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author | frosch <frosch@openttd.org> | 2016-10-02 13:41:56 +0000 |
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committer | frosch <frosch@openttd.org> | 2016-10-02 13:41:56 +0000 |
commit | 071518f5716956e35b52c46505771b544043afc3 (patch) | |
tree | 837a488ee2f70d6634eb20b73e3b9d72af4c5bd6 /src | |
parent | d7ee0b6fee3008f9a891f185395d6dc90c71e7c7 (diff) | |
download | openttd-071518f5716956e35b52c46505771b544043afc3.tar.xz |
(svn r27657) -Change: Replace another occurence of the ancient tilehash function with the newer one. This time to make rough land appear more random.
Diffstat (limited to 'src')
-rw-r--r-- | src/clear_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 2e9589aee..f9eb88df5 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -56,7 +56,7 @@ void DrawHillyLandTile(const TileInfo *ti) if (ti->tileh != SLOPE_FLAT) { DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE); } else { - DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); + DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE); } } |