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authorrubidium <rubidium@openttd.org>2009-02-12 10:13:30 +0000
committerrubidium <rubidium@openttd.org>2009-02-12 10:13:30 +0000
commit218f53d3fd8335bcbe4acfe2c57dc5b4316549e4 (patch)
treec898052ec484598a09b9ab27f244edf9b54f8537 /src
parent6a4ab97d36b8df17a4496c7f0629a00e9aa6749b (diff)
downloadopenttd-218f53d3fd8335bcbe4acfe2c57dc5b4316549e4.tar.xz
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
Diffstat (limited to 'src')
-rw-r--r--src/openttd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index fe795c0cc..96ee00c48 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -656,6 +656,8 @@ int ttd_main(int argc, char *argv[])
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
WaitTillGeneratedWorld();
+ CheckForMissingGlyphsInLoadedLanguagePack();
+
#ifdef ENABLE_NETWORK
if (network && _network_available) {
if (network_conn != NULL) {