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authorsmatz <smatz@openttd.org>2009-01-20 23:43:19 +0000
committersmatz <smatz@openttd.org>2009-01-20 23:43:19 +0000
commitf8ef801281769c51928e32b6b0463781d24ac0df (patch)
treeda11bf02e89a88cb1d70a454d8a0aab31da6a12f /src
parent15e783afa01b2dd89319f5686e0622100588e181 (diff)
downloadopenttd-f8ef801281769c51928e32b6b0463781d24ac0df.tar.xz
(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
Diffstat (limited to 'src')
-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 39c02f008..bc7c173bb 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -588,6 +588,10 @@ bool AfterLoadGame()
}
}
+ /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
+ * This has to be called after the oilrig airport_type update above ^^^ ! */
+ if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
+
/* In version 6.1 we put the town index in the map-array. To do this, we need
* to use m2 (16bit big), so we need to clean m2, and that is where this is
* all about ;) */