COLOUR_REMAP:
+ color = bp->remap[*src];
+ break;
+
+ case BM_TRANSPARENT:
+ if (*src != 0) color = bp->remap[*dst];
+ break;
+
+ default:
+ color = *src;
+ break;
+ }
+ if (color != 0) *dst = color;
+ dst++;
+ src += ScaleByZoom(1, zoom);
+ }
+ }
+}
+
+Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite)
+{
+ Sprite *dest_sprite;
+ dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
+
+ dest_sprite->height = sprite->height;
+ dest_sprite->width = sprite->width;
+ dest_sprite->x_offs = sprite->x_offs;
+ dest_sprite->y_offs = sprite->y_offs;
+
+ /* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
+ for (int i = 0; i < sprite->height * sprite->width; i++) {
+ dest_sprite->data[i] = sprite->data[i].m;
+ }
+
+ return dest_sprite;
+}
diff --git a/src/blitter/8bpp_slow.hpp b/src/blitter/8bpp_slow.hpp
new file mode 100644
index 000000000..ac60e3262
--- /dev/null
+++ b/src/blitter/8bpp_slow.hpp
@@ -0,0 +1,30 @@
+/* $Id$ */
+
+/** @file 8bpp.hpp */
+
+#ifndef BLITTER_8BPP_SIMPLE_HPP
+#define BLITTER_8BPP_SIMPLE_HPP
+
+#include "blitter.hpp"
+
+typedef Pixel Pixel8;
+
+class Blitter_8bppSimple : public Blitter {
+public:
+ uint8 GetScreenDepth() { return 8; }
+
+ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+
+ Sprite *Encode(SpriteLoader::Sprite *sprite);
+};
+
+class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
+public:
+ /* virtual */ const char *GetName() { return "8bpp-simple"; }
+
+ /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
+
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
+};
+
+#endif /* BLITTER_8BPP_SIMPLE_HPP */
diff --git a/src/blitter/blitter.hpp b/src/blitter/blitter.hpp
new file mode 100644
index 000000000..4920da426
--- /dev/null
+++ b/src/blitter/blitter.hpp
@@ -0,0 +1,168 @@
+/* $Id$ */
+
+/** @file blitter.hpp */
+
+#ifndef BLITTER_HPP
+#define BLITTER_HPP
+
+#include "../spriteloader/spriteloader.hpp"
+#include "../spritecache.h"
+#include <string>
+#include <map>
+
+enum BlitterMode {
+ BM_NORMAL,
+ BM_COLOUR_REMAP,
+ BM_TRANSPARENT,
+};
+
+/**
+ * How all blitters should look like. Extend this class to make your own.
+ */
+class Blitter {
+public:
+ struct BlitterParams {
+ const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
+ const byte *remap; ///< XXX -- Temporary storage for remap array
+
+ int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
+ int width, height; ///< The width and height in pixels that needs to be drawn to dst
+ int sprite_width; ///< Real width of the sprite
+ int sprite_height; ///< Real height of the sprite
+ int left, top; ///< The offset in the 'dst' in pixels to start drawing
+
+ void *dst; ///< Destination buffer
+ int pitch; ///< The pitch of the destination buffer
+ };
+
+ /**
+ * Get the screen depth this blitter works for.
+ * This is either: 8, 16, 24 or 32.
+ */
+ virtual uint8 GetScreenDepth() = 0;
+
+ /**
+ * Draw an image to the screen, given an amount of params defined above.
+ */
+ virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
+
+ /**
+ * Convert a sprite from the loader to our own format.
+ */
+ virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
+
+ virtual ~Blitter() { }
+};
+
+/**
+ * The base factory, keeping track of all blitters.
+ */
+class BlitterFactoryBase {
+private:
+ char *name;
+ typedef std::map<std::string, BlitterFactoryBase *> Blitters;
+
+ static Blitters &GetBlitters()
+ {
+ static Blitters &s_blitters = *new Blitters();
+ return s_blitters;
+ }
+
+ static Blitter **GetActiveBlitter()
+ {
+ static Blitter *s_blitter = NULL;
+ return &s_blitter;
+ }
+
+protected:
+ /**
+ * Register a blitter internally, based on his name.
+ * @param name the name of the blitter.
+ * @note an assert() will be trigger if 2 blitters with the same name try to register.
+ */
+ void RegisterBlitter(const char *name)
+ {
+ /* Don't register nameless Blitters */
+ if (name == NULL) return;
+
+ this->name = strdup(name);
+ std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
+ assert(P.second);
+ }
+
+public:
+ BlitterFactoryBase() :
+ name(NULL)
+ {}
+
+ virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }
+
+ /**
+ * Find the requested blitter and return his class.
+ * @param name the blitter to select.
+ * @post Sets the blitter so GetCurrentBlitter() returns it too.
+ */
+ static Blitter *SelectBlitter(const char *name)
+ {
+ if (GetBlitters().size() == 0) return NULL;
+
+ Blitters::iterator it = GetBlitters().begin();
+ for (; it != GetBlitters().end(); it++) {
+ BlitterFactoryBase *b = (*it).second;
+ if (strcasecmp(name, b->name) == 0) {
+ Blitter *newb = b->CreateInstance();
+ *GetActiveBlitter() = newb;
+ return newb;
+ }
+ }
+ return NULL;
+ }
+
+ /**
+ * Get the current active blitter (always set by calling SelectBlitter).
+ */
+ static Blitter *GetCurrentBlitter()
+ {
+ return *GetActiveBlitter();
+ }
+
+
+ static char *GetBlittersInfo(char *p, const char *last)
+ {
+ p += snprintf(p, last - p, "List of blitters:\n");
+ Blitters::iterator it = GetBlitters().begin();
+ for (; it != GetBlitters().end(); it++) {
+ BlitterFactoryBase *b = (*it).second;
+ p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
+ }
+ p += snprintf(p, last - p, "\n");
+
+ return p;
+ }
+
+ /**
+ * Get a nice description of the blitter-class.
+ */
+ virtual const char *GetDescription() = 0;
+
+ /**
+ * Create an instance of this Blitter-class.
+ */
+ virtual Blitter *CreateInstance() = 0;
+};
+
+/**
+ * A template factory, so ->GetName() works correctly. This because else some compiler will complain.
+ */
+template <class T>
+class BlitterFactory: public BlitterFactoryBase {
+public:
+ BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
+
+ /**
+ * Get the long, human readable, name for the Blitter-class.
+ */
+ const char *GetName();
+};
+
+#endif /* BLITTER_HPP */
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index 36a0c6523..49a5d15be 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -399,7 +399,6 @@ const Sprite *GetGlyph(FontSize size, WChar key)
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
sprite = (Sprite*)calloc(width * height + 8, 1);
- sprite->info = 1;
sprite->width = width;
sprite->height = height;
sprite->x_offs = slot->bitmap_left;
diff --git a/src/gfx.cpp b/src/gfx.cpp
index d529728de..3117d1782 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -19,6 +19,7 @@
#include "genworld.h"
#include "debug.h"
#include "zoom.hpp"
+#include "blitter/blitter.hpp"
#ifdef _DEBUG
bool _dbg_screen_rect;
@@ -45,14 +46,7 @@ int _pal_last_dirty;
Colour _cur_palette[256];
byte _stringwidth_table[FS_END][224];
-enum BlitterMode {
- BM_NORMAL,
- BM_COLOUR_REMAP,
- BM_TRANSPARENT,
-};
-
-template <BlitterMode Tmode>
-static inline void GfxMainBlitter(const Sprite *sprite, int x, int y);
+static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode);
FontSize _cur_fontsize;
static FontSize _last_fontsize;
@@ -683,7 +677,7 @@ skip_cont:;
if (IsPrintable(c)) {
if (x >= dpi->left + dpi->width) goto skip_char;
if (x + 26 >= dpi->left) {
- GfxMainBlitter<BM_COLOUR_REMAP>(GetGlyph(size, c), x, y);
+ GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
}
x += GetCharacterWidth(size, c);
} else if (c == '\n') { // newline = {}
@@ -720,269 +714,81 @@ void DrawSprite(SpriteID img, SpriteID pal, int x, int y)
{
if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
- GfxMainBlitter<BM_TRANSPARENT>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
+ GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT);
} else if (pal != PAL_NONE) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
- GfxMainBlitter<BM_COLOUR_REMAP>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
+ GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP);
} else {
- GfxMainBlitter<BM_NORMAL>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
- }
-}
-
-struct BlitterParams {
- int start_x, start_y;
- const byte *sprite;
- Pixel *dst;
- int width, height;
- int width_org;
- int pitch;
-};
-
-template <BlitterMode Tmode, ZoomLevel Tzoom>
-static inline void GfxBlitZoomUncomp(BlitterParams *bp)
-{
- const byte *src = bp->sprite + bp->start_y * bp->width_org + bp->start_x;
- Pixel *dst = bp->dst;
- int height = bp->height;
- int width = bp->width;
- int i;
-
- assert(height > 0);
- assert(width > 0);
-
- height = UnScaleByZoom(height, Tzoom);
-
- switch (Tmode) {
- case BM_COLOUR_REMAP: {
- const byte *ctab = _color_remap_ptr;
-
- for (; height != 0; height--) {
- for (i = 0; i != UnScaleByZoom(width, Tzoom); i++) {
- byte b = ctab[src[ScaleByZoom(i, Tzoom)]];
-
- if (b != 0) dst[i] = b;
- }
- src += ScaleByZoom(bp->width_org, Tzoom);
- dst += bp->pitch;
- }
- break;
- }
-
- case BM_TRANSPARENT: {
- const byte *ctab = _color_remap_ptr;
-
- for (; height != 0; height--) {
- for (i = 0; i != UnScaleByZoom(width, Tzoom); i++)
- if (src[ScaleByZoom(i, Tzoom)] != 0) dst[i] = ctab[dst[i]];
- src += ScaleByZoom(bp->width_org, Tzoom);
- dst += bp->pitch;
- }
- break;
- }
-
- default:
- for (; height != 0; height--) {
- for (i = 0; i != UnScaleByZoom(width, Tzoom); i++)
- if (src[ScaleByZoom(i, Tzoom)] != 0) dst[i] = src[ScaleByZoom(i, Tzoom)];
- src += ScaleByZoom(bp->width_org, Tzoom);
- dst += bp->pitch;
- }
- break;
+ GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL);
}
}
-template <BlitterMode Tmode, ZoomLevel Tzoom>
-static inline void GfxBlitTileZoom(BlitterParams *bp)
-{
- const byte *src_o = bp->sprite;
- const byte *src;
- int num, skip;
- byte done;
- Pixel *dst;
- const byte *ctab;
-
- src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
-
- for (;;) {
- do {
- done = src_o[0];
- num = done & 0x7F;
- skip = src_o[1];
- src = src_o + 2;
- src_o += num + 2;
-
- dst = bp->dst;
-
- if (Tzoom >= ZOOM_LVL_OUT_2X && (skip & 1)) {
- skip += 1;
- src += 1;
- num -= 1;
- if (num <= 0) continue;
- }
-
- if (Tzoom >= ZOOM_LVL_OUT_4X && (skip & 2)) {
- skip += 2;
- src += 2;
- num -= 2;
- if (num <= 0) continue;
- }
-
- if (Tzoom >= ZOOM_LVL_OUT_8X && (skip & 4)) {
- skip += 4;
- src += 4;
- num -= 4;
- if (num <= 0) continue;
- }
-
- if (Tzoom >= ZOOM_LVL_OUT_16X && (skip & 8)) {
- skip += 8;
- src += 8;
- num -= 8;
- if (num <= 0) continue;
- }
-
- if ( (skip -= bp->start_x) > 0) {
- dst += UnScaleByZoom(skip, Tzoom);
- } else {
- src -= skip;
- num += skip;
- if (num <= 0) continue;
- skip = 0;
- }
-
- skip = skip + num - bp->width;
- if (skip > 0) {
- num -= skip;
- if (num <= 0) continue;
- }
-
- num = UnScaleByZoom(num, Tzoom);
-
- switch (Tmode) {
- case BM_COLOUR_REMAP:
- ctab = _color_remap_ptr;
- for (; num != 0; num--) {
- *dst = ctab[*src];
- dst++;
- src += ScaleByZoom(1, Tzoom);
- }
- break;
-
- case BM_TRANSPARENT:
- ctab = _color_remap_ptr;
- for (; num != 0; num--) {
- *dst = ctab[*dst];
- dst++;
- }
- break;
-
- default:
- if (Tzoom == ZOOM_LVL_NORMAL) {
- memcpy(dst, src, num);
- } else {
- for (; num != 0; num--) {
- *dst = *src;
- dst++;
- src += ScaleByZoom(1, Tzoom);
- }
- }
- break;
- }
-
-
- } while (!(done & 0x80));
-
- bp->dst += bp->pitch;
- if (--bp->height == 0) return;
-
- for (int i = 0; i < ScaleByZoom(1, Tzoom) - 1; i++) {
- do {
- done = src_o[0];
- src_o += (done & 0x7F) + 2;
- } while (!(done & 0x80));
- if (--bp->height == 0) return;
- }
- }
-}
-
-template <BlitterMode Tmode>
-static inline void GfxMainBlitter(const Sprite *sprite, int x, int y)
+static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
{
const DrawPixelInfo *dpi = _cur_dpi;
- int start_x, start_y;
- BlitterParams bp;
- int zoom_mask = ~(ScaleByZoom(1, dpi->zoom) - 1);
+ Blitter::BlitterParams bp;
- /* decode sprite header */
+ /* Move to the correct offset */
x += sprite->x_offs;
y += sprite->y_offs;
- bp.width_org = bp.width = sprite->width;
- bp.height = sprite->height;
+
+ /* Copy the main data directly from the sprite */
bp.sprite = sprite->data;
+ bp.sprite_width = sprite->width;
+ bp.sprite_height = sprite->height;
+ bp.width = UnScaleByZoom(sprite->width, dpi->zoom);
+ bp.height = UnScaleByZoom(sprite->height, dpi->zoom);
+ bp.top = 0;
+ bp.left = 0;
+ bp.skip_left = 0;
+ bp.skip_top = 0;
bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch;
+ bp.remap = _color_remap_ptr;
- assert(bp.height > 0);
- assert(bp.width > 0);
+ assert(sprite->width > 0);
+ assert(sprite->height > 0);
- start_y = 0;
- if (dpi->zoom > ZOOM_LVL_NORMAL) {
- start_y += bp.height & ~zoom_mask;
- bp.height &= zoom_mask;
- if (bp.height == 0) return;
- y &= zoom_mask;
- }
+ if (bp.width <= 0) return;
+ if (bp.height <= 0) return;
- if ( (y -= dpi->top) < 0) {
- bp.height += y;
+ y -= dpi->top;
+ /* Check for top overflow */
+ if (y < 0) {
+ bp.height -= -UnScaleByZoom(y, dpi->zoom);
if (bp.height <= 0) return;
- start_y -= y;
+ bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
y = 0;
} else {
- bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
+ bp.top = UnScaleByZoom(y, dpi->zoom);
}
- bp.start_y = start_y;
- if ( (y = y + bp.height - dpi->height) > 0) {
- bp.height -= y;
+ /* Check for bottom overflow */
+ y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
+ if (y > 0) {
+ bp.height -= UnScaleByZoom(y, dpi->zoom);
if (bp.height <= 0) return;
}
- start_x = 0;
- x &= zoom_mask;
- if ( (x -= dpi->left) < 0) {
- bp.width += x;
+ x -= dpi->left;
+ /* Check for left overflow */
+ if (x < 0) {
+ bp.width -= -UnScaleByZoom(x, dpi->zoom);
if (bp.width <= 0) return;
- start_x -= x;
+ bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
x = 0;
+ } else {
+ bp.left = UnScaleByZoom(x, dpi->zoom);
}
- bp.start_x = start_x;
- bp.dst += UnScaleByZoom(x, dpi->zoom);
- if ( (x = x + bp.width - dpi->width) > 0) {
- bp.width -= x;
+ /* Check for right overflow */
+ x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
+ if (x > 0) {
+ bp.width -= UnScaleByZoom(x, dpi->zoom);
if (bp.width <= 0) return;
}
- if (sprite->info & 8) {
- switch (dpi->zoom) {
- case ZOOM_LVL_NORMAL: GfxBlitTileZoom<Tmode, ZOOM_LVL_NORMAL>(&bp); break;
- case ZOOM_LVL_OUT_2X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_2X>(&bp); break;
- case ZOOM_LVL_OUT_4X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_4X>(&bp); break;
- case ZOOM_LVL_OUT_8X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_8X>(&bp); break;
- case ZOOM_LVL_OUT_16X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_16X>(&bp); break;
- default: NOT_REACHED();
- }
- } else {
- switch (dpi->zoom) {
- case ZOOM_LVL_NORMAL: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_NORMAL>(&bp); break;
- case ZOOM_LVL_OUT_2X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_2X>(&bp); break;
- case ZOOM_LVL_OUT_4X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_4X>(&bp); break;
- case ZOOM_LVL_OUT_8X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_8X>(&bp); break;
- case ZOOM_LVL_OUT_16X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_16X>(&bp); break;
- default: NOT_REACHED();
- }
- }
+ BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
}
void DoPaletteAnimations();
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 2e20074a7..1b7b46cda 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -64,6 +64,7 @@
#include "newgrf_commons.h"
#include "player_face.h"
#include "group.h"
+#include "blitter/blitter.hpp"
#include "bridge_map.h"
#include "clear_map.h"
@@ -85,6 +86,8 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern Player* DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);
+const char *_default_blitter = "8bpp-optimzed";
+
/* TODO: usrerror() for errors which are not of an internal nature but
* caused by the user, i.e. missing files or fatal configuration errors.
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
@@ -159,6 +162,7 @@ static void showhelp()
" -v drv = Set video driver (see below)\n"
" -s drv = Set sound driver (see below) (param bufsize,hz)\n"
" -m drv = Set music driver (see below)\n"
+ " -b drv = Set the blitter to use (see below)\n"
" -r res = Set resolution (for instance 800x600)\n"
" -h = Display this help text\n"
" -t year = Set starting year\n"
@@ -183,6 +187,9 @@ static void showhelp()
p = GetDriverList(p, lastof(buf));
+ /* List the blitters */
+ p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
+
/* ShowInfo put output to stderr, but version information should go
* to stdout; this is the only exception */
#if !defined(WIN32) && !defined(WIN64)
@@ -350,7 +357,7 @@ int ttd_main(int argc, char *argv[])
{
int i;
const char *optformat;
- char musicdriver[32], sounddriver[32], videodriver[32];
+ char musicdriver[32], sounddriver[32], videodriver[32], blitter[32];
int resolution[2] = {0, 0};
Year startyear = INVALID_YEAR;
uint generation_seed = GENERATE_NEW_SEED;
@@ -364,7 +371,7 @@ int ttd_main(int argc, char *argv[])
uint16 dedicated_port = 0;
#endif /* ENABLE_NETWORK */
- musicdriver[0] = sounddriver[0] = videodriver[0] = '\0';
+ musicdriver[0] = sounddriver[0] = videodriver[0] = blitter[0] = '\0';
_game_mode = GM_MENU;
_switch_mode = SM_MENU;
@@ -376,7 +383,7 @@ int ttd_main(int argc, char *argv[])
* a letter means: it accepts that param (e.g.: -h)
* a ':' behind it means: it need a param (e.g.: -m<driver>)
* a '::' behind it means: it can optional have a param (e.g.: -d<debug>) */
- optformat = "m:s:v:hD::n::eit:d::r:g::G:c:xl:"
+ optformat = "m:s:v:b:hD::n::eit:d::r:g::G:c:xl:"
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
"f"
#endif
@@ -389,6 +396,7 @@ int ttd_main(int argc, char *argv[])
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
+ case 'b': ttd_strlcpy(blitter, mgo.opt, sizeof(blitter)); break;
#if defined(ENABLE_NETWORK)
case 'D':
strcpy(musicdriver, "null");
@@ -461,6 +469,7 @@ int ttd_main(int argc, char *argv[])
if (!StrEmpty(musicdriver)) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
if (!StrEmpty(sounddriver)) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
+ if (StrEmpty(blitter)) ttd_strlcpy(blitter, _default_blitter, sizeof(blitter));
if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
@@ -500,6 +509,9 @@ int ttd_main(int argc, char *argv[])
/* Initialize game palette */
GfxInitPalettes();
+ DEBUG(misc, 1, "Loading blitter '%s'...", blitter);
+ if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
+ error("Failed to select requested blitter '%s'; does it exist?", blitter);
DEBUG(driver, 1, "Loading drivers...");
LoadDriver(SOUND_DRIVER, _ini_sounddriver);
LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
diff --git a/src/settings.cpp b/src/settings.cpp
index 01065f4eb..aa1fbc6d1 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1258,7 +1258,7 @@ static const SettingDescGlobVarList _misc_settings[] = {
SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
#endif
- SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 2, 1, 64, 0, STR_NULL, NULL),
+ SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL),
SDTG_END()
};
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index c45c92d96..f3ea8a1e4 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -11,10 +11,11 @@
#include "table/sprites.h"
#include "fileio.h"
#include "helpers.hpp"
+#include "spriteloader/grf.hpp"
+#include "blitter/blitter.hpp"
-
-/* Default of 2MB spritecache */
-uint _sprite_cache_size = 2;
+/* Default of 4MB spritecache */
+uint _sprite_cache_size = 4;
struct SpriteCache {
@@ -115,12 +116,10 @@ bool SpriteExists(SpriteID id)
return GetSpriteCache(id)->file_pos != 0;
}
-static void* AllocSprite(size_t);
+void* AllocSprite(size_t);
static void* ReadSprite(SpriteCache *sc, SpriteID id)
{
- uint num;
- byte type;
uint32 file_pos = sc->file_pos;
DEBUG(sprite, 9, "Load sprite %d", id);
@@ -135,49 +134,28 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
FioSeekToFile(file_pos);
- num = FioReadWord();
- type = FioReadByte();
+ /* Read the size and type */
+ int num = FioReadWord();
+ byte type = FioReadByte();
+ /* Type 0xFF indicates either a colormap or some other non-sprite info */
if (type == 0xFF) {
- byte* dest = (byte*)AllocSprite(num);
+ byte *dest = (byte *)AllocSprite(num);
sc->ptr = dest;
FioReadBlock(dest, num);
return dest;
- } else {
- uint height = FioReadByte();
- uint width = FioReadWord();
- Sprite* sprite;
- byte* dest;
-
- num = (type & 0x02) ? width * height : num - 8;
- sprite = (Sprite*)AllocSprite(sizeof(*sprite) + num);
- sc->ptr = sprite;
- sprite->info = type;
- sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
- sprite->width = width;
- sprite->x_offs = FioReadWord();
- sprite->y_offs = FioReadWord();
-
- dest = sprite->data;
- while (num > 0) {
- int8 i = FioReadByte();
-
- if (i >= 0) {
- num -= i;
- for (; i > 0; --i) *dest++ = FioReadByte();
- } else {
- const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
+ }
- i = -(i >> 3);
- num -= i;
+ SpriteLoaderGrf sprite_loader;
+ SpriteLoader::Sprite sprite;
- for (; i > 0; --i) *dest++ = *rel++;
- }
- }
+ if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
+ if (id == 142) sprite.height = 10; // Compensate for a TTD bug
+ sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite);
+ free(sprite.data);
- return sprite;
- }
+ return sc->ptr;
}
@@ -348,7 +326,7 @@ static void DeleteEntryFromSpriteCache()
}
}
-static void* AllocSprite(size_t mem_req)
+void* AllocSprite(size_t mem_req)
{
mem_req += sizeof(MemBlock);
diff --git a/src/spritecache.h b/src/spritecache.h
index c979b73c5..8356d0ff6 100644
--- a/src/spritecache.h
+++ b/src/spritecache.h
@@ -6,7 +6,6 @@
#define SPRITECACHE_H
struct Sprite {
- byte info;
byte height;
uint16 width;
int16 x_offs;
diff --git a/src/spriteloader/grf.cpp b/src/spriteloader/grf.cpp
new file mode 100644
index 000000000..4d412d6ea
--- /dev/null
+++ b/src/spriteloader/grf.cpp
@@ -0,0 +1,96 @@
+#include "../stdafx.h"
+#include "../gfx.h"
+#include "../fileio.h"
+#include "../debug.h"
+#include "grf.hpp"
+
+bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
+{
+ /* Open the right file and go to the correct position */
+ FioSeekToFile(file_pos);
+
+ /* Read the size and type */
+ int num = FioReadWord();
+ byte type = FioReadByte();
+
+ /* Type 0xFF indicates either a colormap or some other non-sprite info; we do not handle them here */
+ if (type == 0xFF) return false;
+
+ sprite->height = FioReadByte();
+ sprite->width = FioReadWord();
+ sprite->x_offs = FioReadWord();
+ sprite->y_offs = FioReadWord();
+
+ /* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
+ * In case it is uncompressed, the size is 'num' - 8 (header-size). */
+ num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
+
+ /* XXX -- We should use a pre-located memory segment for this, malloc/free is pretty expensive */
+ byte *dest_orig = MallocT<byte>(num);
+ byte *dest = dest_orig;
+
+ /* Read the file, which has some kind of compression */
+ while (num > 0) {
+ int8 code = FioReadByte();
+
+ if (code >= 0) {
+ /* Plain bytes to read */
+ int size = (code == 0) ? 0x80 : code;
+ num -= size;
+ for (; size > 0; size--) {
+ *dest = FioReadByte();
+ dest++;
+ }
+ } else {
+ /* Copy bytes from earlier in the sprite */
+ const uint data_offset = ((code & 7) << 8) | FioReadByte();
+ int size = -(code >> 3);
+ num -= size;
+ for (; size > 0; size--) {
+ *dest = *(dest - data_offset);
+ dest++;
+ }
+ }
+ }
+
+ assert(num == 0);
+
+ sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
+
+ /* When there are transparency pixels, this format has an other trick.. decode it */
+ if (type & 0x08) {
+ for (int y = 0; y < sprite->height; y++) {
+ bool last_item = false;
+ /* Look up in the header-table where the real data is stored for this row */
+ int offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
+ /* Go to that row */
+ dest = &dest_orig[offset];
+
+ do {
+ SpriteLoader::CommonPixel *data;
+ /* Read the header:
+ * 0 .. 14 - length
+ * 15 - last_item
+ * 16 .. 31 - transparency bytes */
+ last_item = ((*dest) & 0x80) != 0;
+ int length = (*dest++) & 0x7F;
+ int skip = *dest++;
+
+ data = &sprite->data[y * sprite->width + skip];
+
+ for (int x = 0; x < length; x++) {
+ data->m = *dest;
+ dest++;
+ data++;
+ }
+ } while (!last_item);
+ }
+ } else {
+ dest = dest_orig;
+ for (int i = 0; i < sprite->width * sprite->height; i++)
+ sprite->data[i].m = dest[i];
+ }
+
+ free(dest_orig);
+ return true;
+}
diff --git a/src/spriteloader/grf.hpp b/src/spriteloader/grf.hpp
new file mode 100644
index 000000000..27083f993
--- /dev/null
+++ b/src/spriteloader/grf.hpp
@@ -0,0 +1,18 @@
+/* $Id$ */
+
+/** @file grf.hpp */
+
+#ifndef SPRITELOADER_GRF_HPP
+#define SPRITELOADER_GRF_HPP
+
+#include "spriteloader.hpp"
+
+class SpriteLoaderGrf : public SpriteLoader {
+public:
+ /**
+ * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
+ */
+ bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos);
+};
+
+#endif /* SPRITELOADER_GRF_HPP */
diff --git a/src/spriteloader/spriteloader.hpp b/src/spriteloader/spriteloader.hpp
new file mode 100644
index 000000000..658277236
--- /dev/null
+++ b/src/spriteloader/spriteloader.hpp
@@ -0,0 +1,34 @@
+/* $Id$ */
+
+/** @file spriteloader.hpp */
+
+#ifndef SPRITELOADER_HPP
+#define SPRITELOADER_HPP
+
+class SpriteLoader {
+public:
+ struct CommonPixel {
+ uint8 r; ///< Red-channel
+ uint8 g; ///< Green-channel
+ uint8 b; ///< Blue-channel
+ uint8 a; ///< Alpha-channel
+ uint8 m; ///< Remap-channel
+ };
+
+ struct Sprite {
+ uint16 height; ///< Height of the sprite
+ uint16 width; ///< Width of the sprite
+ int16 x_offs; ///< The x-offset of where the sprite will be drawn
+ int16 y_offs; ///< The y-offset of where the sprite will be drawn
+ SpriteLoader::CommonPixel *data; ///< The sprite itself
+ };
+
+ /**
+ * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
+ */
+ virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos) = 0;
+
+ virtual ~SpriteLoader() { }
+};
+
+#endif /* SPRITELOADER_HPP */
diff --git a/src/zoom.hpp b/src/zoom.hpp
index 65937177b..19e64e615 100644
--- a/src/zoom.hpp
+++ b/src/zoom.hpp
@@ -25,7 +25,7 @@ enum ZoomLevel {
ZOOM_LVL_ROADVEH = ZOOM_LVL_NORMAL,
ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,
- ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, //! All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
+ ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
ZOOM_LVL_MIN = ZOOM_LVL_NORMAL,
ZOOM_LVL_MAX = ZOOM_LVL_OUT_16X,