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authorsmatz <smatz@openttd.org>2008-09-16 15:15:41 +0000
committersmatz <smatz@openttd.org>2008-09-16 15:15:41 +0000
commit192d348f78794793ba19cbeb51444f7f1d4e8c03 (patch)
tree8c0cbc3280dbb8a0efcbd528f27f88cc872f845c /src
parent47d19f7914919d9a1a97aea083f49771264666bf (diff)
downloadopenttd-192d348f78794793ba19cbeb51444f7f1d4e8c03.tar.xz
(svn r14343) -Fix [FS#2300]: invalid v->u.air.targetairport could cause crashes at several places when the station pool got smaller
Diffstat (limited to 'src')
-rw-r--r--src/aircraft.h2
-rw-r--r--src/aircraft_cmd.cpp90
-rw-r--r--src/vehicle.cpp8
3 files changed, 69 insertions, 31 deletions
diff --git a/src/aircraft.h b/src/aircraft.h
index ae0e14e49..2a143db91 100644
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -130,4 +130,6 @@ struct Aircraft : public Vehicle {
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
};
+Station *GetTargetAirportIfValid(const Vehicle *v);
+
#endif /* AIRCRAFT_H */
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index a88822f01..4e76992d6 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -498,9 +498,9 @@ CommandCost CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
{
- const Station *st = GetStation(this->u.air.targetairport);
+ const Station *st = GetTargetAirportIfValid(this);
/* If the station is not a valid airport or if it has no hangars */
- if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
+ if (st == NULL || st->Airport()->nof_depots == 0) {
/* the aircraft has to search for a hangar on its own */
StationID station = FindNearestHangar(this);
@@ -937,9 +937,16 @@ static byte AircraftGetEntryPoint(const Vehicle *v, const AirportFTAClass *apc)
assert(v != NULL);
assert(apc != NULL);
- const Station *st = GetStation(v->u.air.targetairport);
- /* Make sure we don't go to 0,0 if the airport has been removed. */
- TileIndex tile = (st->airport_tile != 0) ? st->airport_tile : st->xy;
+ /* In the case the station doesn't exit anymore, set target tile 0.
+ * It doesn't hurt much, aircraft will go to next order, nearest hangar
+ * or it will simply crash in next tick */
+ TileIndex tile = 0;
+
+ if (IsValidStationID(v->u.air.targetairport)) {
+ const Station *st = GetStation(v->u.air.targetairport);
+ /* Make sure we don't go to 0,0 if the airport has been removed. */
+ tile = (st->airport_tile != 0) ? st->airport_tile : st->xy;
+ }
int delta_x = v->x_pos - TileX(tile) * TILE_SIZE;
int delta_y = v->y_pos - TileY(tile) * TILE_SIZE;
@@ -965,15 +972,22 @@ static byte AircraftGetEntryPoint(const Vehicle *v, const AirportFTAClass *apc)
static bool AircraftController(Vehicle *v)
{
int count;
- const Station *st = GetStation(v->u.air.targetairport);
- const AirportFTAClass *afc = st->Airport();
- const AirportMovingData *amd;
- /* prevent going to 0,0 if airport is deleted. */
- TileIndex tile = st->airport_tile;
- if (tile == 0) {
- tile = st->xy;
+ StationID target = v->u.air.targetairport;
+
+ /* NULL if station is invalid */
+ const Station *st = IsValidStationID(target) ? GetStation(target) : NULL;
+ /* 0 if there is no station */
+ TileIndex tile = 0;
+ if (st != NULL) {
+ tile = st->airport_tile;
+ if (tile == 0) tile = st->xy;
+ }
+ /* DUMMY if there is no station or no airport */
+ const AirportFTAClass *afc = tile == 0 ? GetAirport(AT_DUMMY) : st->Airport();
+ /* prevent going to 0,0 if airport is deleted. */
+ if (st == NULL || st->airport_tile == 0) {
/* Jump into our "holding pattern" state machine if possible */
if (v->u.air.pos >= afc->nofelements) {
v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, afc);
@@ -989,7 +1003,7 @@ static bool AircraftController(Vehicle *v)
}
/* get airport moving data */
- amd = afc->MovingData(v->u.air.pos);
+ const AirportMovingData *amd = afc->MovingData(v->u.air.pos);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
@@ -1021,7 +1035,7 @@ static bool AircraftController(Vehicle *v)
/* Helicopter landing. */
if (amd->flag & AMED_HELI_LOWER) {
- if (st->airport_tile == 0) {
+ if (st == NULL) {
/* FIXME - AircraftController -> if station no longer exists, do not land
* helicopter will circle until sign disappears, then go to next order
* what to do when it is the only order left, right now it just stays in 1 place */
@@ -1032,7 +1046,7 @@ static bool AircraftController(Vehicle *v)
}
/* Vehicle is now at the airport. */
- v->tile = st->airport_tile;
+ v->tile = tile;
/* Find altitude of landing position. */
int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
@@ -1186,10 +1200,10 @@ static void HandleCrashedAircraft(Vehicle *v)
{
v->u.air.crashed_counter++;
- Station *st = GetStation(v->u.air.targetairport);
+ Station *st = GetTargetAirportIfValid(v);
/* make aircraft crash down to the ground */
- if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
+ if (v->u.air.crashed_counter < 500 && st == NULL && ((v->u.air.crashed_counter % 3) == 0) ) {
uint z = GetSlopeZ(v->x_pos, v->y_pos);
v->z_pos -= 1;
if (v->z_pos == z) {
@@ -1220,9 +1234,11 @@ static void HandleCrashedAircraft(Vehicle *v)
/* clear runway-in on all airports, set by crashing plane
* small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
* but they all share the same number */
- CLRBITS(st->airport_flags, RUNWAY_IN_block);
- CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport
- CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental
+ if (st != NULL) {
+ CLRBITS(st->airport_flags, RUNWAY_IN_block);
+ CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport
+ CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental
+ }
MarkSingleVehicleDirty(v);
@@ -1295,8 +1311,8 @@ void HandleMissingAircraftOrders(Vehicle *v)
* go to a depot, we have to keep that order so the aircraft
* actually stops.
*/
- const Station *st = GetStation(v->u.air.targetairport);
- if (!st->IsValid() || st->airport_tile == 0) {
+ const Station *st = GetTargetAirportIfValid(v);
+ if (st == NULL) {
CommandCost ret;
PlayerID old_player = _current_player;
@@ -1344,16 +1360,15 @@ static void CrashAirplane(Vehicle *v)
v->cargo.Truncate(0);
v->Next()->cargo.Truncate(0);
- const Station *st = GetStation(v->u.air.targetairport);
+ const Station *st = GetTargetAirportIfValid(v);
StringID newsitem;
- if (st->airport_tile == 0) {
+ if (st == NULL) {
newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
} else {
SetDParam(1, st->index);
newsitem = STR_A034_PLANE_CRASH_DIE_IN_FIREBALL;
}
- SetDParam(1, st->index);
AddNewsItem(newsitem,
NS_ACCIDENT_VEHICLE,
v->index,
@@ -1423,11 +1438,12 @@ static void AircraftLandAirplane(Vehicle *v)
/** set the right pos when heading to other airports after takeoff */
void AircraftNextAirportPos_and_Order(Vehicle *v)
{
- if (v->current_order.IsType(OT_GOTO_STATION) ||
- v->current_order.IsType(OT_GOTO_DEPOT))
+ if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
v->u.air.targetairport = v->current_order.GetDestination();
+ }
- const AirportFTAClass *apc = GetStation(v->u.air.targetairport)->Airport();
+ const Station *st = GetTargetAirportIfValid(v);
+ const AirportFTAClass *apc = st == NULL ? GetAirport(AT_DUMMY) : st->Airport();
v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
}
@@ -2076,6 +2092,24 @@ void Aircraft::Tick()
}
+/** Returns aircraft's target station if v->u.air.target_airport
+ * is a valid station with airport.
+ * @param v vehicle to get target airport for
+ * @return pointer to target station, NULL if invalid
+ */
+Station *GetTargetAirportIfValid(const Vehicle *v)
+{
+ assert(v->type == VEH_AIRCRAFT);
+
+ StationID sid = v->u.air.targetairport;
+
+ if (!IsValidStationID(sid)) return NULL;
+
+ Station *st = GetStation(sid);
+
+ return st->airport_tile == 0 ? NULL : st;
+}
+
/** need to be called to load aircraft from old version */
void UpdateOldAircraft()
{
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 87568e8e8..193562abf 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -652,9 +652,11 @@ void Vehicle::PreDestructor()
if (this->type == VEH_ROAD) ClearSlot(this);
if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
- Station *st = GetStation(this->u.air.targetairport);
- const AirportFTA *layout = st->Airport()->layout;
- CLRBITS(st->airport_flags, layout[this->u.air.previous_pos].block | layout[this->u.air.pos].block);
+ Station *st = GetTargetAirportIfValid(this);
+ if (st != NULL) {
+ const AirportFTA *layout = st->Airport()->layout;
+ CLRBITS(st->airport_flags, layout[this->u.air.previous_pos].block | layout[this->u.air.pos].block);
+ }
}
if (this->type != VEH_TRAIN || (this->type == VEH_TRAIN && (IsFrontEngine(this) || IsFreeWagon(this)))) {